Fizz Build Guide by Bobert
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is the personal build I use. It has rarely failed me. I have had at least a 1/1 K/D in every game I have played Fizz except for two. The first one was my very first game. I went 9/11. The next was a later game where my team surrendered at 20 minutes before I had time to pick it up. I went 5/6. This build is an efficient Tanky assassin.
Urchin Strike: This is your engaging skill. The main use of this skill is to proc a hit from your Seastone Trident and/or Lichbane. This skill can also be used as an escape mechanism or to gimp in certain situations.
Seastone Trident: This is your bread and butter skill. You will be using this to farm, to harass, to nuke, to finish off, and pretty much everything else. Your main combo should be W>Q because this will hit them with the nuke and damage over time from Seastone Trident and then hit them with it.
Playful/Trickster: DO NOT USE THIS SKILL ON A WHIM. I am just going to get that out of the way. This skill has the longest cooldown of all of your skills and costs the most mana. You should not be using this skill to farm. This skill should be used for a few purposes that will be discussed later.
Chum the Waters: A pretty amazing skill, but I think it is likely to get a nerf soon. This is your setup skill. You will be using this right before your W>Q combo on a single or double target, and right after your tank engages during a team fight. Aim for the squishies. Seriously, do not latch this onto their tank. Now, here are a few tips for aiming this.
A) Almost always aim full blast. The only time you shouldn't is when you are using it to block their escape by throwing it into the bush they might try to walk into.
B) Aim it slightly ahead of them. Aim it so that the edge of the skillshot is touching them and that the rest is where you think they will go.
This skill is the most wrongly used of all of his skills that I have ever seen. There are only a few things it should be used for.
A) It can be used to escape. After you use your W>Q combo and maybe hit a few more times while your W is active, use this to hop out like nothing happened. Please note that you can jump over a few walls using this skill.
B) It can be used to chase. Do not use this to engage though. You rush in with your W>Q combo. Once they start to run, you pop into this and let it drop on them. They are now slowed enough that you can hit them a few more times and maybe get another W>Q combo.
C) It can be used as a defense. Ezrael/Ashe shoot something at you? Hop on before impact and it will go through you. Did that Karthus try to ult you out of your remaining health? Hot on at the last second and BOOM, you live. Did you engage and now your tank is about to rush in to save you, but you don't think you will make it? Hop up and now you have another second to wait.
This skill should NOT be used for these things.
A)Engaging. Seriously, don't do this. If you are in range to land on them, use your Q.
B)Early game farming. You should only have about 400 mana until you grab your Rod of Ages. Do not waste 1/4 of that do deal 1/2 HP to a group of minions. It is alright later on when you have more mana and can actually kill a group of minions in a single jump.
C)Bush checking. Seriously, face check that *****. You might never find that on another guide ever, but I am telling you that as long as you see their major CC champions, just face check that. You can hop out if you aren't going to make it. Please note that you should not be alone when you decide to face check all of the bushes.
D)Engaging. If you are going to take anything from this guide, let it be this. DO NO USE THIS SKILL TO ENGAGE. DO NOT USE THIS SKILL TO ENGAGE. I think I have made my point on this matter.
I go with 22/0/8, grabbing all of the Magical damaging masteries I can find. Executioner is an especially useful skill as Fizz's Seastone Trident naturally increases in damage as the enemy gets lower. I grab Expanded mind in the utility tree to increase your mana early game. I have tried a 9/21/0 build on Fizz, and it worked alright, but I still think that this 22/0/8 works better.
Start with Doran's Ring for its boost in most of the stats you need early on. Rush Catalyst as soon as you can as the added stats keep you in lane longer, especially the mana. The passive can be useful to restore your mana. Build it up into RoA ASAP. I often build my RoA and Lichbane before I even touch the boots, but I threw the +1 boots up there for other's sake. Once you finish the RoA, and maybe boots, grab Lichbane to start your OP nuking. This is when your W>Q combo really starts to shine. Build a Rabadons at your own leisure, and then go ahead and build whatever you feel you need. If you never want to worry about dying, grab a Guardian's Angel and get out there. If you see them stacking Magic Resist, grab a Void Staff or Abyssal Scepter. After you grab Rabadons, it shouldn't matter much. The game should be over soon either way.
Laning; Dos and Donts
DO Focus on killing rather than Creeping. This might be contrary to many Pro's guides, but I rarely get above 150CS each game. Usually only 50-70 of those are from the lane phase.
DON'T lane against dual tanks. You will miss out on the massive killing that comes from laning against a Squishy.
DO Try to lane with a Tank or a Support. They are usually a lot more willing to kill
DON'T Get a solo lane. I have never done well using this build and strategy, in a solo lane.
DO Harass with your W>Q combo.
DON'T ENGAGE WITH YOUR E. I am so serious about this, you don't even know.
This build probably won't work with too many people. This is just my personal method on how I play Fizzle and it seems to work for me.