Fizz Build Guide by Hilamary
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello, my name is Hilamary, and today i'm going to be showing you! the average female human, oh sorry, the summoner how to play Fizz.
Will Include but is not limited to:
-And tips and tricks!
I build straight Ability power runes, because. The more raw ability power at low level, the more damage at lower level, and the more likely you shall be fed as Fizz, i almost always get at least 3 kills before level 6, and from there on out that is another chapter of my guide.
Mastery's are build to increase damage output and give some user mobility and increased buff duration for mid to late game utility. I try to max out my early game Ability power so i can do well early game to lead onto a fed game of fun.
Skills leveled up in the order i chose, are chosen to max out my burst at early game, maxing out Urchin Strike, gives Fizz alot of burst because of the high base damage(even after the nerf) only getting one Trickster / Playful, is fine because it has high base damage at level 1 and it is rarely a main offensive. Seastone Trident, not as good as Urchin Strike, to me anyways, only need be leveled secondary, although damage from this ability is very high regardless.
I chose Flash and ignite, Flash is nice to use as a secondary way to escape or to Sucre kills or even chase. Ignite is very useful to pickup runners when at low health and is always nice to have, along with it is especially nice to have against healers, such as Sona.
Pros / Cons
-Strong Early Game burst
-Strong Mid and Late game damage
-Great Escape Artist
-Long lanning duration without having to go back to heal or buy items
-Squishy Early game
-Mana issues early game
Fizz is excellent at jumping into an otherwise unfair or losing fight, and turning it around for his team with his ult, his aoe leap, his bleeds and slows, Fizz is very good at jumping in and out of team fights, i rarely stay in the middle of them but keep myself like a threaded needle, in and out over and over.
How to Play
The most important part of my build, how to play Fizz, my play style.
Early Game, Jumping into fights with your charge and applying bleeds, auto attacking a few times, then run away with leap if need be, but not always, don't waste your leap if you don't have to, and then jump back in as soon as your charge is back up and get a few auto attacks, make sure to play like you're fighting with a china set in the background, very carefully.
Mid Game, nearly the same as early game although you should have your rod of ages and lichbane complete, so that makes you alot more durable and less squishy, so be able to take a few more harder hits without getting yourself killed in the process.
Late/End Game, You are pretty much done with your items, and you have a strong grip on how to play Fizz, you should be able to use your ult and get a kill every time your ult is up, always know, you're harder hitting than that stupid Vayne that is playing tough guy and running at you and quickly running back to his team, you can kill someone that does that if you execute quickly.
Tips! You can tower dive at level 3, just make sure you use your leap ability before the tower's blast hits you, and you will completely medigate all tower damage, this is what makes Fizz so strong in lane with an ad carry or a support class, even some tanks.
I start with boots, because with 39 starting ap it's the same as starting with 2 items! very op right? I build a sheen as fast as possible, then +3 boots. then a catalyst to make the lack of lifesteal and spell vamp less harmful. Lichbane after a catalyst, then rod of ages for beefyness, then a crystal Scepter for more health and the on slow effect which makes killing runners easy, and makes running impossible for your opponents! the death cap for bonus damage and then after a finished build, i like to get either a Thornmail or a For of nature, depends on the other team.
Thanks for Reading and or trying out my Fizz build, PLEASE comment and add constructive criticism, this is my first real guide, and i would like for it to be a good constructive helpful guide to all who chose to use it.