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Diana Build Guide by Pingo de Ouro

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Pingo de Ouro

Diana - Solo Top / Mid / Jungle / Full AP

Pingo de Ouro Last updated on August 16, 2012
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Top / Mid / Jungle / Full AP

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
14
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
2/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

1. Why use?
2. Lore




1. Why use?

Diana is an AP non-squishy mid laner, solo top, assassin, and jungler. Being an assassin, makes Diana kill an champion easily with her combos.

She can dominate mid vs. an squishy AP/AD mid-laner, like Zyra since her combo is a double-ult combo.

She can dominate the jungle with her spell shield that deals damage, and with her no-cooldown ultimate.

She can dominate the top too, because she farms well, and can nuke them all with her Q

I have bought Diana on the day that she arrived, and i liked it a lot :3





3. Lore

An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshipping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade.

Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshipped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon.

''The sun does not reveal truth. It's light only burns and blinds.''
-- Diana


Guide Top

Pros/Cons

Pros/Cons
Pros:
- Dominate lanes easily
- Can nuke with her Q
- Has an no-cooldown ultimate
- Clear jungle camps fast
- Non squishy mid-laner
Cons:
- If ganked in 3x1, dies easily
- If she don't kill with the combo, she hasn't burst power for a few seconds
- She is useless until level 6
- Can't gank until level 6
- One of the first ones that is banned on rankeds :<


Guide Top

Runes

Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Ability Power
9

Greater Quintessence of Ability Power
3

I use Phreak's Rune build because it's a good set.

Try Attack Speed marks, for boost your passive on the jungle.

Armor seals will boost your defense against minions and jungle monsters.

Ability power Glyphs and Quints will boost your Diana on Early Game

Other viable build is using Greater Mark of Magic Penetration for some magic penetration.


Guide Top

Masteries

Masteries
1/5
4/1
4/5
1/1
2/5
4/1
4/
1/
3/5
1/1
4/1
1/1

Set your masteries on 21/9/0.

Take all offense points in ability power, and the defense points on armor, magic resist and life

Masteries
1/5
4/1
4/5
1/1
2/5
4/1
4/
1/
1/5
3/5
4/1
1/1

When jungling, change that 1 point in Hardiness for Summoner's Resolve , for increasing the gold got by smite


Guide Top

Items

Item Sequence











Needlessly Large Rod
1250

Blasting Wand
850

Rabadon's Deathcap
3800

Blasting Wand
850

Amplifying Tome
435

Void Staff
2650

Blasting Wand
850

Negatron Cloak
720

Abyssal Scepter
2750

Blasting Wand
850

Amplifying Tome
435

Giant's Belt
1000

Rylai's Crystal Scepter
3200

Sheen
1050

Blasting Wand
850

Null-Magic Mantle
450

Lich Bane
3200

Start with Doran's Ring when mid laning or solo-top laning.

Go back to your base with 750 gold and take the Sorcerer's Shoes.

Continue your build, and make sure of the right order, buying Rabadon's Deathcap on the very beggining ;D



When jungling, start with Boots of Speed and 3x Health Potion

Go back to the base just when you get 800 Gold to buy the philosopher's stone

Buy the Heart of Gold and get the level 6 for your first gank.

Remember of buying the Nashor's Tooth at the end to spam your passive on the jungle camps.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Try focus on your Crescent Strike, maxing it at level 9

Next, focus on your Pale Cascade, maxing it at level 14

Last, max your Moonfall

Your ultimate is Lunar Rush. Level it on levels 6, 11 and 16.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

When jungling, Take 2 early points in Pale Cascade, for increased shield and damage.

You will level your Crescent Strike on 10, Pale Cascade on 14 and Moonfall on 18


Guide Top

Summoner Spells

Most Viable Summoner Spells





Flash is the best summoner spell in my opinion. It can make the difference between killing a champion or not and dying or not.

Ignite is one good pick-up for mid-top lanes, because of it's true damage and grevious wound.

Smite is the summoner spell that all junglers MUST have. Shaco is the only champion that can jungle well without smite. It can be used to Steal Baron Nashor, or Dragon.


Less Viable Summoner Spells





Heal is a good resource of life on the mid-end of the game, but i just prefer taking flash instead of it.

Exhaust is one of the best low-level summoner spells in my opinion. You can use it instead of Ignite to reduce the Harassment from the other AP-Mid and, sometimes, get the first blood.


Guide Top

Farming / Jungling

Explanation about how to Farm.



When Creeping or farming, you first think: ok, i just need to attack the minions. But no. Farming is more then just attacking minions.
When farming, you would like to last hit all the minions in your wave, but, on the early game, you don't have much damage to last hit well.

When farming on the mid lane, try first to attack the minions that have more health, to stack your passive and, when it's ready to use, cast it trying to hit all minions are possible.
If your opponent try to counter-farm you, use your Crescent Strike to take them back.

Try dont pushing your lane, to prevent ganks from the jungler. Shaco, Warwick, Master Yi, or even Diana are good gankers.

Jungling



When jungling, ask for a leash on the Blue Golem.
Remember using your Pale Cascade only when the golem attacks you, so you can block those attacks until using Smite.

After the Blue golem, press Ctrl+Q to level your Crescent Strike and use it on the wolves. Right after using it, use your Pale Cascade, to block incoming damage.

Go for the Whraits, and after that for the small golems.

Remember of DONT killing the Red Lizard before level 6.
When you reach level 6, you ask if someone needs a gank. If yes, kill it and go ganking.

When Ganking try to start using the Crescent Strike first, to activate your ultimate.
Use Lunar Rush on the opponent and right after that, use your Pale Cascade. If the enemy try to go back, use your Moonfall to push them back for you.
After using Moonfall, use Crescent Strike again, followed by the Double-Ultimate, and the kill.

When jungling with the Blue Buff, try to finish the jungle camps fast, using Crescent Strike followed by Lunar Rush on the main monster of the jungle. Remember to activate your Pale Cascade to block the incoming damage.


Guide Top

Summary

I want to thanks Jhoi Jhoi for the tutorial about how to make a good guide, explaning the BBCodes and all that sh*t.
Just Him... Nobody more... '-'

Thanks for reading :3