Talon Mid Build
Threats to Talon with this build
|Kassadin||50% of the reason people play Talon.|
Guide is not currently completely up to date. Mainly because I took a rather long break from League. Anyways, I have updated the items with simply a "theory-crafted" build- please, read with a bucket of salt. I decided that because of the critical strike chance removal on Youmuu's, pure AD (as in no Inf Edge) is probably the better idea.
I probably will start playing more soon. Upon doing so, I will update to my actual build. Until then, feel free to alter the items. Except Mobi's, Youmuu's, and Hydra. Those are still necessary.
Secondly, and more importantly, PLEASE LEAVE COMMENTS AND CRITICISM ON HOW I SHOULD CHANGE THE BUILD. Yes, I understand the guide is incomplete. Simply down-voting it will NOT CHANGE THAT FACT. Suggestions, on the other hand, will make it a more complete resource for everybody. Nobody loses!
PLEASE READ PART 2
Holy balls, I did not expect my guide to actually increase in popularity over the time that I have been gone! It's good to see my favorite champion still is getting recognition and the like. Hopefully, this monstrosity of a guide could maybe even get to 1,000,000 views- that'd certainly be super cool! Anyways, I haven't played League in quite a while, as many of you can probably tell. However, I might rejoin the community soon, as there has been tons of new stuff and certain people are trying to convince me to do so (if you are reading this, you know who you are, you peer-pressuring butts). Anyways, much of this guide remains relevant, especially the "Playstyle" section. I pride myself in understanding at least that much about the champion, no matter how much Riot changes the game. Either way, there's a good chance there will be an update soon, as I will both have an incentive to play and the time to do so (Summer sunlight and heat might be harsh on people like me that stay indoors to much, but it is certainly good at opening up my schedule to gaming!).
Thanks for reading this, and see you guys out on the Fields of Justice!
Hello guys. My name is Azier, and here is my super duper ultra sexy Talon guide. Of DOOM. Anyway, this will show you how to play, build, and own with Talon.
This is my first guide, so constructive criticism is always nice. Keep in mind this is what I find to be the best. Do not thumbs this guide down if my opinion differs with yours. There is a simpler, a lot more constructive way to address this. Simply post your thoughts in the comments.
Alright then. This guide... Is quite in-depth. It gets complicated at times. If you are sitting in champion select and really quickly reading this, please STOP. It won't help.
So either way, let us continue!
Who Am I?
As I said, I am Azier. I also go by the alias Steven Derpwolf, but that's a different story for a different day. I've been playing since right before Aatrox was released. I can't brag about being high ELO/ranking, as I don't really like ranked. I like to think of myself as a casual(if that exists) League of Legends player that verges on being a complete and total over-analysiser. I don't believe that word's in the English dictionary. Anyways, I main mid lane as well as support. My next favorite lanes are jungle and then top. I can't ADC for ****.
Anyways, enough about me. Into the guide!
TL; DR: I am
your lord and master a human being.
Who is Talon and What Does He Do?
"The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon. Challenge us, if you dare."
― Katarina Du Couteau
Talon is a deadly, AD caster, melee, mid, assassin. His primary goal is to jump onto a guy on the enemy team, blow up his face, and has a list of 1337 tactics to escape through a combination of speed, stealth, and cunning. He's that guy who goes 1000-0 and makes his lane opponent his personal b1tch. He is the bane of anything squishy. He will destroy those who oppose Noxus with sharp things and N0X1AN L33T SK1LLZ.
I'll give a simpler summary:No, that's not me.
Blowing Stuff Up
Akali, Riven, or Quinn. Secretly.
He also likes...
Getting Blown Up
Blunt objects. A.K.A Temmo.
A11 WH0 0PP0S3 N0XUS!!!
Before we move on, here's some AWESOME music by PlentaKill.
and, for your convenience, see this for an overview of what this guide is mainly about: I gave Aigey full permission to make me angry. He didn't. Anyway, if ya feel like it, check out his other stuff and sub to him. I highly recommend checking out his warding/other random tips series before reading this guide, as they will prove extremely valuable to you.
Pros and Cons
-Ability to Stealth.
-Has an escape tool other that Flash.
-Crazy damage burst.
-Has a gap closer.
-Extremely low cooldown ultimate.
-Voiced by Travis Willingham
-Butters tits every day. EVERY. DAY.
-Squishy as heck.
-Difficult to choose when to attack.
-Constantly getting attacked by tanks.
-Somewhat relies on auto attacks.
-No RELIABLE instantaneous escape other than Flash.
I take the standard Flash and Ignite. Oh, you want "choice?" Well then, get the bloody hell outta this guide. DO YOU WANT ME TO TELL YOU WHAT YOU SHOULD TAKE OR NOT?!?!?!
Just kidding. Explanations:
Viable Summoner Spells
This summoner spell is SO USEFUL. It can be used for everything. Once it becomes available at level 12, there are few reasons to pick something other than this. Anyway, Flash serves as a gap closer, an escape tool, and a repositioner. That is so totally a word. It basically acts as a get outta jail free card. It can fix a lot of screw ups. Except not having enough damage. That said, there is
This spell is extremely useful for those moments when you realize "Oh ****. I don't have enough damage." The debuff it applies is also useful just in case the person getting Ignited has some source of healing.
Any way you look at it, this spell is great for when this is your situation:
Teleport is actually quite useful. It allows you to split push easily as well as being able to get back to lane faster. Remember, kiddies. You can Tele to wards. Ask a person on your team to place a ward in whatever bush. Teleport to it. Use your combo on anyone who strays too close.
Saw PawN take this in worlds. It works. Here's the thing about Exhaust- Ignite is more useful for it when you just need to murder stuff. However, Exhaust is generally better in high ELO/Division games. This is because in those games, the ADC is going to be making more of an impact than games in lower rankings. Exhaust simply makes killing the enemy bot laner so much damn easier. The slow obviously means that your passive will activate. The damage reduction ensures minimal resistance against your burst.
Situationally Viable Summoner Spells
Honestly, just buy Quicksilver Sash. This summoner spell is only good if you are going against an enemy team composition that has a lot of cc. Even then, I usually do not take it. If you really need a Blade of the Ruined King or Infinity Edge and do not have room for a QSS, then you can take it.
The fact that I take points in Alchemist and Culinary Master means that the extra sustain is not really needed.
You aren't the ADC, are you? You are the one doing the bursting, not GETTING bursted.
Not-So-Viable Summoner Spells
Talon is special in a way that is only shared by a couple other champions: He does not benefit at all from AP. Only AD. This means stacking armor is a thing against Talon. I build him with a whole ton of armor penetration to negate the above. Anyway, here are his abilities:
Talon's passive. It grants 10% extra damage from auto attacks against champions who are slowed, stunned, immobilized, or suppressed. This ability is great when a jungler, who usually has one of those forms of cc, comes to gank mid.
Talon's Q. It is an on-hit nuke that also applies a bleed. The really awesome part of this ability is that it resets the auto attack timer. In other words, you can do two auto attacks in quick succession. Oh yeah. Auto attacks. Remember your passive? Yeah. 10% extra damage on auto attacks if hitting a cc'd champion. FEAR THE PIMP SLAP!!!
Also, as a random note that you should definitely remember, this ability works on towers. That and Youmuu's means that split pushing as Talon is definitely worthwhile. Just be sure to warn your team to play defensively while you are gone.
Mana Cost- 40/45/50/55/60
On Hit Damage- 30/60/90/120/150 + .3(Bonus AD) + Auto Attack Damage
Bleed Damage(Over 6 Seconds)- 10/20/30/40/50 + 1(Bonus AD)
Talon's W. It throws three blades that slow and deal tons of damage. That slow. Reread that. That slow. As said before, do you remember his passive? If not, you have memory problems. Still, that is not the point. The point is that this can be used with Noxian Diplomacy to deal a LOT of damage. Basically, the main reason I level this up on levels 1 and 3 is due to the fact that it allows you to farm. Generally, don't use it a lot to conserve mana. To use it, always be 100% sure that you can land at least one AA.
Mana Cost- 60/65/70/75/80
Range- 600 Units
Damage per Hit(Potentially hits twice)- 30/55/80/105/130 + .6(Bonus AD)
Slow- 20/25/30/35/40 %
Talon's E. It is a blink, slow, and single target damage amplifier. And yes, it is instantaneous.
The slow lasts for .25 seconds and cuts the target's movement speed by 99%. Which is almost a stun. Sadly, it isn't. The target can still use abilities and do whatever they like doing. It also doesn't interrupt channels, which it totally should.
Mana Cost- 35/40/45/50/55
Range- 700 Units
Damage Amplification- 3/6/9/12/15 %
Talon's R. This ability is one of the most versatile abilities in the game. It can be used in a number of ways. The most straightforward way to use it is for damage. Not just any damage. AOE damage. It also gives stealth and movement speed. This can be used to start an attack on someone (with the stealth) and escaping fights. Also, quick heads-up, but if you do anything other than move, the stealth breaks and the blades come back to Talon. However, with a recent update, the stealth does not break anymore when you flash! This will be extremely useful for escaping, as it makes your opponents go "WTF?" for one extra second - enough to escape in a lot of cases!
Range- 500 Unit Radius
Mana Cost- 80/90/100
Damage per Hit(Potentially hits twice)- 120/170/220 + .75(Bonus AD)
As you can see, these skills are all focused on high burst damage. Now then, if you were too lazy to just scroll up, here is the level up order:
Talon is an AD assassin with a good amount of mobility and ridiculous burst. He is the champion that chooses a target and, in the next couple minutes, makes SURE that they die. Or dies himself. In which case... HA SCRUB!!!
Basically, each of Talon's abilities helps him do the one thing he loves the most...
Akali Killing stuff. His Q, W, and R all deal damage. His E and passive amplify damage.
Unlike a lot of assassins or assassin hybrids, Talon follows the play style of what I like to call a "true" assassin. He makes his presence known for a split second before getting the heck out. Other assassins go in and kill stuff until they can't anymore. They have to worry about chasing, short cooldown abilities that can be spammed, and CC more than Talon does. Of course, they also have the benefit of MORE KILLS. But seriously. You get enough kills playing Talon anyways. Also, if he needs to chase, he can. Ish.
As I have said countless times before, your job as Talon is to murder anything you can. I say can because a lot of the time the enemy team will have tanks like Garen, Nasus, or Irelia on the front line. Ignore them. What you want is to kill the ADC and mid laner- their job is to deal damage and survive. Nothing more. The front liners have to manage their own set of priorities. Imagine it this way-
Let's say every summoner has a total of fifty "priority" points. They can put the points towards Offense, Defense, and Utility. Kind of like masteries. Each point in a category improves them. It is up to the player to choose where they put those points. An ADC might do something like this-
40 points in Offense, 7 points in Defense, and 3 points in Utility.
They sit back, pew - pewing at the enemy team, dealing massive damage. However, they are feeble and can be killed easily. That's where the tanks and front line come in- they go something along the lines of-
6 points in Offense, 30 points in Defense, and 14 points in utility.
You aren't going to kill a champion like that. An ADC, however, is easy prey.
And that's the BRILLIANT part- as an assassin like Talon, you can easily just bypass all the defense of their team to murder the people who both are easy to murder and will murder you if you don't. Once they are gone... boom. Your team suddenly is unbelievably more powerful than theirs. All it took was one kill.
Exploit the fact that you got the kill to get MORE kills. Your team can engage on their's- by force, if necessary. You will nearly always win the fight, as they don't have a reliable damage source anymore!
Talon is all about the combos. Luckily, they are fairly simple to master. Still, using each one at the right time is very important. Use each of these as you see fit, and remember to use Summoner Spells if need be.
Basic Early Harassing
> Auto Attack >
This is how you are going to trade damage early on, especially with a ranged opponent. Note that you should try not to just use Rake unless you REALLY have to or unless you have a good amount of AD already. Using just Rake to hit an enemy is exceptionally inefficient in terms of damage per mana spent. However, adding [Noxian Diplomacy]] and a couple of auto attacks allows for your passive to activate for extra damage, which makes up for the mana spent. Keep in mind that most opponents won't just stand there letting you AA them. Still, if you think you won't be able to land an AA or Noxian Diplomacy on them, then try and time this combo as your minion(s) get low. This will push them away from you, so they lose out on gold. Not as efficient, but still gives you an edge.
Early Game Combo
> Auto Attack > > Auto Attack >
Despite this combo being primarily used pre-level 6, this has gotten me tons of early game kills or even first bloods. Usually, this can take an enemy from about half health to zero. If not, then Ignite usually does the trick. After harassing using the first combo for a bit, this one usually is used to burst them down. Do note that the Auto Attack right after using Cutthroat can be replaced with Noxian Diplomacy.
Level 6 Surprise Attack
> Auto Attack > > > Auto Attack >
This is easily one of the most satisfying combos you can pull off. I call it the "Level 6 Surprise Attack" because that is what it usually is. Once you get your ultimate, you want to just continue CS'ing or whatever it is you are currently doing. When your opponent gets low enough, try to get them to come close to you. Then, out of nowhere, suddenly start this combo. It seems fairly rare for them to actually expect this kind of aggression and damage. I pulled this off in a recent game against an Ahri- she said she was dead in about .58 seconds.
> Auto Attack > > Auto Attack > > >
This is the combo you will be pulling off the most when you are ganking or whatever. It is also quite useful for team fights, as you are probably gonna take out the enemy ADC or Mid. Keep in mind three things-
- The first AA must be within .25 seconds of Cutthroat for your passive to go off
- Noxian Diplomacy should be use immediately after the preceding AA for the animate reset (for more speed).
- Use Tiamat's active right after Shadow Assault to nearly instantaneously pull the blades back for MAXIMUM EFFICIENCY!!! However, if the enemy team is nearby, you might want to change when you use Tiamat so you can run away while invisible.
All or Nothing
> > > Auto Attack > > > Auto Attack > > > RUN LIKE HELL AND HOPE YOU GET AWAY
This combo is not used very often per game, mainly because it requires you to do something completely totally stupid(ish) that results in you using up ALL your resources at once. However, if done correctly, this combo is nearly guaranteed to kill whoever you are focusing on. Not only does it squeeze out the most possible damage from Cutthroat's slow, it also uses Ignite very early on to prevent your victim from healing.
Anyway, I said it before and I will say it once again- There is a very real chance you will not survive if you use this. You definitely will die if you use this in an inopportune moment. This combo is used only if you 100% NEED to kill a specific target on the enemy team, such as a fed ADC or something else that can single-handedly cause your team to lose a team fight. Remember, as an assassin, your role is not to put out sustained damage in large-scale fights. If you die and take a valuable source of DPS from the enemy team out with you, then your sacrifice was not in vain and your team can follow up. Like the previous combos, the element of surprise gained from using Flash immediately followed by Cutthroat will likely catch the opponent off-guard- you suddenly jump from the back of your team to the front. If you are fast enough or kill your target without even using Tiamat, you can even run away after.
Pretty self explanatory. The reason I chose to go for Thunderlord's instead of Deathfire is that Deathfire Touch is simply not fast enough- it provides more overall damage (Probably- I haven't calculated it) than Thunderlord's Decree, but the latter, on the other hand, deals all the damage at once- which is far better for Talon.
Also, there are some other options as well:
Double-Edged Sword instead of Feast (More damage vs More sustainability. Honestly, it depends on how well you can avoid damage early on, prior to getting boots.)
Savagery instead of Wanderer (Easier CS'ing or more speed? I personally like the feeling of faster movement.)
Dangerous Game instead of Bandit (I prefer the extra gold- It just lets me get to the items I want faster. However, DG is also good, though only if you think you can burst down multiple members of their team with the extra mana and health.)
Vampirism instead of Natural Talent (I feel like the extra survivability from cookies is enough for me to survive, but try both and pick whatever feels best to you. In terms of gold efficiency, Natural Talent exceeds Vampirism at... well, level 2. Two percent life steal has a gold value of 75 g. Two AD has a value of 70. After level 2, the AD increases to 2.44, with a gold value of about 85.6 g. Gold values for stats based off of the "Gold efficiency" page on the League of Legends wikia, though personal values are subjective to one's own opinion.)
To-Kill List (Wow that sounded demented)
In order of importance, this is usually who you will want to kill. This list is determined by the potential impact of that person on your team, your teammate, or you.
1. Whoever needs to be shut down.
This is obvious. You get gold and stop them from continuing to kill you or your teammates. However, if they are too fed, trying to kill them might not be the BEST idea.
This role is generally the optimal person to kill (Other than the above.) They are squishy, usually cannot STOP you, and influence the team fighting ability of their team a LOT. I've found myself camping in the brush near bot lane just to get a couple free kills on the ADC.
And, of course, aside from the snowBALLIN' and getting fed, you have the satisfactory of seeing this-
And that's why you buy wards.
3. APC/Mid Laner
If you've been doing well, then this guy should just melt. However, if this person is doing well, then you will melt. The reason- you had to go up against this guy during the laning phase. This means that if one of you is doing well, the other most likely is NOT. While Talon's late game is not as atrocious as many make it to be, it IS heavily affected by the early game. Anyway, if facing a burst APC ( Veigar, LeBlanc, Ahri), who ever gets off their burst FIRST generally wins. Now then. I covered APC. What if the enemy mid laner is AD? Well, the "whoever gets off their burst first generally wins" thing is even more true. Most (if not ALL) AD mid laners are bursty. To name a few off the top of my head, Zed, Riven, Kha'Zix, or even an enemy Talon.
4. Anyone Else
While top laners, junglers, and supports DO have an impact on team fights, they won't be as threatening as the mid or bot laner, at least in terms of damage. They generally need a bit of back up from their team to deal TONS OF DAMAGE!
This is excluding, of course, all the damage heavy junglers and top laners- Warwick, XZ, Aatrox, etc.
Final Thoughts and Conclusion
I really believe that Talon is an extremely powerful and under appreciated champion. Hopefully reading this guide will change your bad thoughts on Talon to good ones.
Once again, thank you for reading this guide. Hopefully you found it informative and entertaining. See you out on the Fields of Justice, and have fun blowing up the Mid Laner and ADC repeatedly! Finally, BASK IN THE INFINITE GLORY OF MINI SKIRTS!!!K, bye!