get
prime

Ahri Build Guide by Alexpartan

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League of Legends Build Guide Author Alexpartan

Ahri Mid 6.16

Alexpartan Last updated on October 13, 2016
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Ahri with this build

Threat
Low
High
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Threat Champion Notes
6
Vi
6
Nautilus

Introduction

Pros

Incredibly mobile

Can kite just about any champion in the game

Great for pick making or follow ups due to her mobility combined with Charm CC

Kit has amazingly good synergy with items like Luden's, Lichbane and Rylai's

Very versatile in her build options

One of the strongest midlane gankers

She is a sexy fox human hybrid

"Burst" mobility makes her often overwhelming to face as a champion reliant on skillshots
Cons

Skillshots on Q+E and short range on W lead to somewhat unreliable damage sometimes

Brush(and lack of vision) screw her W/R targeting over

Charms high mana cost(85) make it a punishing spell to use in lane if it misses

Naturally a very squishy champion. A caught fox is a dead fox.

Shutdown by movement impairing effects can make her an easy target in teamfights

If you have a bad game, you are next to useless as you offer less than average utility for teamfights

Extremely close range for a mage, has to use her mobility/kiting to keep herself alive when so close to the enemy