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Five Reasons to (Almost) Never Buy Snowball Items






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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Deadly Venom (PASSIVE)
Twitch Passive Ability
Preface



And sure, you pick up three or four kills. You get around 8 Mejai's stacks and 6 Sword stacks, so that's pretty good. They're paying for themselves now, and you're feeling like a baller.
The first big 5-man team fight starts. Your teammates have initiated. Feeling invincible, you jump in with Shunpo and throw down your Death Lotus. Boom.



You play the next few minutes more defensively. You've lost some stacks and you're now concerned about protecting whatever stacks you have. After successfully ganking their

Late-game, you're defending your inhibitor turret in mid lane. The fight starts - you're trying to take down their team, when suddenly, you get hit with



It is my firmest hope that after reading this guide, you have learned something about snowballing and the scenarios in which to use it.
We need to start off by defining what a snowball item is. A snowball item (also referred to as a stacking item) is one of the three following:





The main benefit to buying any stacking item is that they reward you for getting kills/assists and not dying. Every kill you score will add two stacks to your snowball item and every assist you score will add one. Every time you die, you lose a third of all your stacks. These should be familiar mechanics for everyone, but it doesn't hurt to repeat them.
At full stacks, snowball items are absolutely the most cost-efficient items in the game. SotO gives 110 damage and 15% movement speed, Mejai's gives 180 AP and 15% CDR, and Leviathan gives 840 health and 15% damage reduction. Most people approach snowball items with these final goals in mind, realizing that they can get a ton of stats for only a small price.
I argue differently. There are several reasons to not go down the path of stacking items - I will be discussing my top 5 right here.

YOU FOCUS THE LIVING **** OUT OF THAT BASTARD.
Any half-decent team will focus the enemy champion that has a reasonable amount of stacks. They will make you regret buying Mejai's. Overall, your damage won't be nearly as high as it would be if you had just went for a normal item build and not turned yourself into a priority target. Champions like Fiddlesticks and Kennen aren't meant to tank - they're meant to wreak as much havoc as possible to the enemy team while they're preoccupied with whatever target they're focusing on at the moment. By getting a Mejai's Soulstealer, you have effectively turned yourself into that target.
"But Jebus," you argue, "Won't that give your allies more time to cause havoc with their own skills?"
Not if you're a champion like Fiddle or Kennen. Consider that most champions that actually buy SotO or Mejai's are squishy as hell to begin with, and probably won't occupy enemies for all that long in the first place.
"But Jebus," you argue again, "What about tanks getting Leviathan to stall longer? Won't they protect the team?"
That's actually a perfect segue into reason two.
In the hypothetical example I proposed above,

Now what's the downside to this? You play great against any solo champion that you feel comfortable engaging against, since you can feed your stacks that way and snowball up more. But any smart team will be moving out as a group, remembering to save their CC and main damage skills for you. Against any reasonably good team, you will be forced to play more defensively not because of their pressure, but because of your own mentality.
At a certain point, keeping your stacks high becomes the primary focus that many snowballers have. They're not nearly as willing to sacrifice their lives for a few kills or even a possible ace from their team, because it means losing those hard-earned stacks. And while this is fine and dandy when engaging enemy groups of 1, 2, or 3, it starts losing its practicality in team fights, when everyone knows to focus you down. League of Legends inevitably turns into a 5-man slugfest at some deciding point during the game, and those will be the times that you wish you had invested a little more in survivability or utility instead of the raw power of stacking items.
This applies to tanks as well, although not nearly as much. Tanks follow a different philosophy than their carries.
A ranged carry like

On the other hand, a tank like

While this isn't always true if you have a fantastic team, a tank's job is to die for his carry. As a tank, there will hopefully be plenty of scenarios where both you and your carry can escape with their lives. However, if it comes down to your life or hers, tanks need to jump in there without hesitation and take one for the team.
So why get Leviathan on a character that is, more or less, meant to die? Tanks thrive on assists, not kills, so first off, you'll be getting your stacks slower. Second of all, you'll be losing them faster, since tanks typically die a bit more often. Now, some of you can see an obvious flaw in this reasoning.
What if your team is good enough that you, as a tank, never really have to die and are always able to escape with the rest of the team?
Yet again, another great transition into the next point.
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