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Fizz Build Guide by DragonInBlue

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DragonInBlue

[Dominion] Fizz, the Cute Trickster

DragonInBlue Last updated on November 19, 2011
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Ability Sequence

1
14
15
17
18
Ability Key Q
2
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

This Guide

is not ready yet pls wait and rate until i am ready.
Then comment and give me some Tipps.


Guide Top

Introduction


Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.

For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.

''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter.


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The Proof

Here a Pic. I made a Quadra Kill with him today.


Guide Top

Pros / Cons

...
Fizz


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Items

Standart


Item Sequence











Nashor's Tooth
3000

Lich Bane
3200

Rylai's Crystal Scepter
3200

Rabadon's Deathcap
3800

Guardian Angel
2400

[*]

Optional


Item Sequence











Rod of Ages
2700

Malady
2035

Morello's Evil Tome
2200

Rabadon's Deathcap
3800

Guardian Angel
2400

[*]
[*]
Item Sequence











Berserker's Greaves
1100

Ninja Tabi
1100

Mercury's Treads
1100

[*]
[*]
[*]
[*]


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Masteries

Masteries
1/5
4/1
4/5
1/1
2/5
4/1
4/
1/
3/5
1/1
4/1
1/1

[*]
[*]
[*]


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Runes

Standart


Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Ability Power
3

[*] That Runes i take all the Time for Fizz because he get some good Ressistence Mag Pen and Abillity Power. With the Strating Items u are not so extremlly squishy and u make acceptebal Damage in the Early game until u get ur Ultimate.

Optional


Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Ability Power
3

[*] This are Optional Runes because u have not so much Magic Ressist but more Damage. But if u prefer more Damage then take that Runes.


Guide Top

Skill Sequence

Standart


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

[*]

Optional


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

[*]