Jungle Tahm W/ Sated Devour
Tahm Kench Build
Finishing Jungle item
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Tahm Kench with this build
|Sion||Super-slow, really tanky, prime dinner for Tahm|
With cinderhulk still being as strong as it is, many people immediately go for it when playing tanks to make them un-killable. With Tahm however, you have plenty of tank stats along with his E shield which is why you take the Devourer enchant for this build. The attack speed you get helps get your passive stacks up very quick. Also the extra magic damage you get from the item synergies with your ultimate passive. Once the Devourer becomes sated, your auto attack damage will be fairly good.
Tahm is quite the fun jungler but certainly not the best. Champions like Zac, Rek'sai and Gragas provide better CC, or work better in teamfights. If you are able to master this new champion, then there is a chance he will be a viable jungler.
Tahm Kench Lore
Into a sunken town, the Handsome Gambler ran, for he owed gold and blood, and yet had none to spare. Desperate and forlorn, he was about to change his path and walk away, when he heard a song that called on him, to chance his luck again.
Now the singer was a creature, with the biggest mouth the Gambler had ever seen. "Excuse my song," the monstrous siren said. "The tune's purpose was your attention. For I knew you had troubles and I can offer absolutions."
"Can you carry me from this bind?" the youth asked.
"Boy, the world's one river, and I'm its king. Ain't no place I ain't been. Ain't no place I can't go again... And the price is a minuscule thing. See, I got hungers that ain't easily fed. But those finest tables? They ain't never got a seat for me. So I need men, like yourself, and let me in."
Now the Gambler's only hunger was dice and cards. So this bargain? It seemed too easy a price. "If you're offering a ticket," the youth finally said, "that's a deal I will take." And before another word was spoke, the monster snapped him up and fled.
To a faraway land the Gambler was conveyed. At a palace of chance, he was left.
Years passed. And love the Gambler found. His bride? a princess. And the wedding? None would miss.
Now when that hungry beast finally did arise: the family screamed and fought. And although the Gambler tried to cast him out... it ate the gifts, and house, and gold! For its hunger? Nothing satisfied.
"Please, not now, not this time!" the bride did cry.
The beast's response? To her it purred, "This hunger's a burden, but it's the last time, I swear. So please, forgive."
Now the creature's lies, so melodic and sincere, charmed that bride. And thus she failed to recognize when that demon's jaw unhinged. She screamed, just once. As I snapped her bones and crushed her limbs! Now that meal? It left me satisfied.
So cry if you want, boy, 'cause you had a chance to walk away. Instead you're the fool, the fool who let me in.
As with any champion, watch the Champion Spotlight to learn the abilities and how they work.
Pros / Cons
-Take down any tank jungler with ease
-High W base damage
-High slow and stun with Q
-Shield makes you very tanky mid to late game
-Great at early level counter jungling
-Global ult where you can bring someone with you
-You will always get scuttle crab
-Great at baiting a fight
-Can be kited
-Can be hard to solo an enemy champion until late game, mostly need a gank
-Requires team communication to be effective
-Clearing Epic monsters is impossible w/o a teammate
-Needs time to ramp up
-In a team fight you might eat an ally instead of a enemy champion
-Needs blue buff early levels, very mana hungry
Creeping / Jungling
To start, I use my Devour on gromp and smite to take out nearly all of its HP. Next is blue buff, you will lose a lot of HP from this because you can not eat blue buff. To get more HP, take down scuttle in the bot river, it will be easy to kill it. You then can go to razorbeaks or wolfs, you will run low on hp and do not want to go back until you can purchase a trailblazer and potions. Once you have the trailblazer, clearing camps is easy and your sustain is very strong.
Boots of Swiftness The slowing reduction helps you increase your speed when you eat an enemy champion. If there is a lot of CC on the team then take Mercury's Treads
Early in the game, Tracker's Knife will give you the early game vision you need to help locate the enemy jungler. Later in the game if you feel you need to chase down your enemies, then switch over to Stalker's Blade but wards are now so valuable I recommend not switching. For both of these items, you take Devourer and work to get it Sated
- Spirit Visage works extremely well with your E passive which will help you regain hp from poke harass or jungle monsters
- Sunfire Cape gives you the AOE damage and tank stats, replaces the cinderhulk effect
- Frozen Mallet in my opinion is an underrated item in the game. You get 700hp, that's as good as a Warmog's Armor, and a slow when you use basic attacks.
- Warmog's Armor Not only with you get a damage spike but also a ton more hp to tank damage
-As a jungler, your trinket can either be an upgraded Warding Totem or a Sweeping Lens