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Diana Build Guide by Tnsxcoop

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Tnsxcoop

Diana, The Jungle Akali

Tnsxcoop Last updated on August 13, 2012
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Ability Sequence

2
5
7
8
9
Ability Key Q
1
3
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

THIS GUIDE IS A WORK IN PROGRESS

Hello, my name is Blumpky and this is my first guide on Mobafire. I would like to start out by saying that I am not a high elo player. I made this guide mainly for myself and friends and I hope that it might help you guys out too!


Guide Top

Pros/Cons

Pros
+ High burst damage
+ Very high sustain in the jungle
+ Can be tanky late game with high amounts of damage
+ Passive cleave benefits for faster jungle clear

Cons
- Slow
- Squishy at low Levels
- Q requires getting used to
- She's really pale


Guide Top

Runes


The reason for these runes are that your Greater Mark of Desolation aren't really going to help you out in the jungle and Greater Mark of Attack Speed synergize well with Diana's passive Moonsilver Blade.

The Greater Seal of Armor runes are really self explanatory... for more sustain in the jungle.

Your Greater Glyph of Scaling Magic Resist runes are mainly there to help you out with early ganks, because typically you wont have very much MR in the beginning of a match.

Finally you have your Greater Quintessence of Desolation for that extra bit of burst when you are ganking early.


Guide Top

Masteries


I choose 9/21/0 because the ap, cooldown reduction from Sorcery and magic pen from Arcane Knowledge are more worth it in ganks. You obviously are using the defensive tree to help sustain in the jungle longer. I do like the idea of the 20 percent buff duration increase from the utility tree Runic Affinity , but the CD reduction and MP are to good to pass by.