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Team Guide by TheTyphoonTeabag

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheTyphoonTeabag

Double Caster comps

TheTyphoonTeabag Last updated on January 16, 2012
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aoe teamfights

[VS]

Poke ap

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Summary of Playstyle for both teams

This is a guide to 2 double caster team compositions with very different and yet very rewarding playstyles.

Team 1:
This team has insanely strong teamfight capabilities as the synergy between the four aoe ultimates and the corki's aoe dps will shred teamfights in mere seconds if the amumu pulls off a good initiation.

Pros:
Massive teamfight potential
Decent sustain due to double Will of the Ancients
Quite a tanky team
High Burst damage
Decent poke damage with rockets and vlad/kennen Q's

Cons:
Mostly magic damage so magic resist stack may leave damage lack luster before void staffs
If initiation fails this team is weak until the ultimates cooldown
quite low mobility team


Team 2:
This team has incredible poke damage which should be used to their advantage by forcing long range trades while using gragas ultimate to counter any attempt at an initiation by the enemy team. This team will just poke with high range spells, heal any received harassment and pressure the enemies under turrets

Pros:
Incredible poke damage can overwhelm enemies under own turrets forcing them to give up turrets without a fight
Good healing capabilities to keep a push going from soraka and nidalee
High burst damage

Cons:
Requires a decent success rate on skillshots
Mana intensive to keep the poke going especially for nidalee
Aside from maokai quite a squishy team
If this team gets hard engaged it will likely lose the fight unless maokai or caitlin is fed


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