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Ashe Build Guide by devdevil

AD Carry Ashe's Season (A Christmas Guide)

AD Carry Ashe's Season (A Christmas Guide)

Updated on January 10, 2013
7.5
10
Votes
3
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League of Legends Build Guide Author devdevil Build Guide By devdevil 10 3 16,468 Views 25 Comments
10 3 16,468 Views 25 Comments League of Legends Build Guide Author devdevil Ashe Build Guide By devdevil Updated on January 10, 2013
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1
Lazy Maid | February 9, 2013 12:29pm
Voted +1
Sweet Guide, I give a you +1 ^^
1
Patyfatycake (6) | January 10, 2013 10:27pm
devdevil wrote:



Thank you so much, +rep you!

I'll try Long Sword with two Health Potions! I'll also fix runes :D

I'm having some troubles keeping up with two guides, as well as school work ;(

Anyways, onto some stuff I'm curious about:
When I get the time I'll replace Runaan's Hurricane with Statikk Shiv, I guess I've never gotten the chance to explore with Statikk Shiv.
I agree with Havoc , but I find it a bit waste to put so much into defense D:
ADCs are for damage, supports for tanking and sustaining...right? I'm just saying I focus more on damage than defense because you should always be in the back row, going pew pew!

Again, thanks so much, +rep!

Just try a game or two instead of hurricane.

It is true that ADC are supposed to be at the back although during lane phase you won't always be behind your support. Therefore the extra suvivability helps with laning phase.

Lets assume you remove the minion damage and the three in utility and put them in defense. At level One you have 1 magic resistance,extra two armour and 30hp. If you keep them as it is you have 2% when you are OUT of combat which will be around 6-8 movement speed? and two extra minion damage.

+I think Last Whisper is better than black cleaver for ashe, you aren't really benefiting alot from the added CDR since it only really effects your ultimate and W.
1
devdevil (74) | January 10, 2013 5:29pm

... Lol

+ing to counter the troll vote by this guy

Health Rune Health is subpar to armour, sure you have more hp but you take more. Therefore that makes your potions worth less and longer/harder for your support to heal you up.

Crit chance Glyph This makes you far weaker in lane, due to your inability to tank magic damage(Which supports mainly put out) you are highly suspetible to harrasment from them. Then when mid roams you have no magic resistance making you easy to burst down.

Runaan's Hurricane is far worse than Phantom Dancer or Statikk Shiv. That item lacks any movement speed which allows Ashe to kite easier. That is one of the main things which makes Ashe so good. Her 2 slows and stun allow her to slow anyone chasing her and kite forever.

Masteries: Would advise taking one point out of havoc because when you do the math it is a very low damage increase. I would advise running 9 in defensive tree, the utility tree helps your kiting late game although it makes your early game far weaker.

Starting items: Tryout Long Sword + 2 potions, you might like it more than boots. Although both are viable.

Pretty sure Last Whisper > Black cleaver

Ganking area's You miss tribush.


Thank you so much, +rep you!

I'll try Long Sword with two Health Potions! I'll also fix runes :D

I'm having some troubles keeping up with two guides, as well as school work ;(

Anyways, onto some stuff I'm curious about:
When I get the time I'll replace Runaan's Hurricane with Statikk Shiv, I guess I've never gotten the chance to explore with Statikk Shiv.
I agree with Havoc , but I find it a bit waste to put so much into defense D:
ADCs are for damage, supports for tanking and sustaining...right? I'm just saying I focus more on damage than defense because you should always be in the back row, going pew pew!

Again, thanks so much, +rep!
1
Patyfatycake (6) | January 10, 2013 4:55am
Voted +1
Paramount wrote:

Not a fan of the IE rush, there are many better items you can purchase early game.


... Lol

+ing to counter the troll vote by this guy

Health Rune Health is subpar to armour, sure you have more hp but you take more. Therefore that makes your potions worth less and longer/harder for your support to heal you up.

Crit chance Glyph This makes you far weaker in lane, due to your inability to tank magic damage(Which supports mainly put out) you are highly suspetible to harrasment from them. Then when mid roams you have no magic resistance making you easy to burst down.

Runaan's Hurricane is far worse than Phantom Dancer or Statikk Shiv. That item lacks any movement speed which allows Ashe to kite easier. That is one of the main things which makes Ashe so good. Her 2 slows and stun allow her to slow anyone chasing her and kite forever.

Masteries: Would advise taking one point out of havoc because when you do the math it is a very low damage increase. I would advise running 9 in defensive tree, the utility tree helps your kiting late game although it makes your early game far weaker.

Starting items: Tryout Long Sword + 2 potions, you might like it more than boots. Although both are viable.

Pretty sure Last Whisper > Black cleaver

Ganking area's You miss tribush.
1
devdevil (74) | January 5, 2013 10:42pm
Paramount wrote:

Not a fan of the IE rush, there are many better items you can purchase early game.


^ I lol'd
This is probably just because you didn't like what I said on your guide.
Hate trollers like that...
1
Paramount | January 5, 2013 10:01pm
Voted -1
Not a fan of the IE rush, there are many better items you can purchase early game.
1
devdevil (74) | January 4, 2013 10:54pm
For match ups, was not done with it, and as I said, uncertain of runes. I'm sort of stalling because match-ups are so long to do T.T
I'll be sure to make summoner spells clearer.
EDIT: Also, I put 2 summoner spells in the same paragraph because if I do them in individual paragraphs, it would be really short :/
1
-NA- Veng Lmfao (169) | January 4, 2013 6:21pm
Hey devdevil! You asked for a guide review, so here it is!
Positives:
+ Very well set out
+ In-depth
+ Easy to read
+ Provides a good source of information for both new Ashe players & experienced Ashe players
+ Lots of explaining why to do this, why to do that, etc.

Negatives:
- Greater Glyph of Critical Chance are unnecessary (IMO). Ashe is VERY squishy as it is, I'd consider replacing them with either Greater Glyph of Armor or Greater Glyph of Scaling Magic Resist.
- You should implement a "Friendly Supports that work well with Ashe" (I know their is that image their, but I find it inaccurate at times, I'd dedicate a whole chapter to it and go in-depth) & even a "Enemy Carries that are strong against Ashe, and what you can do to stop them".
- I found it a bit confusing when you did example "bad summoner spells" and there were 2 spells in the same paragraph. It looks a little cleaner if you do separate ones.

Overall, this is a very detailed guide & if I ever decide to abandon my beloved Vayne for Ashe, i'll use this build! Cheers!
1
devdevil (74) | January 3, 2013 6:43pm
Thanks SO MUCH, glad you liked it :)
1
xxIAMLEGENDxx (46) | January 2, 2013 8:54pm
Voted +1
Thanks for visiting my review shop!

So moving on :
-Agreed with most of your points
-There's nothing wrong with you're guide meaning it's awesome
-Really good effort
-Thorough explaining
-Neat-looking guide

Regards,
xxIAMLEGENDxx

Come visit again!
1
DemonSovereign (13) | December 31, 2012 4:29pm
devdevil wrote:

Er, I think Pros/Cons are evened out already, did you mean something else?


When you look at the Pros & Cons you will notice that the section is leaning towards the far right. That's because the sentences in the Pros are long. If you make the columns have width, it will fix that issue.
ex:
(center)(columns)
(nextcol width=200)Pros
-insert list of Pros-
(nextcol width=30)
(nextcol width=200)Ashe pic and skillset
(nextcol width=30)
(nextcol width=200)Cons
-insert info here-
(/columns)(/center)

You might have to do some experimenting though. I'm not sure if these widths will work. You should probably credit Astrolia, since it is her guide that I got the info from. I just linked it :3
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