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Diana Build Guide by GregE

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author GregE

Diana Solo Top

GregE Last updated on August 15, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 23

 
 
 
 
 
1/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Pros / Cons

Pros: Great 1v1 Champ
Farms Very quickly
Good Pusher
High Damage
Strong Poke

Cons: No sustain
High Mana cost on w 60/70/80/90/100
Balls to the wall champ (You don't have an escape without your items besides your r to
an enemy minion.)


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Unique Skills

This build will allow you to be a powerful bruiser for top lane with a high damage output and tankyness instead of an assassin in mid line with huge damage and no tankyness.


diana gets 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+0.6 ap) every third strike (or 65 / 140 / 240 (+0.6 ap) at lvl 6 / 11 /16 ). AoE damage. continuous gain per lvl. Amazing passive at about level 3 its strong when you pop surge for a 1v1 top lane and your q will be level 2 and does 125 damage and its on a 9second cd and with the surge up you get 20AP (With mastery) and 40% attack speed boost.


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Summoner Spells

Surge: I find this to be a big steroid (AP and Attack Speed) and this build is a lot into the auto attacking.
Flash: She has no natural escape besides ulti'ing enemy minions and perhaps her slow (But it pulls them in so not strong escape)
Ghost: Can replace flash but not recommended.
Cleanse: Heavy CC teams or hard top lane.
Heal: You can get away with it but i feel having surge/heal is alot stronger.


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Farming

Early: Try to keep your passive down and passively farm cause your not very strong until your level 3 try to fight at level 3 if you have your surge(depending who your against) or try to push lane hardcore with your passive q, e and make them farm under Turret

Mid:Your Passive Will allow you to push lanes supper fast because about now you should have Nashor's Tooth and Perhaps wit's end so you attack very fast have good 29% cdr, decent ap, mana regen so you can spam your q and use your passive to just push lanes and kill camps.

Late: You can easily go in and kill a wave in mere seconds with q, e and your passive.


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Items

1.Nashor's Tooth Is a great item it gives you CDR and thats really good for your q to farm in lane Mana Regen so you can be more agressive in lane and the attack speed with surge makes it so you can proc your passive 1v1 very quickly and it has good early damage

2.Wit's End is good MR Attack Speed and the extra auto attack damage is good cause its not gold wasted on generic AD and you have no ad scaling so its great for those reasons.

The 1st Tanky Item i usually get either 2nd or 3rd(besides boots)

3.Randuins Omen is always nice for the 5% CDR The armor Health regen and health AND active make this an amazing item to pick up against scary ad's and for the slow.
3.Abyssal Scepter: MR. AoE MR Shred, AP Grab against an enemy with stronger ap while still giving you some good damage.
3.Zonyha's if you feel like your going to get dived or really need the armor and ap good ap good armor good active good item.
3.Gaurdian Angel Armor, MR, Revive. Can buy alot if followed up by Zonyha's and good for high burst champs/ulti's (darius ulti for example).
Usually i will pick up 2 of the tanky items sometimes 3 (replace Rylai's if needed)

5.Rylai's high ap good hp for a little bit of tankyness and the slow is the reason for this you should have a very low CD on your spells from all the CDR so you can keep the slow up really well and have a build in slow so you can really kite and chase.