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Ahri Build Guide by fuuu

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author fuuu

Ahri The Nine Tails Fox;Effective Folks!

fuuu Last updated on December 31, 2011
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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PICTURE OF HER :3


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READ THIS:Before you be a Debbie Downer:P

This guide won't be fancy like others because I'm very new to this and I may ramble :D
I'm also very laid back and don't want to make this long like other guides where they add every little freakin detail. haha
I want this to be a foundation for viewers to read on then they figure out what to do in a situation and what not to do :)
experience>reading a boring, long, waste of time guide:)
Message me on here if you want to chat with me on Skype or something for more details:)



Please don't hate:(


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Introduction

Well.. this is my first ever guide so I'm just gonna be blunt and say.. Ahri is really fun and fast paced with a lot of adrenaline kicking in :)

So I hope you like this guide :)<3


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Runes

Main Rune Set

Greater Mark of Insight(9)
I always have these Marks on my AP Champions. The magic pen is just great, helps you melt your enemy faster.:)

Greater Seal of Vitality Greater Seal of Vitality(9)
These Seals work great for me, I mean I get more and more sustain in my lane as I level rather then having to leave more then I should.
_____
Greater Glyph of Warding(9)
The magic resist is great early game when I'm in a lane against a mage. It allows me to do more rather then being scared of your enemy when you normally have 30 MR etc(Magic Resistance).

Greater Quintessence of Potency(3)
I get these Quints because it starts me off with ~15 AP without the Masteries coming into the equation.:)

Other Rune Builds

Greater Mark of Insight(9)
I always have these Marks on my AP Champions. The magic pen is just great, helps you melt your enemy faster.:)

Greater Seal of Replenishment Greater Seal of Replenishment(9)
I like both sets of Runes in all honesty. I just prefer Health Per Level over Mana Regen. That's just me though. Go with what you like folks:)
_____
Greater Glyph of Focus(9)
In all honesty its preference on CDR(Cool Down Reduction) or having flat MR runes. Some people like CDR and some prefer MR resist. ^^

Greater Quintessence of Potency(3)
OMG this guide startin' to look FANCY 0.0 I get these Quints because it starts me off with ~15 AP without the Masteries coming into the equation.:)


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Masteries

Aggressive Play Style(What I use)


Masteries
4/1
4/5
1/1
3/5
4/1
4/
1/
3/5
1/1
4/1
1/1
With this set up it allows you to do great amount of damage toward the enemy especially with having a point in Executioner it increases your damage thus possibly allowing you to ensure a kill. Also by having the 9 points in Defense it also gives you some sustain I.E Durability and Veteran's Scars .

Or a Defensive Play Style


Masteries
3/5
3/1
4/1
2/5
1/1
3/5
3/1
2/1
1/
1/5
3/1
4/1
1/1
This set up makes you very durable in the lane, you're getting Health( Durability and Veteran's Scars ), Amour( Hardiness ), MR( Resistance ), and a bunch more goodies. This Mastery set up gives you lots of sustain for a longer time rather then having points in the Offensive Tree.


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Summoner Spells

Viable Summoner Spells


Flash
Flash is just a great escape spell, you can use it to flash through walls etc. When playing Ahri I've used it as another jump after I've used her Spirit Rush to finish off enemies or to even evade.


Ignite
I've always been a fan of Ignite its always give that last ditch damage I need to ensure a kill.


Other Adequate Choices



Teleport
Teleport can be used in various situations, whether you need your lane is being pushed by minions to trying to ensure a Baron kill, or to just get from one place to another in seconds :D


Ghost
Ghost is alright, its not a bad choice on Ahri, I feel I can evade better with Flash. All personal preference on this Spell Summoners :)


Cleanse
Cleanse is good on Ahri, It allows you to get out of stuns, silences etc. The only problem is once you use it you can get CC'd(Crowd Controlled) really hard. Since Ahri is squishy she goes down real fast if CC'd.


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Skill Sequence





This is the skill sequence I normally use. The Orb of Deception and Fox-Fire can be switched depending on your situations and so on. I use this combo because the Charm and then using your Orb of Deception allows you to get that Magic Dmg and True Dmg from your Orb of Deception.:)
Sooo yeah, not hard just practice makes perfect and just make sure to Spirit Rush if needed to kill or to evade close encounters.


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Items

Ok, so the items I get usually depends on how much farm and the atmosphere on the game and how its going. Most of the time I start out with Boots and 3x Health Pots for sustain. If my lane is going good and my farm is decent ill instantly go for a early game advantage rather then buying a Catalyst(tbh I don't buy one:D). So on my second recall or third ill go and get 2 Doran's rings for the health and etc :P
(Farming and owning for a bit)(Already have my secondary boots to)
Bam you recall after farming and owning your enemies :) The next item i rush is a Will of the Ancients. From here I build a Rylai's or Rabadon's Deathcap; this only depends if you're wanting more burst or CC :P
Next items I get are Void Staff because its awesome. lol
Edit//: Then Morello's Evil Tome:) x
Edit:// 12/29/2011: For the final item or whatever, I get a Zhonyas or a Deathfire. I like getting Deathfire more because its a great 1v1 item and it gives you that extra damage you might need to take down your enemy. Zhonyas works great in team fights however, its all how the match is going to determine what items to build :)


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Early Game

In the early game my goal is to focus on my CS(creep score). Creep score is the number 1 thing besides getting kills etc.. but you also want to be aware of the enemies harassment, like don't take free damage from your enemy just to get creeps because it could result into a enemy gank or your enemy killing you -_- What I'm trying to say is harass the enemy when you can as long as you keep your farm up.

PS: Don't over extend in whatever lane you're in :P


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Mid Game

Same as early game pretty much just keep farming and do whatever is working for the team and you.

PS: Don't be Mr. Grumpy Gills if the match isn't going your way ^^


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Late Game

I'm so bad at this stuff... but anyways here we go. Late game... is late game. lol
Baron if you have control, DON'T STRAY FROM YOUR TEAM, and focus the right Champion in a team fight :D i.e: Sona, Soraka, Teemo, Nemo, Woody, Donkey, Buzz and so on. haha


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Thank Viewers! :)

I really appreciate the people that take the time to look at this and vote I guess, but anyways, I know my guide isn't all flashy and awesome and long and boring like some. lol
But I really like that you all took the time to click on this simple guide. I would love encouragement and feedback though on what I need to improve on but I thought I did pretty good:D haha
But really THANK YOU guys and girls <3