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Diana Build Guide by Soul788

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League of Legends Build Guide Author Soul788

Diana, Scorn of the Jungle (AS-AP-HP)

Soul788 Last updated on August 15, 2012
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Ability Sequence

2
5
7
8
10
Ability Key Q
1
4
9
12
14
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Diana is a very fast jungler and is very strong.

Any comments and suggestions are welcome.


Guide Top

Item ( my build )

Now i will explain why the choice of my item ...

SORCERER'S SHOES : all abilities of this champ are magic damace, then is the best choice

NASHOR'S TOOTH : attack speed, ap, cooldown and little mana reg ( for me is very good for eary game)

RYLAI'S CRYSTAL SCEPTER : HP, AP, and a slow...this item is perfect for survival and gank

MALADY : Again with the attack speed and ability power! Malady does additional magic damage per strike and shreds the enemy's magic resistance. That's right, not only does it do EVEN MORE FRICKING DAMAGE, but it removes the enemy's ability to prevent our damage.

ABYSSAL SCEPTER : AP, magic res and a passive that joins the shoes and the malady to get to as many as 64 in less than magic resistance! Now damage you will see them and your enemies will hear them!!!

SUNFIRE CAP : Many will not understand my choice of this item, but this item in addition to us do area damage also gives us hp and armor against physical damage...

In the end you will have a champion very fast, very strong magic attacks, durable with great hp, which helps your ap caster with all'abyssal scepter ...


Guide Top

Summoner Spells

Flash will help you survive! The combo of Moonfall and Lunar Rush will likely mean that Flash isn't necessary to get kills. It is very useful, however, to save you in sticky situations. Diana has plenty of initiation ability, this is her primary escape abilty.


Smite: Diana in the jungle should have Smite. I have seen some guides and players suggest that Smite isn't necessary, and I concede that Diana can jungle and gank without it. However, Smite not only speeds up the jungle clear time, but is so important for taking Dragon and Baron, not to mention counter-jungling, which I'll get to later.


Guide Top

Jungling

1) Start with blue

2) Wolves

3) Wraiths

4) Twin Golems

5) Red Lizard

6) Wraiths