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Jinx Build Guide by Orpheus11

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Orpheus11

Double Jinx!: A guide to AD Carry Jinx

Orpheus11 Last updated on October 11, 2013
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Cheat Sheet

Reg Build

Jinx Build

Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Note:
I'll be working on this build guide over the next few weeks, this is a fairly rough draft, but I thought I would put it up as it is a viable build


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Introduction

Jinx is a ranged carry, who is extremely mobile, versatile, and fun to play. In this guide I'll show you my approach to playing Jinx, I'll be adding to this guide constantly; as Jinx is so new it is a learning process for me as much as it is for you. Feedback is always appreciated, although this is my first guide, so go easy on me!

I play Jinx as a mobile ADC, using utility items to aid me in gap closing enemies. This style is fun and rewarding, especially due to her toggle Q basic attacks.

Thanks for taking a look and I hope you get as much joy out of playing her as I do.


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Pros / Cons

PROS

>Decent poke range from Fishbone's rockets
>Fun ult
>Passive good for diving/assassinating and then GTFOing
>Farm potential A+ (Toggle Q for dem rockets)
>Can GTFO in general fairly easily
>Hates Vi

CONS

>Reliant on items to close gaps
>W can be dodged easily
>Fishbones sucks up mana
>Can drop behind mid/late game if under cs'ed/fed


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Skill Sequence

I always max Q first. Here's why: during early game, most ADC's will stay behind cs and poke enemy ADC when they are close enough. By maxing your Q first, the extended range and AOE that Fishbones Rocket provides gives an exceptional poke/farm combination, which allows you to deny enemy CS with a cheap poke, while still maintaining your own gold.


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Results