Ashe Build Guide by meh20

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author meh20

Dat Glass Cannon Ashe! 5v5

meh20 Last updated on November 27, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Updates to guide/build

27 November, 19:24(7:24pm) -
# Complete rework on the masteries.
# Complete rework on the item list and buy order.
# Changed summoner spell Heal to Ignite.

07 July, 17:21(5:21)pm -
# Masteries lost- 1/1 Summoner's Wrath to 0/1.
# Masteries gain- 0/1 Demolitionist to 1/1.
# Effects being that you will not be using anything on the list given within that mastery and this means you will be able to take down the turrets and push lanes with greater affect.

07 July, 2:07am -
# Masteries lost- 4/4 Deadliness to 0/4 & 1/1 Lethality to 0/1
# Masteries gain- 2/4 Swiftness to 4/4, 0/1 Runic Affinity to 1/1 & 0/2 Butcher to 2/2
# Effects being that you don't need that tiny amount of Attack Damage bonus whilst you will gain a lot more from hitting more on enemy minions and buffs such as red, blue and baron or even dragon in 3v3 will last longer so you can get more kills, also the extra 1% movement speed will be useful as instead of Boots of Swiftness you'll be using Berserker Greaves so that may help you getting away from enemies or attacking their jungle. Etc, etc.

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Runes and Summoner Spells

I recommend using Armor Penetration marks along with armor penetration quintessence's for the early game damage, that along with Ashe's passive will work well with ripping through your bot lane/mid lane opponents.
The flat armor Seals and Glyphs are to prevent ganks from mid lane or the opposing jungler aswell as to simply give some sustain during the laning phase.

Summoner Spells
I like to use Flash and Ignite.
Flash is great for get aways and to get in to the middle of a heated battle, you can Flash over a wall to help your allies or to simple get away from a gank. It's a must for most champions!
As for Ignite I like to use it in combonation with Flash so I can close the distance from an enemy target to ignite them or to ignite them and flash out of tower range to pick up an easy kill, assuming they have low enough hp.

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Pros & Cons

Here are some Pros & Cons with Ashe and this build!


- Ashe deals high damage & Critically hits a lot.
- Ashe moves quick and has slows.
- Can push a tower and a lane.
- Picking up farm early game is a piece of cake.
- Great warding with Hawkshot .
- Able to survive a gank and maybe get a kill with Flash and Heal .
- She can lane Top, Mid & Bot.
- A recommend champion so easy to play.
- Only 450 IP, very cheap.


- She is very squishy.
- She can be countered with stuns.
- Flash won't always save her, nor will movement speed.
- If stopped from farming and a lot of death time she can be weak late game.

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Introduction & Item Sequence

So in the beginning I recommend getting a Boots of Speed and 3x Health Potions so you can maneuver yourself and get the last hits on your minions but also as you run in to get a last hit on a minion or hurt the enemy champion, if you get rushed/ganked you can use a health potion to survive through it. It gives great lane sustain and just helps you push toward your Berserker Greaves. I chose Berserker Greaves due to the fact that you are able to again, get from lane to lane, along with your slows it makes you hard to catch and hard for an enemy to run away as you slow them and your allied champions can weaken them enough for you to get the killing blow, as well as all of that, you gain the 25% Attack Speed additionally so you can fire your shots of faster, giving you more of a chance to get a killin blow.

So now you have plenty of movement speed to catch and get away from your foes, I like to pick up a Vampiric Scepter for that extra Life Steal, it will push up to from 3% to 13% which is a lovely increase as you should have just under or just over 100 Attack Damage overall, giving you a nice amount of life per strike, not including your critical hits!

After that it is a good idea to finish off and build in to your The Bloodthirster. Getting the B.F. Sword if you can before the final 900gold needed afterward is definitely a good idea as the extra 45 Attack Damage will increase your overall damage, heals from life steal and your critical strike damage by a lot. Then after you finish your The Bloodthirster you're ready to begin to build in to your Phantom Dancer Buying the [Zeal] first as a whole is a good idea, then the Cloak of Agility if you cannot afford next the entire Phantom Dancer.

Once your Phantom Dancer is completed you can begin to build your main damage source and should have a round 1.500 Attack Speed by now. You should begin to build in to a Infinity Edge By starting off by buying the B.F. Sword Then the Pickaxe as they're the most costly items. You should then need a round 1,200 gold to finish off your Infinity Edge pushing you up to 250% Critical Strike Damage and giving you a huge boost altogether with your damage.

By now you should be critical hitting a lot and dealing a huge amount of damage, enough to scare them off, but you can't seem to shoot off enough for them to get killed before they start running in the opposite direction? No problem, that's why we're going to get a second Phantom Dancer This will increase your movement speed by another 15% along with your Attack Speed by 55% and your critical strike chance overall, giving you the an even bigger advantage.

Finally the last item is a The Bloodthister I feel it's beneficial to you as you can then go up to well over 30% Life Steal and when you'll be critically hitting 400-800s on the enemy team, that's going to keep you alive in a team fight or 2v1 for example! It's key and will help you survive a lot longer.

I know this is a short guide but it's my first and it's something that works for me a whole lot, I have carried countless amounts of games with this strategy, even with AP Masteries on accident I managed! So I wouldn't mind feedback and comments!
I mainly play on either the "PBE" or my Real account on the "Nordic East" Region, on the real server i'm known as "TheAraBrits" and on the PBE I have multiple accounts, so I can't list them all.

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Skill Sequence

As for the skill sequence, I like to take Volley at level 1. It's a lovely little sprayed arrow shot that you can shoot in to the bushes at bot or top lane, it only costs 60 mana and stacks and gets powered up by your Attack Damage at a 1:1 ratio.

At level 2 I like to then pick Frost Shot that then adds to your volley with no extra cost and will slow your targets hit by your volley, dealing the normal damage but the additional slow from Frost Shot

At level 3 I like to pick Hawkshot as it's a great way to see if someones coming up or down from top, bot or mid lane to gank you, just shoot it toward either side and you can see where it lands and the area as it flys. If you're mid and Hawkshot top bush and Volley bottom it's a good way to check for gankers if there's a MIA/SS or a jungler.

At level 4 and 5 I like to level up Volley so it does increased damage as it's a good way to get multiple kills on minions or even enemy champtions. It also has a longer range then your auto-attack and therefore makes it a viable way to slow then repeatedly shoot in the back or front to get the kill, or a general opener in to a team fight, slowing them so if any try to run they won't be able to get far before your team shuts them down.

At level 6 I like to pick her ultimate Enchanted Crystal Arrow that is a long ranged arrow that's large, will go through any obstacle, go over and through minions and towers without hurting them and across the entire map until it will hit an enemy champion, stunning the champion in it's place and dealing a hefty amount of damage, though it builds off of Ability Power. If there's a cluster of champions it will stun the one it hits but also slow the surrounding ones making it a lovely opener in to a team fight.

After level 6 I like to max out [Volley] as quick as possible (By level 9) along with Frost Shot (By level 13) afterward her ultimate Enchanted Crystal Arrow (By level 16) and then finally Hawkshot by level 18.

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Skill Explanation

There are 5 abilities or skills including Ashe's passive.

While out of combat, Ashe's Critical Strike chance is increased every 3 seconds for her next attack.

Frost Shot
While active, each of Ashe's basic attacks slow her targets. This drains Mana (8) with each attack.

Ashe fires 7 arrows in a cone for increased damage. Volley also applies Ashe's current level of Frost Shot.

Each time Ashe kills a unit, she gains some extra gold. Ashe can activate to send her Hawk Spirit on a scouting mission.

Enchanted Crystal Arrow
Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, the surrounding enemy units take damage and are slowed.

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Ashe is brilliant at farming, whether it be jungle or simple lane farming, maybe assists also, she is great at doing all of the 3.

For laning and minion farming it couldn't be any easier. As you will have Boots of Speed from the beginning and then Berserker Greaves You will have 410+ movement speed, giving you the upper hand when it comes to running in, using Volley or an auto-attack and running back out again.

Jungle (Late game for extra cash.)
You will not be jungling from the beginning, you will just be running from Golems, red, wraiths, wolfs and blue. Though don't be afraid to just go for whatever is the most convenient but don't forget to give someone else the Blue or Red buff if they need it more then you! Always keep an eye open for dragon as well as that can give you a large sum of gold to put you closer to that item you need next in your build.
If they have a jungler themselves, it shouldn't be jungling late game, so don't be afraid to go in to their jungle, of course though be careful as, well, anything could happen really, just be more careful whilst doing it.

An easy way to get assists on most enemies during a team battle is using your Volley to good use or your ultimate Enchanted Crystal Arrow to damage, stun and slow all of the targets, making it more likely for your allies to kill the foes and to rake in your gold for you!
Though remember everyone, KS is "Kill Secured" not "Kill Steal". It's a team game, so a kill helps everyone, not just the person who gets the most gold from it!