Ahri Build Guide by Matun0
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Of all the champions I've played so far, Ahri is the most fun to play. She's fast and nimble, allowing her to use Orb of Deception to poke enemies at a safe distance, often damaging minions in its path.
Not only is Charm a great defensive skill to slow down anyone running after her, combined with her ultimate Spirit Rush she can quickly lay waste to enemies and keep them from running.
Ahri has massive burst damage potential which, together with her other abilities, allow her to rush in, nuke the enemy, and rush out before a turret gets a second shot off.
I recommend watching the official Champion Spotlight videos first before you start your first playthrough of a champion. It walks you through Riot's recommended build, but also shows you some decent tactics and it can sometimes show you neat things you wouldn't likely find out just by playing.
So, for your entertainment:
I'm running a pretty standard rune setup on mana-hungry mages. Pure focus on Magic Penetration, Mana Generation and Cooldown Reduction allows me to fire off skills rapidly. The Quintesses give me an early AP advantage, while the Cooldowns give me an easier time later on to spam spells.
For this build to work, the mana regeneration runes are mandatory. You will have mana struggles forever if you don't. A different build may include a rush to Catalyst the Protector as I used to do, but I've found this setup to work better for me.
Flash allows for clever get-aways fitting for a fox. Ignite is very important to finish off people that you barely finished off, or to counter champions with high health regeneration like Dr. Mundo.
Get Orb of Deception as your first skill. Try to only use it when an enemy gets near his minions, allowing you to soften up the farm while still doing some good damage.
Enemies will try to avoid your orb, evidently. When you fire the orb from up close, they'll probably move around to avoid the return damage. For this reason I try to hit the orb from range, making both the way in and out shots hit virtually simultaneously.
Make sure to use your Mana Potion when you get low on mana. You brought it to use it, not to hold on to it! It will hopefully bridge the gap until you're able to get a Doran's Ring or two.
In between levelling Orb of Deception, get one point in Charm first and max Foxfire second. This allows you to slow down anyone trying to attack you from the flank and gives you a fair shot at escaping.
Don't be afraid to get close and personal when the enemy champion has a chunk of HP missing. A quick combo of Charm, Orb of Deception and Fox-Fire does a ****ton of damage and will likely make your opponent recall or keep a far distance. Pray it is the latter, because once you get Spirit Rush you can close the gap and finish him quickly. Make sure to have a pool of mana ready by the time you hit level 6. The quick change in pace will likely overwhelm your victim, scoring you an easy kill.
Keep in mind that Spirit Rush has three charges. I tend to use mine sparingly, only to cross in to a fight, use a Charm>> Orb of Deception>> Fox-Fire nuke, and make distance if it is needed. This works perfect for turret diving too!
In teamfights you'll want to kite the battlefield. Focus on finishing off deserters. Prior to engagements you can use Orb of Deception to poke at their hitpoints. Remember; you are squishy and prone to stuns and slows. Once you get CC'ed, you need to make distance and make it FAST. You shouldn't get close to enemies with CC attacks unless they are very low on hitpoints!
All of Ahri's abilities proc Rylai's Crystal Scepter, greatly enhancing your survivability. both Fox-Fire and Orb of Deception can slow down groups of enemies for you to either get away or get closer.
- Fox-Fire counts as three separate single-target spells. This procs full effects like the slowdown on Rylai's Crystal Scepter.
- Essence Theft can be used by launching Orb of Deception into a group of minions to get the most healing.
- You have 10 seconds after starting Spirit Rush to use up your two remaining charges.