Nasus Build Guide by BeCreativity
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first Build so please don't hate. I will eventually keep adding on towards this build and give more detail into it.
Nasus is a heavy hitter which means your going to be the guy to make their healthbar disappear. this build focuses on Armour and Attack Damage. Your main source of damage will be coming out of your siphoning strikeas you should get it first. next take spirit fireif your going to be getting that little bit of extra damage for last hitting those creeps. NASUS MUST FARM IF YOU WANT TO BE A GOD. "My team let me farm as Nasus.... so i can become a GOD." -Charles Those should be the words you live by as Nasus. at least get 1 point on all of your skills as you will NEED them. Spirit firelowers armour so you should be using it will in team fights or battles. Wither, Spirit Fire, Siphoning strikeis usually the order you will use to come into a battle.
Pros / Cons
-Scary a hell late game.
-Nasty Ult (BEAST MODE).
-Great for single enemy chasing with wither or even escaping.
-One of the biggest helping hand in team fights.
-Great game changer.
-Will be in lane for a LONG time.
-escaping could get difficult depending on the champion so don't forget your flash(even ghost).
-farming must be done for a successful match.
-must be a smart player.
you will play Nasus as a Boss. Nasus will be in charge of the lane with smart play. you shouldn't be giving off free kills as you should be getting them. Nasus isnt to hard to get used to so you should feel comfortable with him very quickly and show your enemies who is KING.
you should be just strictly farming and the occasional poke. this is the most effective time to farm Q other than an empty lane mid/late game. You should be working up your siphoning strikeand getting ready to deal some real damage.
now while your laner is going for some ganks you are going at different times but not as often. you are still farm Q and kicking your enemies ***. you should be racking in a few kills and be hurting.
Now your ready, they arent. the enemies havent yet seen your true potential damage with ult and siphoning strike, neither have you. nows the time to be coming into battles and they should be leaving at the sight of a huge dog. every now and then go farm Q but then your right back in the battle leading your team to victory. You are now a GOD.
Farming is CRITICAL with Nasus as siphoning strike gains +3 permanent damage for every last hit with it on a minion, monster or champion. If you have the chance for a solo role at top and think your ready, farming properly will make you UNSTOPPABLE. Watch out for harassing character as the can completely shut down your last hitting ability. i like to have around +100 extra damage on siphoning strikeat 9-11 mins and +200 at 20 mins. Do not worry if you have bad farming early game, when you have time, during mid game you can set aside a few team fights and take a lane and farm there, this is very effective just watch for ganks.
-Farm with Nasus as much as physically possible.
-Mid game farming is good because you may not have enemies laneing against you.
-FARM WITH NASUS!
Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal
this is Nasus' passive that grants him bonus life steal at all times. this is great and keeps you in lane all day.
Siphoning strike (Q):
Nasus's next attack will deal additional damage. Siphoning Strike permanently gains 3 damage whenever it kills an enemy.
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Cost: 20 / 25 / 30 / 35 / 40 Mana
Extra Damage: 30 / 50 / 70 / 90 / 110
your main damage source. this will be the skill that will be making everybody RUN. this MUST be farmed for effectiveness. this skill will be maxed first as it is your most dangerous skill and will be the most over used skill. this should be destroying any champion you can penetrate. they will be crying after they get a load of this
Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further each second for 5 seconds.
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Cost: 80 Mana
Extra Slow: 3 / 6 / 9 / 12 / 15 %
an amazing movement decreaser aswell as attack speed for any single target. great for chasing down an enemy runner or could save your life. this skill is a great move if put in the right hands and will be used especially when focusing one person. this can also be used to keep an enemy in tower range for just a bit longer for that kill. try not to spam this early game as you need all the mana you can get for siphoning strike, only use when necessary.
Spirit Fire (E):
After a brief delay (0.5 sec cast, 0.5 delay), the target area becomes desecrated. Enemies in the area have their armor reduced for 7 seconds and are dealt magic damage each second for 6 seconds.
Cooldown: 12 seconds
Radius of AoE: 400
Cost: 70 / 85 / 100 / 115 / 130 Mana
Area of Effect: 400 (estimate)
Armor Reduction: 20 / 25 / 30 / 35 / 40
Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+0.6 per ability power)
Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+0.12 per ability power)
this is your second most used skill as it reduces armour as well does damage. this skill is a pretty decent ranged attack for hitting the person with the lowest health and taking the kill. this will be used every team fight! once again, not for early game, only when necessary.
Fury of the Sands (R):
Nasus becomes empowered in the sandstorm for 15 seconds, gaining health. While the storm rages, he drains the health of nearby enemies each second (240 damage max per second) and converts it into bonus attack damage.
Cooldown: 120 seconds
Cost: 150 Mana
Area of Effect: 350 (estimate)
Magic Damage: 3 / 4 / 5 % (+0.01% per Ability Power) of max health
Health Gained: 300 / 450 / 600
One of the NASTIEST ults in the game. this ult give you bonus HP as well as damage output is increased noticeably. this is a BEAST MODE ON skill that will make your enemies wish they didn't piss you off.
this build is mainly for Ad enemies and a bit of Ap enemies. if your feeling that you wont do well against a team full of Ap, a simple replacement for Thornmail to fix this problem is to get a Force Of Nature. aswell as instead of damage with the bloodthirster at the end is a Warmogs.
Thornmail --> Force of nature
if your vs a team of Ap Champs
Bloodthirster --> Warmogs armour
if your feeling squishy and need some extra Health
After you get your trinity force, you can actually start building anyway you feel that would be most effective against the enemy team, this is just what i prefer and works for me.
please contribute towards my build and help me improve it in the comments :). also please give me a thumbs up so this build will get more used.