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Ziggs Build Guide by racknoz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author racknoz

Burn build Ziggs: Ziggs jungle S4 brought to you by Kizlizma

racknoz Last updated on April 10, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 5

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 4


Guide Top

Introduction

Hello, My name is Racknoz (NA) and welcome to my first guide!

Burn build Ziggs is a build my friend (Kizlizma) has made and showed me.
I always had fun when using it and it has just the right balance between damage and sustain.
If u have any suggestions or questions post them in the comments below.
Thank you for your time!


Guide Top

Runes

The runes are mainly focused on ability power and magic penetration to allow you to clear jungle camps faster and deal more damage when ganking. The armor is to give you some extra sustain in the jungle on early levels.


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Masteries

I put 21/5/4 in my masteries to give me enough damage, sustain and mana.
21 in offense is focused on jungle clear time and gank potential.
5 in defense is mainly focused for sustain at early level jungling.
4 in utility is to grant you some extra mana regen, because before u have your Iceborn Gauntlet, you will run out of mana pretty fast.


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Skill Sequence

I max Q first because it has the lowest cd and the most damage of ziggs abilities.
it helps you jungle and gank a lot better.
I max W next to lower the cd and gank better by either using it as a gaspcloser or a knockback for the enemy laner.
I max E last because the slows are good for ganking, but you won't need it in jungle.


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Spells

I run Flash + Smite because Flash helps you get away, or get the kill and Smite because you are jungling and you can't go without it!


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Creeping / Jungling

In the jungle, start of with Q to get as much DPS as possible on level 1 and because the low cd helps you get your passive back up faster (which is a big advantage with this build).
when you have all your 3 abilities, just simply keep spamming them all to get your passive up as fast as possible and to clear jungle camps really fast.


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Pros / Cons

+ Pros: +Good jungle clear times
+Good sustain
+Great gank potential
+Overtime damage (Burn)

- Cons -Team will probably hate you, because nobody plays jungle Ziggs.
-Early jungling requires you to recall at lvl 3, or else you will get executed.