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General Guide by Butkovic95

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League of Legends Build Guide Author Butkovic95

Diana Solo Top Guide

Butkovic95 Last updated on February 26, 2013
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Solo Top Diana


Guide Top

Introduction


Hello, welcome to my first guide. Guide is about a champion that you don't see that much on top, that champion is Diana.
Why Diana you may ask ? Well i found that it's really easy to just hit Q , ult to them and walk away taking almost zero damage because of your shield and zone the enemy top, ofc. it may not work against all of the opponents but in most cases it works.


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Items - Against AP

Item Sequence











Health Potion
50

Stealth Ward
75

Doran's Ring
400

Chalice of Harmony
800

Haunting Guise
1600

Sorcerer's Shoes
1100

Abyssal Scepter
2750

Athene's Unholy Grail
2250

Rabadon's Deathcap
3800

Zhonya's Hourglass
2900

Liandry's Torment
3200

The plan is to farm up and survive the early game where Diana is at her weakest.
We are going to do this by buying some Magic Resist+Mana Regen in the Chalice of Harmony.

I usually buy 2 Magic Pen items next (Magic Pen Boots, Haunting Guise) because when Diana hits lvl 6 she hits like a truck. High DMG + Magic Pen = PROFIT

Next you just build by looking at the enemy team (do you need more Magic Resist or more Armor or do you just wanna go IM GONNA PWN YOUR FACE ?)


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Items - Against AD

Item Sequence











Stealth Ward
75

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Mana Potion
35

Mana Potion
35

Doran's Ring
400

Seeker's Armguard
1200

Haunting Guise
1600

Sorcerer's Shoes
1100

Rabadon's Deathcap
3800

Zhonya's Hourglass
2900

Abyssal Scepter
2750

Rylai's Crystal Scepter
3200

Liandry's Torment
3200

Pretty much the same build except the early game, why? Like I said , Diana is at her weakest in the early game , get the early game rolling and you are in a good spot, I don't think I need to explain the items here :)


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Masteries

Masteries
1/5
3/1
4/5
1/1
1/5
4/1
1/1
3/1
1/5
2/1
1/1
1/5
1/5
3/1
1/1
1/
1/

Going for the Defense Tree because your job late game is to kill the carry and how are you going to do that ? By being in the middle of the enemy team so better defense is just plain obvious here.
But don't run into the middle of the enemy team like an idiot, wait for the perfect moment when the fight is starting to happen , when everyone is attacking someone and then you jump on the carry and take him out , the enemy will have to attack you or lose their carry , when they attack you , use Zhonya and proceed killing the carry :3


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Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
8

Greater Seal of Mana Regeneration
1

Greater Glyph of Magic Resist
8

Greater Glyph of Mana Regeneration
1

Greater Quintessence of Ability Power
3

Everything is standard pretty much except those 2 Mana Regen. runes. It's just something that i like to ensure I'm never out of mana because let's face it , Diana without mana is pretty much useless.


Guide Top

Abilities



Passive - Moonsilver Blade - Free 20% Attack Speed and a huge AOE late game burst.



Q - Crescent Strike - Projectile in a shape of an arc , most important spell in my opinion since
it combines into your ult (your ult will go on CD if
you use it without the Q being hit on the enemy). You wanna max this first.



W - Pale Cascade - Shield + Damage , what's not to like ? Shield refreshes itself if all three
orbs detonate, late game this shield is just godlike. Max this second.



E - Moonfall - Diana pulls all enemies towards her in a short circle around her and after being
pulled enemies are slowed for % for 2 seconds. Max this last.



R - Lunar Rush - The ultimate, oh yes , the ultimate. Important thing to remember is that you
MUST hit your Q in order to Diana deal damage to her full potential. It's very
escape from Diana because of this spell, sometimes it's tricky not knowing if
you should use your ult without the Q just for some more Damage to quickly
burst down someone or wait for your Q. Take your ult whenever its available.



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