Ziggs Build Guide by Jaxum
| Health | 2870 |
| Health Regen | 16.05 |
| Mana | 1400 |
| Mana Regen | 49.08 |
| Armor | 121.4 |
| Magic Resist | 70 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 109.8 |
| Attack Speed | 0.846 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 722.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
UPDATES TO DA GUIDE!!!! (The Log)
4/30/2012 - Added a comment question to the Item Section of the guide
5/4/2012 - May the 4th Be with you. ^.^
5/4/2012 - Fixed up a few spelling errors that no one seemed to notice >.>
5/4/2012 - Add a Question/Statement Section. Ask a question and it will be put into the guide and answered. PM or Comments are valid. ^.^
5/4/2012 - Colored the Question and Answer to make it stand out more.
5/4/2012 - Wondering how no one saw me type "For me I like the the Summoner Spells" I mean come on lol. "the the?"
6/8/2012 - Moved the "UDATES TO DA GUIDE" section to the top instead of the bottom.
7/7/2012 - Fixed up the Summoner Spells section of the guide so it look nicer and is easier to read. ^.^
7/9/2012 - Added REVAMPED item section. (Guide Inclusion soon.) This allows anyone who liked my old build to still be able to use it.
7/9/2012 - Added a lot of content and edited some other errors that where too ninja to be noticed.
7/9/2012 - Added the Items and Situational Items(Revamped Item Section) so you can easily see and hopefully understand they new choices post patchs.
7/9/2012 - Added Warding as a Mid. Original picture is from LoL Forums and the ward picture I added I got from Mobafire. My only thing is combining them and adding colored circles. Feel free to use for your guides if you want, just please source where you took it from.
7/9/2012 - Added Lasted hitting as
Ziggs section to the guide. The Video belong to IPL. It was not made by me, therefore I have no claim to it.
7/9/2012 - Added Team Fights section to the guide.
7/9/2012 - Added Ganking with
Ziggs section to the guide.
7/9/2012 - Fixed typos in new sections
7/9/2012 - Moved the "Item and Situation Item(Revamped Item Section)" down so it is easier to determine where it starts and where the old one ends.
7/9/2012 - Add Highlighting color to the new sections to make them easier to follow
7/9/2012 - Removed
Ziggs lore. If you wish to read it, go to the League of Legends character information. This link for lore.
7/9/2012 - Changed Masteries around after doing lots of math. Explained in Masteries section.
7/10/2012 - Fixed some Typos and moved the sections around alittle.
About this Guide

This build is to maximize AP damage and get as many kills as the enemy team will give you. This is not a tanky
Ziggs, or a pure support
Ziggs, or an (please let me never see another one hehe) AD Ziggs. This build will maximize AP with enough other bonuses that you will pentakill your way to fame.
This is however my first guide on mobafire. I mostly just handwrite guides for myself or tell my friends other builds that I know.
Please feel free to comment, but please only comment on things that are relivant to my guide or the character
Ziggs. And please no, "I hate
Ziggs, he is so OP" comments. I hear them enough in game lol.
Also be nice. ^.^
Thanks again =3
Introduction
Before I get into my guide I would like to give one quick shoutout to JHOIJHOI. Halfway through this guide I saw his how to build a guide on the side. I relized that the Vayne guide I use was made by him so I checked it out. He is the reason that my guide looks pretty and has all the proper BBCode. I only knew the basics and his guide helped me find the little links that Mobafire has. So once more...THANKS JHOIJHOI!!!!
Making a Guide <-- There is a link for the guide I read ^.^
Now onto my
Ziggs guide!

About Ziggs
Ziggs is an amazing character to play and to watch played. He is super high AP damage, fast, and very adaptable to almost any situation. He can move quickly and escape with not only one but TWO of his abilities. His "w" is
Satchel Charge which launches him over walls and about the same distance as a
Flash. His "e", which is
Hexplosive Minefield, will slow any enemy that walks into it. His only downfall is that he is extremely and utterly squishy. If he gets ganked right after he uses his abilities and you decide not to take
Flash, you are pretty much dead.
So
Pros
- Extremely High DPS
- Has 2 escape abilities
- Good in team fights
- Slowing Minefield
- Near Global Ult
Cons
- Low HP
- Moderate Mana Pool
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Mana Regeneration 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
Now runes, like masteries and summoner spells, depend on the player him/her-self.
I take the
I also take the
The glyphs I take are
For the quintessences I use
Masteries
Now lets get into those Masteries.
A standard offensive AP mastery build works great here. I choose
After the offensive masteries I place theremaining 9 points in the Utility Tree. Finishing my standard 21 - 0 - 9 build. I take 1 point in
This complete my mastery build and as you can see, it is mostly about added damage or added mana with the two summoner masteries added on. I recommend this build for almost any mage champion out there. I use it for
Now as to why I picked
That is my reasoning for using
Summoner Spells
I feel that, like with most characters, Summoner Spells are completely up to the person that is playing. Choosing a spell should assist the way that you play or assist that of your team.
For me I like the Summoner Spells
Flash and
Ignite. I will go into greater detail about all the Summoner Spells that I recommend in a second, but first let me tell you all the decent ones that
Ziggs can maximize on.
The Handy Summoner Spells are
Now I will go in detail why I believe that these are good for
This is good for those players who arn't high enough level for
When I first used
I personally don't ever take this Summoner Spell, but I can see where it helps in late game fights.
Summoner Spells I don't think are useful for
I don't ever use it mainly cause I forget about it, but it really doesn't help a whole lot in my opinion. I am sure there are those that use it all the time and wreck shop, so it is viable, but I don't feel the need for it.
This is a good Summoner Spell, but
Same as
Skills and Skill Sequence
Before I go over the Skill Sequence I feel that I should talk about the skills themselves.
Ziggs' skills are amazingly devastating. Every one of his skills is a high AP damage skill, so with spell penatration, he can solo most of the enemy champions. I have 1 v 3 and won before just because of his high damage.
Short Fuse(Passive):
This is pretty much one of the best passives I have ever seen. He can do so much damage by opening with the combo, "e", Basic attack(
Short Fuse), "q", "w", Basic attack, Basic Attack(
Short Fuse), "q".
Bouncing Bomb "q":
This is definitely
Ziggs' most important skill. It is most of his damage, as you can see from the 65% of AP, and it's cool down is not very long. This should be taken at level 1, 3, 5, 7, 9.
Satchel Charge "w":
This is how
Ziggs can run away or jump over walls. Throw a
Satchel Charge down, run on it and press "w" again. This is useful for ganking, running, quick map movement, stealing enemy blue then running, stunning enemies for a second, minion farming, and even to just do a little extra damage.
I take this ability at level 4 and max it out last.
Hexplosive Minefield "e":
This is by far, one of his most useful abilities late game. It also is HIGH DMG late game due to the 30% AP(150% total) and Magic Penetration. The slow allows you to get off a
Short Fuse and
Bouncing Bomb to generally finish them all off if the
Hexplosive Minefield doesn't already do that for you.
This ability is taken at levels 2, 8, 10, 12, 13.
Mega Inferno Bomb "r" (ULTIMATE):
This is Ziggs' most devastating skill. It is a near global Ultimate and is extremely high damage. I generally save this(when doing 1 v 1 or 1 v 2) until the enemy's hp is below the amount of damage that it does and is running. If doing a team fight, I wait until they group up and I'll open up with it. This will force the squishies to back off, possibly giving me or other gankers kills, and the tanks will be so hurt that that rest my team will decimate them.
As with all ultimates however, I take it at level 6, 11, 16.
His best combo of skill(In my opinion) is:
Basic(Short fuse),
Items and Situational Items (Revamped Item Set)
Now if you already cannot tell, my old build is from before the patch where they added
Athene's Unholy Grail. I believe that was the
Varus patch, but I could be wrong. So I've been working on a new item list with the updated AP Caster items, and well, here it is. I hope you like it as much as you have like my old build.
I have listed these items at the start first to show that it is definately viable to start with
You can also start with a
Now no matter how well you are doing in your game, I always recommend one
After you buy you
Now that you have the tier two boots,
Now this is where you have to look at what is currently happening because at this point, your are either in the roaming phase or the team fight phase. If you are being shut down by the enemy, I recommend buying a
If you are doing well, but need alittle more health because of Area of Effect(AoE) damage, I recommend
Now onto the
Now that you made it to this point, I recommend getting all of the items listed above. These items, plus you
After you get the five core items you can get your last item.
Warding as Mid Lane
As you know, ganks can be so hard to escape, which often leads to your untimely demise. Which for
Ziggs is a short flight and small explosion ( <--He he, see what I did there). This is why we buy
Sight Ward and
Vision Ward. Now the following image displays the viable ward locations.

Now as you can see, from this image I made for us, we have seven viable warding locations for mid. Now it is always nice if your jungler does your warding, but that can weaken your jungler, so lets go buy a couple to keep everyone alive. Now, for convienance, I have also color coded the wards.
Lets start with the Green
Moving onto the Yellow
Now from Blue teams perspective yet again, if you are getting bullied and having to turret hug, placing wards on the Red
Now for that lonely Blue
That is all there is to warding mid lane. It is truely that easy.
Last Hitting As Ziggs
Well, first lets look at last hitting in general. I think this video by IPL explains it perfectly enough to get the basics down.
Now after watching that you can see how last hitting helps you out a lot. Well last hitting with
Team Fights
Well, obviously you all know what a team fight is...I hope. You do know right? Well, a team fight is simply one full team versus another. Believe is or not, this is where
Ziggs's damage shines. Throw out mainly just Basic Attacks and
Bouncing Bomb, waiting for them to either run or group together. If they run, block their path with a
Hexplosive Minefield or knock them backward with a
Satchel Charge. HOWEVER if they group up to make themselves harder to kill, c-c-c-combo them!
Basic Attack +
Short Fuse ->
Bouncing Bomb ->
Hexplosive Minefield -> Basic Attack ->
Bouncing Bomb. So on and so forth.
IF they group up enough that your ult can hit three or more of them. Use it. The damage from your
Mega Inferno Bomb will make short work of their life bars, which will ultimately lead to you winning that team fight.
PRO TIP WITH
Ziggs! Never stand in front or in the middle of you team. Be close enough that you can assist perfectly, but not close enough that the enemy team can target and CC you. ALSO never travel alone. If you die, you team is out a good chunk of their damage and this will allow the enemy team to push.
Ganking with Ziggs
Ziggs, like
Ahri, is an amazing ganker for being an AP Carry. His
Mega Inferno Bomb can be all the help top or bottom lane needs to win that fight, or maybe just finish them off after they just killed your solo top and you don't want them to hit the turret. He can also run to either lane and simply throw a
Hexplosive Minefield to block their escape and then
Bouncing Bomb for the burst to either scare them or kill them.
NEVER just run out of the bush during a gank however. It is almost better to sit in the bush and just throw out
Bouncing Bomb than to run in their face and let them kill you. Another thing that you can do with
Ziggs is use
Satchel Charge to jump over walls to cut off enemy escape routes. This can guarentee you an easy kill if you do it right.
Items and Situational Items (Ye Olde Build)
Now the items I use are for pure AP with some armor and health at the end for late game fights. As with everything else, items kind of depend on the player, but if you want to decimate every enemy, my build should help you out with that.
First off, at the start of the game these are the starts that you should look at.
This is always a good start for AP mages because of the health, AP, and mana regen early on. The only downfall with this item, you will end up selling it mid to late game to buy a better one.
This is a standard start and it seems to work out fairly well since you can then upgrade to the
After either start you should always get your boots of choice and then determine if you need the high AP boost of the
After you have BOTH of the items,
Once you have the
I prefer the cool down reduction that
HINT: Unique Passives DO NOT stack. Having two
After the difficult choice of either
Now I had a comment about
In this case with
The damage from your basic attack(
->
->
->
->
->
This is what the end of my build usually looks like.
End
In short,
Ziggs is an awesome champion whose range, skill shots, and utility abilities are some of the best in the game. He is amazing to play, horrible to lane against (if they are good), and really just a fun champion. He does, as Phreak says, "Tons of Damage" and is just overall amazing. Send me pictures of your awesomeness with
Ziggs and they will definately find their way onto here. Hope to see you around Summoners and do have fun.
Cause why should a game not be fun?
Comment Questions / Statements
First question/statement:
From Pikachu Hat
...Another thing is to Maybe take
Abyssal Scepter instead of
Lich Bane? im not really sure if the auto attack passive is needed from
Lich Bane but if you like it thats totally cool!
Answer:
Okay, I know I already added this to the Item Section due to how amazing this question really is, but I feel that you should be given credit for the suggestion AND make it easier to find my reasoning behind my madness...I MEAN choices. '>.<
Abyssal Scepter is a great item for ability dependent champions like
Ziggs, but
Ziggs does rely on his basic attack to trigger
Short Fuse so I feel that since you have to use your basic attack anyway, why not make it even stronger with
Lich Bane.
Short Fuse is one of the best passives in the game in my opinion, but when you add an item such as
Lich Bane your damage will be even higher. Basic +
Short Fuse + 100% AP is insane!!!.
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