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Diana Build Guide by ElenorWinters

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ElenorWinters

Diana (The Boss Level)

ElenorWinters Last updated on March 9, 2015
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Ability Sequence

1
4
5
7
8
Ability Key Q
2
9
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


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Stats at end of game

So the guide has one thing written about the amount of AP and movement speed and what not but it is wrong, think they leave out masteries or something so here is what I always have with full build by the end of a game:

Health 2058
Health Regen 21.4
Mana 950
Mana Regen 28.33
Armor 181
Magic Resist 138
Dodge 0
Tenacity 0
Movement Speed 443
Gold Bonus 0
Attack Damage 102
Attack Speed 0.99
Crit Chance 0%S
Crit Damage 0%
Ability Power 650
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 7.83
Cooldown Reduction 0%


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Quick Tips

Diana hits hard late game and has a lot of jukes and tricks up her sleeve when built correctly and used at the right time. She is all about timing.
At the start of game, unless you counter someone hardcore you want to stay close to turret and just poke until level 6 and having your boots of mobility, those are your best friends until mid game.
Never just use your Ult, it will go on straight cooldown for 20 seconds, which doesn't seem long unless your in a team fight or a 1v1 that could turn ugly fast. Always try landing a q then ult so you can ult a second time.


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Pros and Cons

Pros
Can poke from a distance
Quick cooldown on ult
Q allows for ult to be used twice
Once level 6 she becomes scary
Naturally tanky
Good initiator
Good at split pushing
Nukes most champs down including her own counters (mwahahahah)

Cons
Depends on skill shots
Mana Hungry
Pretty weak until level 6
Melee so hard to face ranged mid laners early on


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Counters and Countered

Some of the champs she counters are;

    Katarina
    Akali
    Vel (Alien)
    Orianna
    Le Blanc
Zed (haven't lost a single game to him to date, yet)

Champs that counter her;
    Ziggs
    Swain
    Vlad
    Irelia
    Riven
    Mordekaiser
    Heimer (Though he can end up being beaten if harrassed early game and starved of cs and kills)

When facing someone who counters you, best choice is to turret hug and last hit minions so to level up fast and not give them any kills. And by level six you will be able to burst them down with your ult jumping back and forth on them.


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Summoner Spells

Ignite and Flash are probably the most useful when building Diana this way, she can be pretty bursty but in early levels she needs that extra "umph" to get a kill. That is where Ignite comes in handy because if they try to leave you can E (pulling them in) and ignite them along with getting one or two more hits in. Also if they are already low it is nice to ignite and still kill them with skills, many say it would be a waste but if you get the kill I just say that it is insurance in case their flash is still up.
Flash is very handy because early game Diana doesn't have the speed to get away so flash helps get you our of sticks situations. Once you have boots of mobility it helps you catch up and get a kill by flashing in and still running then q/r/r combo. (Or any other combo that you need or want to use)


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Farming

Is pretty important for every champion. With Diana she needs the gold fast to start building those expensive items. I have been told by many of my friends that I got HAM with Diana and tend to have pretty low CS, my average being 180-200 (now that I have focused on precticing ^-^.)
If you are unable to get in and personal with the minions use Q to poke and last hit a group of them. Late game your Q and passive will wipe two waves worth of minions in no time. Usually I will W for the area attack/ Q to hit all or most of the minions then leave my passive to do the rest and clear the waves. Also using your e to bring them all in close will help with wiping them out with your passive.
So if you can not cs early game late game is easy and quick work for Diana, one of the main reasons she is good for split pushing. Able to wipe out minion waves and push up to tower with a small army behind her in full health because she wiped out the waves so fast.
If team says go for it, take on a lane that is being pushed to far close to your turrets and push that, it may or may not catch the enemies attention, if so quickly move to another lane and push that. Eventually it will allow you to get a tower or two. The power of boots of mobility and quick farming.


Guide Top

Thanks

This is my first Guide and finally got the courage to make it, so do let me know if I need to add more information, I will be adding to it on a later date.
Things I am hoping to add:
How to survive counters, other possible items for specific situations, other rune and or masteries options.

Thank you for taking the time to read my guide though, please leave comments and advice, no rude comments though. I am making these guides to help others who want ideas like I have done in the past, if you don't like it then just simple don't read it. ^-^ Thank you!