Team Guide by Weaselmon
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Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Just to clear this up:
THIS IS NOT A TEAM GUIDE! If you are looking for a team guide, you would do better looking into the clearance, used meat, and month old aisle of the Walmart planted off the high traffic highway in the depths of hell. This guide encompasses builds of my favorite mages: Vladimir, Malzahar, Morgana, and Ryze.
Hello there! This is a guide on Vladimir, a champion in League of Legends. (No duh.) Basically I took bits and pieces from other builds I have read and decided, "Hey, if I put the good stuff from each one into a mega-built, it'd be pretty awesome." And here we are today. In this build I really focused on giving Vladimir the best health and spell vamp I could give him before his veins popped. Oh and one more thing - other builds pump his ability power to the trillions and I personally think that health is slightly more important. Ya know - one gives you life - the other gives you death.
Now, you may have seen some builds that have potency or swiftness. Now that is just wrong. Vladimir should have spell vamp, high health, and maybe life-steal. Now you might think, "Hur dur derp... he already has lotsa dat." Yes, but if you use my build he will have so much of it, you will not notice his skill costs and only notice your health dropping when you accidentally wander by their nexus when you are distracted devouring your magically delicious breakfast as you move to day four of your non-stop marathon. Now I'm not saying that you will be getting 20/0/20 games. I'm saying that you will be getting 62/0/28 games.
The masteries should make sense. As long as the masteries are 9/21/0 it will be good. Instead of telling why this combo is good, it should make sense, let me tell you why the other combinations are wrong:
21/9/0: Too many useless talents you would be wasting precious points on. For 21 on offense you get 5 AP on the 100, and 5 AP at level 1. It's useless beyond the 10% Magic Penetration. And 9 with defense? You won't be able to preserve your health and you won't have much to use. Your grand-mammy would be disappointed.
0/21/9: This actually might be acceptable. Maybe. The only reason you wold use utility would be to get the transfusion, which you could obtain by using 9 points. Congratters, you are so good you are straying from a professional build. This time your grand-mammy might be proud.
9/0/21: No. Why would you put 21 points into utility!?!? After transfusion, for every point you spend, God kills a kitten. That's not cool.
The rest of the combinations you can just extrapolate from the other descriptions. Like two cats die and a semi-happy grand-mammy for 0/9/21.
The items were hard to choose. I wanted to get items that would relate to Vladimir and his health needs while also wanting Rabadon and Zhonya. I chose direct relation to Vladimir. However, I had to take out some items because of the cost or because it would be redundant to have both. If you want to change the items I would consider putting in the following:
(Listed in order of least to greatest cost)
Rylai's Crystal Scepter
Vladimir Skill Sequence
Transfusion is good to start with because it costs no health and at the beginning you are a squishy, little, plush, and semi-permeable mage. In addition, it is useful throughout the entire game because it heals you without damaging you. Second is sanguine pool. This might seem weird to the noobs because it uses 20% of your existing health. WTF. It also barely damages the enemy. DAFAUQ! However, this is one of the best skills because you can dodge turrets, skill shots, and other pesky moves that get in your way as you chomp away at the enemy nexus. The rest should make sense from there.
Vladimir Summoner Spells
Flash rocks. It could be switched with ghost if you want to. Oh- and ignite rocks. This part is lacking. I'm sorry. Sincerely. I am sorry - I was bossy... and monstrous... And, I am genuinely sorry. The end.
-Portal 2 quote right there
Morgana is a very strong mid if she is built up correctly in the beginning of the game. If she gets the blue buff, and the jungler ganks the other mid at least three times, she will be strong enough to carry the team a few short levels later.
Congratulations! For what you ask? You have navigated yourself to the last guide, either you have read all of this (HOLY SH*T) or you have pressed a button (what fun!) Anyway(s), Ryze is a great champion for someone to buy right after they get the game. Some people are like, "Hurr, I think I'll get Ashe! She's a girl and has boobs and I also did the tutorial with her." But they are just... *sigh* Moreover, Ryze is the only good mage that is 450 IP. Yes Annie is up there but c'mon: Annie = 8 year old with "Tibbers" as her best move -- Ryze = Master of ancient tribal magic. Just as a quick description, Ryze is as slow as a snail tied down with a 4 ton ball and chain but stronger than the smell of garlic mixed with space zombie sh*t. This is why he has swiftness as a quintessence along with other choices I've made to create this masterpiece.
First of all, insight is the only good mark for mages and in my opinion, for every champion ever. Secondly, mana is *****y, considering that energy, blood, and cooldown champions exist. The knowledge seal prevents you from going O.O.M. (nom nom.) Next, we have the almighty GLYPH OF FOORCE!!! This is obviously the best glyph giving your champ ability power (ooh) and- wait what's that you say? Per level! (Aaahh) Finally we have the quintessence of swiftness to allow Ryze to come up to par with his speed.
The 21 utility give Ryze lots of cooldown reduction and mana. This is important because:
1. Being O.O.M. sucks
2. You can fit more skills during a fight
3. Adding mana alone doesn't make that big of a difference - still too much cooldown
4. Subtracting cooldown alone doesn't make that big of a difference - O.O.M/ a lot
Moreover, he needs 9(+) attack masteries because he is a soft squishy mage that needs protection. You might be thinking, "I be wantin' 21/0/9 cause I be havin' no O.O.M. moments and I not kill Taric in half a hit." As strange as it sounds, this is a valid point. If you want to, you can make Ryze a tank by building him with a 21/0/9. The reason I have chosen not to publish that build is because if you could put in 3 mild hits rather than one strong hit, you would do more damage. (I'm not actually sure of the stats - I deleted my old build)
His items should make sense, to make up for the lack of attack masteries, I put in Rabadon to make up for the ability points. Also, the rest of the items are generally good for every champion evah.
Ryze Summoner Spells
Ryze has ghost instead of the common flash because you can use ghost to chase someone as well. Ryze, as I have stated before, is very slow. Slower than a plane. A plane that is crushed under a small planet which is then pushed by an ant. Ghost makes up for his lack of speed. Furthermore, ignite adds to his incredible arsenal of powerful moves, making him that much better.