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Alistar Build Guide by Aphray

Support Aphray's EPIC Alistar Guide for Season 8

Support Aphray's EPIC Alistar Guide for Season 8

Updated on August 12, 2018
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League of Legends Build Guide Author Aphray Build Guide By Aphray 7,364 Views 1 Comments
7,364 Views 1 Comments League of Legends Build Guide Author Aphray Alistar Build Guide By Aphray Updated on August 12, 2018
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Introduction

Hi everyone, I'm Aphray, and this is my Alistar Guide. I worked hard to make this guide the best I could, and I would appreciate any and all feedback that you guys may provide. Alistar is a fantastic champion, and he is by far the most fun because he has a lot of crowd control with his Pulverize and Trample.

Without further ado, I present to you, my dear readers, my Alistar guide. I put a fair amount of effort into this guide, so I do implore you to reconsider any downvotes pending the actual trial and testing of my guide that I imagine you are planning to do. And above all, thank you for taking the time to read this Alistar Guide.
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Runes

  • Arcane Comet: With this, Alistar can output a lot more damage in team-fights and become a lot more lane dominant with the extra damage the comet gives.
  • Manaflow Band: This is useful for the fact that you will not run out of mana when using this in laning phase.
  • Absolute Focus: This is good for extra damage because you are most likely going to be above 70% health with the help of Taste of Blood and Ravenous Hunter.
  • Scorch: This adds extra damage in laning phase with the extra burn damage when you combo.
  • Taste of Blood: This makes you have extra healing making you above 70% health for the damage of Absolute Focus and will make you sustain more.
  • Ravenous Hunter: This also makes you healthy for Absolute Focus and will also sustain you the more healing the better.
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Summoner Spells

Flash: Flash is a reliable spell for everything. You would never go without this. For example on how flash can be useful, you can survive a gank that happened in the bot lane. Set up kills easier with it and possibly save your team too. There are many reasons why everyone should use flash.
Ghost: Ghost is useful for the ability to run people down level 1 people wont be expecting it with your extra move speed and your e. Even past level one this spell is still useful in laning phase for the reason you can catch up to a ranged champion no matter how mobile they are. This spell is also useful in mid game and late game for the ability to start fights easier and roam faster and better.

Teleport: If you are playing a very safe play style this spell is the perfect one for you for the reason that you will not be fighting so you can easily just teleport back to lane whenever you are poked out and cant fight. Or if there is a possibility you could teleport top and gank for him or mid. This spell is also very useful in late game for the fact you could teleport to a ward behind everyone and get a surprise flank to start a team fight.
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Abilites


  • Triumphant Roar: Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself and all nearby allied champions.
  • Pulverize (Q): Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.

    Alistar smashes the ground, dealing 60/105/150/195/240 (+50% Ability Power) magic damage and tossing nearby enemy units into the air for 1 second.
  • Headbutt (W): Alistar rams a target with his head, dealing damage and knocking the target back.

    Alistar rams into an enemy, dealing 55/110/165/220/275 (+70% Ability Power) magic damage and knocking them back.
  • Trample (E): Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.

    Alistar tramples the ground, ignoring unit collision and dealing 0 (+0) magic damage over 5 seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack.At 5 Trample stacks Alistar empowers his next basic attack against an enemy champion to deal an additional 0 magic damage and stun for 1 second.
  • Unbreakable Will (R): Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.

    Removes all disables from Alistar. For 7 seconds Alistar takes 55/65/75% reduced physical and magical damage.
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Ability Explanation

  • Triumphant Roar: Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself and all nearby allied champions. This goes well with the Ardent Censer you will purchase
  • Pulverize (Q): This is a crowd control move that puts them in the air the easiest way to hit this is to do it once you w.
  • Headbutt (W): This is a very versatile move I'd say considering it has a lot of uses you could flash behind someone knock them to your team or knock them away combo it with your q and e very useful.
  • Trample (E): This is a reliable stun that can help you secure kills easily and does kind of unexpected damage plus with your Gunblade you will purchase it will blow up squishy targets.
  • Unbreakable Will (R): This is used to become more of a tank in a team-fight and removes disables which means removes stuns, roots, etc. This helps because they might not think you can combo since you are stunned or rooted but you can just ult and combo. (EPIC BAIT)
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Items

We want this item for the Cooldown Reduction it provides, so that we can get our combo quicker.

This item is used for the burst of his abilities that all scale with ability power and because it's the only support item that is ability power we use it.

This is used for the ability to blow up squishy targets in laning phase and even in team fights when you have the chance to reach one. The active and ability power makes that happen.

This is used because of your passive and the extra stats it gives. The extra healing of your passive helps in laning and can even carry a team fight when it activates.

This does extra damage from the burn damage its like having an extra scorch rune and gives you armor to be more of a tank.

This is used for its useful slow and for its health it gives. When you roam or all in in laning phase it will be hard for them to run when you hit the with frozen mallet very useful in every situation.
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Pros

+Is very tanky especially with r
+Can output a high amount of damage with his combo and Gunblade
+Can roam easily especially with ghost and flash
+Can do a lot of healing with his purchase of Ardent Censer
+Has a cowbell with the purchase of Moo Cow Alistar
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Cons

-Can be poked out easily in laning phase if out ranged
-If you get behind doing this it will be hard for you to get back
-You lose tankiness with this guide but overall way better
-Without Moo Cow Alistar you don't have a cowbell.
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F.A.Q

Q: How to combo as AlistarA: When you are in the w animation you can cast q in the animation and when the animation stops you will q you can also mix your e in there to maximize damage and crowd control.

Q: How to roam effectively?A: How you roam effectively is looking at your ADC. If you aren't hurting them and then wont get dived then you can roam however if the opposite will happen then stay in lane. To roam you want to go through river and to roam top it's better to back to base then just run top. Or teleport if you have it.

Q: Why do you need Moo Cow AlistarA: Because you need to spam cowbell to win the game. If you don't have it you are already losing.
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Aphray's EPIC Alistar Guide for Season 8

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