get
prime

Fizz Build Guide by Chaoschronic

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Chaoschronic

Fizz Mid - Its 'feeding time!'

Chaoschronic Last updated on July 25, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Chapter 1

Items: listed in priority. After boots-n-pots) I usually rush Rylai's Crystal Scepter, and start with Giant's Belt for that unexpected early game tankiness. After Rylai's, I usually get my Sorcerer's Boots and then go for a Sheen. After Sheen is built, forgo rushing the Lich Bane and start building that Rod of Ages. (*NOTE: I understand the importance of getting RoA first, given the time and leveling boosts it has on it. That is perfectly fine as well if you think that is more important the the Ability Power and bonus after using abilities.*) After these two items its fair game. I build Rabadon's Death Cap and then finish off my Lich Bane. After that it all depends on the situation (*NOTE: It ALWAYS depends on the situation, I understand this... this is a generic build to help guide people who want to try out playing a Fizz mid... and own at it.) And of course to finish it off you can get a Guardian Angel armor or another Ability Power item, if you have the gold for it, why the heck not?

Leveling: focused around Seastone Trident (D.0.T.)
Runes: Magic Penetration (Marks), Health (Seals), Ability Power (Glyphs and Quintessences)
Masteries: Focus on offensive Ability Power masteries, along with some solo-lane worthy utility masteries. They are also able to be used w/ any combination of 4 Summoner Spells:

Summoner Spells: I usually run Teleport/Surge or Teleport/Ignite, though some Fizz players don't always rely on Playful/Trickster(E) to get out of fishy situations. I recommend those type of players use Teleport/Flash. These masteries can be used with all of these combinations.