Ziggs Build Guide by Jaxum

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League of Legends Build Guide Author Jaxum

AP Ziggs - Death to all. (Classic Build)

Jaxum Last updated on July 10, 2012
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by GMS12 » April 29, 2012 2:53am | Report

VOTED +1

Nice, good build. 1 up from me :)

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by manhunt0 » April 29, 2012 7:13am | Report

VOTED +1

Pretty solid guide

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by Jaxum » April 29, 2012 8:09am | Report

Thank you guys. ^.^


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My Ziggs Guide ^.^
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by Pikachu Hat » April 29, 2012 11:56am | Report

VOTED +1

Very good build, well written! Normally i wouldn't suggest taking a dorans ring over boots of speed on a mid lane characters becasue junglers like it when their target is slower than them but Ziggs has enough escape mechanics to live without them. Provided they dont catch you while all your skills are on cd.

Another thing is to Maybe take Abyssal Scepter instead of Lich Bane? im not really sure if the auto attack passive is needed from Lich Bane but if you like it thats totally cool!


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by Agoney » April 29, 2012 12:30pm | Report

Nice guide man =). Look forward to seeing a more indepth version with situation items and gameplay and such. +1 for sure =)


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by Jaxum » April 30, 2012 11:20am | Report


Very good build, well written! Normally i wouldn't suggest taking a dorans ring over boots of speed on a mid lane characters becasue junglers like it when their target is slower than them but Ziggs has enough escape mechanics to live without them. Provided they dont catch you while all your skills are on cd.

Another thing is to Maybe take Abyssal Scepter instead of Lich Bane? im not really sure if the auto attack passive is needed from Lich Bane but if you like it thats totally cool!


Thanks for all the feedback and praises guys!

When it come to Abyssal Scepter or Lich Bane I generally go with Lich Bane because of all the bonuses vs just AP, MR, and the Unique Aura. I personally like the higher AP Lich Bane gives, the MR is just enough that it does matter, the mana is just a bonus, and the movement speed helps me stay with my team when I have to chase others that get a Phantom Dancer or a Trinity Force. And with the Unique Passive Lich Bane has, it has saved my a$$ quite a few times on Ziggs and Lux. And since Ziggs get more damage with his basic every so often, Lich Bane is just an added source of damage.

That is my reasoning, but you can go which ever way and I will update my guide with your recommendation. ^.^


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by Brodienz » May 2, 2012 1:20pm | Report

VOTED +1

Good work, nice guide. I love playing ziggs but don't do it often enough, will try this build out this weekend!


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by BlackIceT » May 5, 2012 12:57am | Report

VOTED +1

I like the guide and item choices mostly so +1 from me. For my personal preference I take Lich Bane. Main reason is not only does the combination of your passive and this make your AA hurt but IT IS OP AGAINST TOWERS. The amount of damage you do to a tower every 2 seconds is absolutely stupid and is a great contributor to your team especially if you are having trouble pushing towers.

To compliment this though I also get Teleport with Flash as my other spell. Not only does it help you early-mid game in your mid lane it can also be used for helping in teamfights and backdooring. I only suggest that on Ziggs because of his OP-ness against towers with Lich Bane.

Anyway pretty good guide. Like I said above is personal preference. +1


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by Kardde » July 6, 2012 9:04pm | Report

VOTED +1

+1

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by Evilbusy » July 7, 2012 2:11am | Report

Great guide, a lot of good information on Ziggs and how to build him, I just have one problem which is with your coding. Your 'Summoner spells' section just looks like a big wall of text. Maybe adding some dividers between your explanation of the spells? Or instead of doing Ignite try

Ignite
Quoted:
Ignite is by far my FAVORITE Summoner Spell. It is great for harassing an enemy by making them panic and possibly fall for a gank, or just finishing off an enemy that is to fast to catch. It can be used early game, mid game, AND late game.

That'll just give it a bit more order, but other then that its a great guide!


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