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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Threats & Synergies
Zed
Zed is similar to LeBlanc. His shadow provides him with huge poke range so be careful. His ult also lets him dodge your combo so Zhonyas under turret when he uses it. Unless he does no damage DO NOT ENGAGE HIM and use your jungles to help.
Introduction
- strong team fighting with Orb and Charm to take ou ADC
- High Mobility with spirit rush for ganking, chasing,dodging or running
- poke in early game with Q
- Scales into late game well
Cons
- Not so good against Champs with equal poke as her
- Relies on ganks for high mobility Champs
Your Q is your main poke. Don't be afraid to use it for farming and when your passive is charged use Orb of Decption to heal as much as possible. If opponents get too close deal some damage with this. Be wary of your mana though. With blue buff focus more on the landing of it rather than mana. As it is such a good tool for you, !axing it out first is the best.
Foxfire or W is greatly underused because of its seemingly defensive properties. While it doesn't have as much poke as your other abilities it is useful for farming and engaging on the enemy. Activate it and then engage to utilise its effects to the max. We only pick this up at level 4 because of the strength of charm and Orb of Deception. We max this last because Ahri's other abilities are more vital to team fights and duels.
Charm is a sort of hook. By launching it in a team fight onto the ADC your team can demolish any enemy damage sources. It does have a high mana cost especially for early game so don't use it unless you are confident in landing it for an unleash of your combo. Lauch the charm in a team fight to pick out the ADC. Once their destroyed you can destroy your opponent. Getting this at level 2 is good because you can start with early ganks or throw a charm to save yourself from enemy ganks.
Spirit Rush is great for your mobility. You can chase, retreat or just cause difficulty for enemy skill shots. You can also use it for engaging. Like mentioned before using it with foxfire can create a lot of initial burst damage. Followed by your charm, enemies are pretty much stuck and dead. Use this when needed as it does have a reasonably average cool down of 100 seconds. Use this for running from unfair battles such as Opponent 3 vs You.
Don't forget to like and comment if you found this useful. Also give me feedback about any improvements or awesome moments you've had as Ahri. Thanks.
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