Sion Build Guide by Rudidudi
Champion Build: Sion
| Health | 2985 |
| Health Regen | 25 |
| Mana | 1560 |
| Mana Regen | 16.5 |
| Armor | 161.25 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 431 |
| Gold Bonus | 0 |
| Attack Damage | 321.445 |
| Attack Speed | 158.558 |
| Crit Chance | 170.36%S |
| Crit Damage | 50% |
| Ability Power | 90 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
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Sion: AD carry.
Once of most effectiveness AD heroes.
i saw much time playing Sion AP but the AD-Style is supreme better.
I remember the guide is still in progress
Pros / Cons
Pro
+ nice skills combo, expecially Q+W.
+ really imbalanced ultimate, works good with allies also.
+ carry power balanced with durability, expecially in healt
Cons:
- not once of most usefull passive, just usefull untill mid game.
- need skill and practice to play with effectiveness.
Runes
9x Greater Mark Of Strenght
+0.95 Attack damage, Total: 8.55 base attack damage
it's good in start, 8.5 damage can be important in begninner-game
9x Greater Seal Of Malice
0.42 Crit Chance, Total: 3.78% crit chance
we use this rune to bring the total crit chance of sion near 100%
9x Greater Glyph Of Alacrity
0.64 Attack Speed, Total: 5.76% bonus attack speed.
this rune in combo with attack damage rune, maximize your attack power, expecially at start.
3x Greater Quintessence Of Malice
1.86 Crit Chance, total 5,76% bonus crit chance.
we use this rune to bring sion s crit chance naer about 100%.
i remember you in this build sion reach 97.36% crit chance. it means about 1 hit - 1 crit.
Summoner Spells


what about Ghost And Exaust?
Using this 2 Summoner Spells in combo means to maximize the gap from your movement speed, and target.
if target want kill you -> Escaped
if you want kill target -> Killed
Items
Start:

It Means:
100 HP: works good with passive for more durability.
15 AP: is good with your Q and W your first 2 skills.
5 Mana Regen: Sion got much mana problems at start, with this we can resolve it a bit.
Begin:

It Means:
250 Mana: It resolve all sion mana problems in benigin game.
double damage after skill using
Core:


It Means:
now we got an huge increasing of movement speed, we can chase our target really better.
Extensions:




It Means:
End out trinity+phantom dancer maximixe Sion s chase power
with infinity, maxing crit chance and damage good in combo with the two previous items
the impaler, is good in combo with your E skill, cause you got about 3k hp in mid-later game and sion got abut + 60 dmg, and bonus crit chance and armor.
Situational:
or
or
last item pick, is situational, or rather we have to pick it in base of our enemyes:
Force of nature, if we got magical enemy team.
Thornmail, if we got an attack damage enemy team.
Warmog's, for balanced resistance, it's the item i prefer in situational cause is stack good with impaler.
Using And Tips
- starting with W, charge shiled, stun target with Q, run near him, go with 1 auto attack, explode shield and run back, is a really good harrassing/killing tactic, in this way u can give an huge damage, expecially in begin, (level 2) and expecially if u got a sheen (cause double damaga of auto attack).
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