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Spells:
Exhaust
Teleport
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Patch Notes
Gangplank
General
Armor per level increased to 3.3 from 2.8
Attack speed per level increased to 2.75 from 2.35
Attack range increased to 125 from 100
Remove Scurvy cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18
Cannon Barrage
Slow increased to 25% from 15/20/25%
Cooldown reduced to 120/115/110 seconds from 120
Release Notes v1.0.0.116 Posted by Udyr on Mon, 2011-04-25 20:30
Gangplank
General
Movement Speed increased to 320 from 315
Base mana increased to 255 from 239
Mana per level increased to 40 from 34
Raise Morale (remake)
No longer targets a unit (Gangplank can no longer kill allied minions)
Passive changed to 3/4/5/6/7% movement speed from 2/4/6/8/10% and 8/10/12/14/16 attack damage from 8/12/16/20/24
Activating Raise Morale grants Gangplank 14/18/22/26/30% movement speed and 20/28/36/44/52 attack damage
The activation also grants nearby allies 7/9/11/13/15% movement speed and 10/14/18/22/26 attack damage
Duration reduced to 6 seconds from 10
Mana cost changed to 50/55/60/65/70 from 60
Cannon Barrage
Reduced the size of the area affected by Cannon Barrage
Now slows all enemies in the AoE for the duration, but slow reduced to 15/20/25% from 35/45/55%
Reduced damage to 65/110/155 from 100/140/180
Updated the random algorithm to not favor one quadrant over others
Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7
Parrrley
Base damage reduced to 20/45/70/95/120 from 20/55/90/120/150
Extra gold gain reduced to 4/6/8/10/12 from 4/7/10/13/16
Cooldown reduced to 5 seconds from 6
Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70
Remove Scurvy base heal changed to 80/150/220/290/360 from 70/125/195/280/380
Grog-Soaked Blade
Damage increased to 6-23 per second from 5-18
Fixed a bug where it applied 9 damage ticks instead of 10
This Guide was Originally showed to me by someone else,There was no mention of OP and since I couldn't find any links to this build I thought I would take the liberty to up load it.
I Originally Up loaded a quick version but did so as a guest so I couldn't Edit it. I find this build enjoyable and Has worked wonders in many games. I'm not the Original Creator, but merely wanted to get this build out there since I've found it enjoyable and Not many links to it can be found. With the New Changes to Gankplank I feel the JewBuild only works better than before.
I Originally Up loaded a quick version but did so as a guest so I couldn't Edit it. I find this build enjoyable and Has worked wonders in many games. I'm not the Original Creator, but merely wanted to get this build out there since I've found it enjoyable and Not many links to it can be found. With the New Changes to Gankplank I feel the JewBuild only works better than before.
Gangplank is a really strong champ specially Mid to Late game when he has Obtained a good portion of his items.
Pros
+ Great Farmer
+ Has a good heal/natural cleans
+ Ult makes for Great team support
Cons
-Kinda weak early game
-Range hero's can mess you up if you doing Solo-top making farming difficult.
Pros
+ Great Farmer
+ Has a good heal/natural cleans
+ Ult makes for Great team support
Cons
-Kinda weak early game
-Range hero's can mess you up if you doing Solo-top making farming difficult.
The Masteries, I've chosen are 9/0/21 I find this best supports the build while allowing for longer laning and allowing you to utilizeandto the fullest and Once you add in the Ghost Blade and your Boots you will be sitting at a natural 40% CD Which will make your Ult sit at a 70sec Cd and making every thing else damn near spam-able. I feel that with Gangplank the full 21 into Offense isn't needed.
I use Exhaust and Teleport, Really the only spell I would say is mandated for this build is Teleport because as this build is both meant for farming minions and denying your opponents it is important that you only go back to base when Teleport is up. As for your second spell you can use what ever you would prefer I've just found Exhaust was the most useful for Me.
You start with Two Fairy Charms and three potions of your Choice, Farm the lane till you have enough for either One (640gold) or for Both (1280gold) of your Philosopher Stones. Then In no particular order, get three Avarice Blades and the Ionian Boots of Lucidity, Then at approximately 1900g turn one Avarice Blade into a Youmuu's Ghost Blade. Then at 3680g, Sell a philosopher Stone and buy an Infinity Edge, then after 2495g sell a Philosopher Stone for a Phantom Dancer. Then your will proceed until you have enough for a Trinity Force, Selling an Avarice Blade to Make room for it. Last but not least you will still have one Avarice Blade and you will be able to make this an Item of Choice Depending on what you Need,Now usually if they have a heavy tank team I will choose last whisper, For more survivability I'd go with a Banshee's Veil, Madred's and Blood Thirster for some increased DPS, Frozen Mallet for siduation where people are running away to much, and Personally if your not really having any issues and would like to have some fun with Tiamat because you can turn your Parley which should be hitting for about 1200 into an AOE move which makes for great pushing and add some what to team fights.
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