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Diana Build Guide by MurakMc

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MurakMc

Diana , Are You Scared For The Moon? [Hybrid In The Jungle]

MurakMc Last updated on August 8, 2012
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Ability Sequence

2
5
7
8
10
Ability Key Q
1
3
9
12
14
Ability Key W
4
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Hello Summoners!

Hello Summoners!! im MurakMc ( In League Of Legends my name is CaptainMurakyt) , in my team ranked im the Solo-Top , but im good in jungle.
For me diana is very good jungler.
But STOP with the introduction and go to the build!!

(Sorry for my english but im italian.... sorry!)


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Ap Runes For More Damage!

For the runes i got: Glyph,Seal And Quintessence ALL Flat Ability Power, for more damage in early game.


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Ad Masteries For The Hybrid Jungle

I choose the Attack Damage masteries for make an hybrid diana.


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Hybrid Items For A Perfect Hybrid Diana

You can go or Hybrid Diana Or FULL Ability Power.

How To Start In The Jungle:


You can start with a cloth armor and 5 health potions.

Or......

You can start Boots Of Mobility and 3 Health Potions.


HOW TO TANK THE DAMAGE:


If The enemy MIDDER is fed, you can buy the force of nature or the abyssal scepter



If The Enemy AD CARRY Is fed , u can buy the frozen hearth or the Zhonya's Hourglass.


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Spells For The Jungle

Smite is the spell for the jnuglers, deal true damage to minions and neutral monsters, is very good in early.


You must choose Flash If you want play defensive Diana , And because diana no have escape skills.


Exhaust is the best spell for the Ganks.


You Must choose IGNITE for Make ALL KS! ( Secure Kill xD)


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Pros / Cons ..... Yes , cons......

PROS:
+Amazing Assasin!
+Can Win Easy In 1vs1 For Her Skill: Pale Cascade.
+Very Good Jungler For Her Passive.
+Cleanse ALL Jungle Very Easy And Fast.

Cons......
-Its Very Squishy In Early Game.
-CC For Kill She....
-Not Escape Skills.
-Is The Focussed In Team Fights.
-Need A Pull In Early Jungling...


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Thanks For Watching!

Thanks For Have Watch My Build Guide, And Sorry For My Bad English!

Bye Bye Summoners!!