Dr. Mundo Build Guide by matraman

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League of Legends Build Guide Author matraman

Dr. Mundo Resource - [JUNGLE]

matraman Last updated on May 27, 2012
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Build 1 (Cheat Sheet)

Champion Build: Dr. Mundo

Health 3685
Health Regen 60
Mana 0
Mana Regen 0
Armor 227.69
Magic Resist 227.3
Dodge 0
Tenacity 35
Movement Speed 429.94
Gold Bonus 0
Attack Damage 125.23
Attack Speed 16.178
Crit Chance 15%S
Crit Damage 0%
Ability Power 0
Life Steal 10%
Spell Vamp 0
Armor Penetration 7.68
Magic Penetration 15
Cooldown Reduction 20%


Recommended Runes



Ability Sequence

4
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Mastery Tree Is Outdated

WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0

Guide Top

Introduction

Hello everybody, I am matraman, formerly known as vC Ranger on mobafire and on League of Legends. I'm not going to use my old vC Ranger account on mobafire any more as my vC Ranger League of Legends account has been banned and don't want to use the old name any longer. So just enjoy the build and please upvote as this is something different to most JUNGLE Dr. Mundo and on this I will be going through only one Dr. Mundo build.

JUNGLE

Enjoy the build.


Guide Top

Pros/Cons


PROS

Very good jungler.
Very quick jungler.
Does a lot of damage with all spells unleashed.
Is extremely tanky.
One of my favourite late game carries.
Probably a lot more pros.




CONS

You use health to deal damage.
Really bad skins.
Is a generally dumb champion.
People cry when you run into a 2v5 and leave with full health and a double kill.


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Runes

When I play JUNGLE I take the following runes:

Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Armor Penetration
3


But if you have more IP or already have Greater Quintessence of Movement Speed then your runes should look like this:
Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3


As you will be much faster and be stronger when ganking.


Guide Top

Masteries

For the masteries you should always take what is above; which is:

Masteries
2/4
2/2
4/4
1/1
1/3
3/4
2/2
4/3
1/2
1/1
2/1
3/3
3/3
1/3


I take these masteries simply because the 9/21/0 is not only powerful but has a lot of health and survivability to it in the jungle and when ganking.


Guide Top

Items

The items are is what stated above but can be changed depending on the situation, the order of the items and what they can be replaced with depending on the situation are as follows:

Cloth Armor + Health Potion x5
Boots of Speed
Wriggle's Lantern
Sorcerer's Shoes or Mercury's Treads
Spirit Visage
Warmog's Armor or Atma's Impaler
Atma's Impaler or Warmog's Armor unless; quite clearly you got Atma's Impaler beforehand.
Sunfire Cape
Force of Nature
Mercury's Treads swap your Sorcerer's Shoes for them, or just skip that if you started with Mercury's Treads.


I recommend the original build because it is what you will be getting in most situations. But here are the situations you will be wanting to get the other items.


The enemy has a lot of Crowd Control so you will be getting Mercury's Treads early game instead of Sorcerer's Shoes.

You are very tanky and the enemy can't do much damage yet you aren't really helping your team with ganks and team fight damage, then you will want Atma's Impaler before the Warmog's Armor.

And lastly at the end of the game if you didn't start with Mercury's Treads swap your Sorcerer's Shoes for the Mercury's Treads just for the extra tenacity at the end of the game seeing you won't need the extra cleaver damage at this time anyway.


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More Situational Items

EARLY GAME


Instead of Cloth Armor you get Regrowth Pendant and only one Health Potion, mind you you it will take longer to get Wriggle's Lantern but in the long run faster for Warmog's Armor.
MID GAME
[

Notice I skipped the Spirit Visage as you will be wanting Warmog's Armor as soon as possible, and it is not necessarily needed once you have these items.


LATE GAME


Now you get your Force of Nature as quick as you can because it's ridiculously over powered and then end with a Guardian Angel, I mean, why not?


Guide Top

Skills

Before I go through the skill sequence I'm going to go through the skills for Dr. Mundo in depth.

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