Nunu General Guide by gwadzila
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Why hello there. This is not really a guide, but more guidelines to creating your own champion. So maybe you have some ideas, but all of those numbers are discouraging, or you don't want to make your champion super OP? This is the place to look.
And any combination of 2.
Acknowledge the Limits of the Game.
Don't make your Champion too complicated.
There are a couple components to consider when making a balanced skill.
Damage/Healing/Main use of the skill
CC time (Stun, slow, etc. duration)
You have to have an even amount of all of these to create a balanced spell.
So let's design a couple of spells, and I'll take you through how to balance them.
If you're just having a spell do damage, basically the only things deciding how much damage it should do is cooldown and cost. So, let's say this spell has:
Cooldown: 10 seconds
Cost: 100 mana
This spell has a high cost and medium cooldown for a basic spell. So, we can afford to give it some nice stats.
Now, an average champion starts out with around 500 health, and 30 magic resist (24% less magic damage) So we can have this spell do 90 damage at level 1 and it will do 69 damage to someone with a base amount of magic resist. This is a good amount of damage, but not too much when you consider health regen and health potions.
Most of the time, base damage should not go up by a set amount each level.This usually makes the skill imbalanced, whether it be overpowered or underpowered. Let's go back to our skill, Damage
As you can see, at first I'm not giving the spell very much damage, but as it gets later on, I start giving it more. This is because if I added 40 each level, I could be level 3 and have a spell doing 130 damage, which is too much for early on.
Later, however, people can and will build health, meaning the damage needs to be upped more.
Another thing to note is that at level 5 I don't give it as much damage. This is just because later, when this spell is maxed, you'll be gaining a lot of damage from whatever the spell scales with, so having a high base damage still will be too strong.
Ability Power Scaling
Reliability isn't an actual mechanic - It's a name I made up. Reliability means how easy it is to use that spell correctly. As an example, I'll put up a few spells and show their Reliability.
Mark of the Assassin
Reliable spells will 99% of the time do what's expected.
Spin to Win (Judgment)
Less Reliable Spells will generally get the job done, but sometimes don't.
Less Reliable spells are generally better, but hardest to use.
Gwadz1la's Bad Champion: Anti Nunu Bot
Lore: Once upon a time there was a happy bot named Nunu bot. However, Nunu bot had been framed for banning Frustrated Goran's LoL account. Therefore, Frustrated Goran decided to delete Nunu bot. He failed. So he created a Bot designed solely to kill Nunu bot... ANTI NUNU BOT!
Every 7 Auto attacks makes Anti Nunu Bot's next spell give him 100 mana.
Mana Cost: 100/110/120/130/140
Cooldown: 10 at all levels.
When used on an ally, gives 20%/25%/30%/30%/30% movespeed. When used on an enemy, slows for 20%/25%/30%/30%/30%.
Mana Cost: 50/60/70/80/90
Mana Cost: 50/80/140/200/260
Mana Cost: 100/150/200
Cooldown: 140/100/90 seconds