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Spells:
Ghost
Ignite
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
I went with some magic pen red because derp magic pen r good for mage.
the mana regen yellow is a must imo, Fizz has serious issues here even with the sapphire to start.
threw some straight AP into blue to min max with the burst.
Heath quints help a ton early game, because all your damage is mele range.
the mana regen yellow is a must imo, Fizz has serious issues here even with the sapphire to start.
threw some straight AP into blue to min max with the burst.
Heath quints help a ton early game, because all your damage is mele range.
Some of you may be curious as to why I level Q first when his E is so good for farming and burst. This is simple if you use it for damage you go out of mana, also having this on cd no matter how short that cd is will leave you very vulnerable. W second it helps with last hits and is very good harass.
Land your ult then QUICKLY press W THEN Q in, land a few attacks and ignite, on any target below 75% health I find this kills them.
In a team fight try and save your ult for maximum area damage potential unless you can land it for sure on a squishy/near them
Land your ult then QUICKLY press W THEN Q in, land a few attacks and ignite, on any target below 75% health I find this kills them.
In a team fight try and save your ult for maximum area damage potential unless you can land it for sure on a squishy/near them
Fizz has very nice base AD damage so i found getting a sheen first is well worth it, you can almost guarantee immediate lane dominance. I try very hard not to go back before i can purchase sheen (860) to finish AND boots + another 350 = *1210*, do not try to hard tho as vs some champions you will die very fast.
The kage's pick is very nice because fizz is pretty hard to farm with vs anything with a hard cc, also your time in lane pretty much ends at level 12-14 ish.
Death cap ASAP by the time you have this item things start to look grim for the other team.
Lich bane is only worth it after your death cap before it and you were better off with a sheen damage wise, but after and your looking at gaining loads more damage to your Q
Morello's will increase the speed at which you remove champions from a team fight or just plain killing them, I like this item very much. Alternatively if you really need to stomp a team just grab a mejai's soul stealer and start stacking.
Banshees is a great item at this stage of the game because you will be a very very high priority CC target, this item makes nobody want to waste a CD on you and play very passively. even tho Fizz has a dodge there are potentially 5 hard CC's on the other team, this build makes fizz very frail and you need to get away very fast sometimes.
Abyssal scepter adds some much needed magic resist and magic pen to your team as well as you. I prioritize magic resist because it gives you the option to destroy their AD range and proceed to kill the mages with cc later.
The kage's pick is very nice because fizz is pretty hard to farm with vs anything with a hard cc, also your time in lane pretty much ends at level 12-14 ish.
Death cap ASAP by the time you have this item things start to look grim for the other team.
Lich bane is only worth it after your death cap before it and you were better off with a sheen damage wise, but after and your looking at gaining loads more damage to your Q
Morello's will increase the speed at which you remove champions from a team fight or just plain killing them, I like this item very much. Alternatively if you really need to stomp a team just grab a mejai's soul stealer and start stacking.
Banshees is a great item at this stage of the game because you will be a very very high priority CC target, this item makes nobody want to waste a CD on you and play very passively. even tho Fizz has a dodge there are potentially 5 hard CC's on the other team, this build makes fizz very frail and you need to get away very fast sometimes.
Abyssal scepter adds some much needed magic resist and magic pen to your team as well as you. I prioritize magic resist because it gives you the option to destroy their AD range and proceed to kill the mages with cc later.
Ghost is very nice for closing gaps and saving your ***
Ignite will be used to make sure nobody gets away and also to give you slight ad/ap buff.
I suppose if you really wanted to flash could replace ghost but i find it to be degrading to the game and choose not to support it in any way.
Ignite will be used to make sure nobody gets away and also to give you slight ad/ap buff.
I suppose if you really wanted to flash could replace ghost but i find it to be degrading to the game and choose not to support it in any way.
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