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Gangplank Build Guide by pewpew90

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author pewpew90

Dominion GP -in progress-

pewpew90 Last updated on October 10, 2011
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Ability Sequence

1
2
4
6
7
Ability Key Q
5
10
13
16
17
18
Ability Key W
3
8
9
12
14
15
Ability Key E
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

This is pretty much a crit gp guide for dominion players. This is currently my own personal style of gp. I've done pretty well with this build so far. Until I see better dominion players, I will adjust/tweak this build in the future


Guide Top

Pros / Cons

Pros:
Crit Crit Crit
Parrrley is certainly one of the best skills imo
Squishing all the squishies
Ult can hit anywhere on the map, really big radius AoE attack
Con:
Gp is pretty squishy until you get frozen Mallet
Tend to be focused a lot


Guide Top

Masteries

Typical 21/0/9 Masteries
Offensive masteries are preferred for gangplank.


Guide Top

Runes

I love the extra critical % you get from the marks runes. With the extra defense stats from glyphs and seal, it makes gangplank not as squishy. Armor pen quints are for more damage!


Guide Top

Skill Sequence

Your most important skill is Parrrley, so you would want to max that out first. Next would be raise morale. The extra attack and movement speed helps a lot when your roaming or trying to get to places. I tend to get remove scurvy at lvl 5 because you want to get out of CCs. Theres really no point maxing that out first because the CD barely goes down and theres always HP pots around the map. GP's Ult is pretty awesome. It allows you to hit anywhere on the map. It also slows other champs. The radius of the Ult is pretty wide, its wide enough to stop people from capping from both sides of the point.


Guide Top

Items

When I have enough time I will explain my mindset of these items.


Guide Top

Summoner Spells

IMO Ghost works much better than flash in Dominion. With ghost you can use it to either escape or chase.


Guide Top

Team Work

While in a fight, you want to focus on the squishies. The squishies have the least hp out of everyone else. As Gangplank you can pretty much use one parrrley to take out over 50% of their hp with just one crit. All you have to do next is run up to them and auto attack. If your teammates are in a fight you def have to use E to back them up. E can be used in many ways. You can use E to chase, escape and get to a location much faster. W is pretty much a "get out of CC" card. Whats great about it is that it has a short cd. however, use it wisely cause your pretty vulnerable when its on CD.