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Fizz Build Guide by Finish Flash


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League of Legends Build Guide Author Finish Flash

Fizz-The Tidal Trickster

Finish Flash Last updated on July 16, 2017

Ability Sequence

3
13
15
17
18
Ability Key Q
2
8
10
12
14
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R

Masteries

12 Ferocity

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18 Cunning

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0 Resolve

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Threats to Fizz with this build

Threat
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Threat Champion Notes
3
Syndra You can dodge each of Syndra's abilities with your E including her ultimate. In lane, Syndra will attempt to harrass you constantly with her long range and low CDs. Make sure to force trades when she walks up within range by using ur E to negate or dodge one of her abilities. Make sure to only do short trades where you get your E on her and proc the triple bonus damage on your W. Don't extend trades unless you are going for the kill and don't play too passively otherwise you'll get bullied out of lane.
3
Twisted Fate You want to play very aggressive in this matchup. Whenever TF pulls out his W, you want to walk up and get ready to E when he throws it out. If you negate his W, you will always win the trade. Post 6, you can attempt to dive him just beware of his summoners and if he buys Magic Resist.
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Introduction

Hello, my name is Finish Flash and I am a Diamond mid lane main that plays on the NA Server.

Fizz is an AP Assassin/Fighter. He is primarily used in the mid lane due to his high outplay potential and his ability to roam quickly.

Fizz is an extremely fun champion to play because his kit constantly revolves around outplaying your opponent and catching isolated targets for free kills.


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Pros and Cons

Pros
[1] Has the ability to outplay any champion
[2] High kill pressure
[3] High mobility
Cons
[1] Very high skill cap
[2] Falls off if he doesn't get kills early
[3] Hard to come back when behind


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Runes

If you are vs an AD matchup like Zed, take Armor seals, otherwise Scaling Health is essential on most AP Carries. Scaling Health is good due to most AP Carries having low base health and it allows you to take more burst damage from enemy carries if needed.

If you are vs a hard AP matchup like LeBlanc, take Magic Resist glyphs, if not then scaling AP glyphs to help maximize your damage more since you can max out Cooldown Reduction with items alone.

Magic Penetration reds and flat AP quints give you the maximum damage output you need for laning phase.


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Masteries

12/18/0 are standard masteries for high burst AP Carries. Take Savagery for easier last hits on minions, Feast for early laning sustain, and Thunderlord's Decree for stronger trades and burst in lane. Everything else is for maximum damage output.


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Items

Flat magic penetration provides a good early to mid game powerspike.

These are an alternative to buying Ionian Boots if you need Magic Resist/Tenacity vs a difficult AP matchup.

A new optimal rushed item. Provides cooldown reduction to use your abilities more often, the extra health adds a lot of survivability when diving onto enemies, and the active is great as an extra gap closer to get onto your enemies. Also, if you do not need it as another gap closer, you can use it at close range for its maximum damage output as the more bolts that hit your enemy means more damage from the active.

This item is your core. It procs instantly with your Q and it can provide a large burst of damage if you proc it along with the triple damage bonus from your W.

One of Fizz's core items. It gives you a safe window of opportunity to dive the enemy and allow you to reset your cooldowns for a great escape.

General item for all AP carries. Gives you a good powerspike of raw damage.

Standard for AP carries mid-late game. It is the best magic penetration item in the game. Buy this around your third or fourth item (not counting boots).


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Ability Tips

Fizz's Playful / Trickster can negate any champion ability whether it is a skillshot or a point and click ability as long as it is not PHYSICALLY ATTACHED to you. An ability that can be physically attached to you would be something that would connect to you and proc more than once such as Fiddlesticks' Drain or LeBlanc's Ethereal Chains. Fizz's E will not ignore debuffs that are already placed on you, but they can ignore debuffs before they target you as your E makes you untargetable. For example, in a Fizz vs Zed matchup if you were to E after he places his R's Deathmark on you, it would still proc, but if you were to E before he places his Deathmark on you (so as he's coming down from his ultimate) it would negate the Deathmark and put his ultimate on cooldown. Lastly, you can Flash as you are landing from your E. You can use this to catch your enemies by suprise if they happen to reposition from your E's intial landing spot.

Fizz's Urchin Strike always dashes a fixed distance, so if you were to dash from max range you will be placed onto the target, but if you were to dash from a minimum range (so right next to the target) you will be placed as far behind them as the max range of the Q is. A good thing to know is that your Q counts as two procs for Thunderlord's Decree , so if you W before you Q then you can always instantly proc thunderlords for strong trades.

Fizz's Chum the Waters can be casted during your Q animation to attach the shark as you are dashing through them. You can do this by holding your cursor over your target and pressing R as your Q animation starts. It's a difficult mechanic to pull off as you need good timing and awareness of ranges. You can do this with minions too by using your Q on a minion to gain distance towards your target and extending the R way towards them. This closes the distance for your slow missile speed ultimate and gives you more accuracy.


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Ranked Play

Fizz has always been a good solo queue champion just because he has such high damage output, he's a good roamer, and he's good at snowballing the game. Once Fizz gets fed he's just good at everything. He's good at teamfighting, splitpushing, and picking, just a strong champion overall.

Laning Phase: Fizz's Laning Phase is pretty rough because he's melee and he can't farm from a distance. He often gets bullied and harrassed constantly and the only way to get around this is to trade while going for farm. Use your E to negate or dodge enemy abilities as you go in to trade. They won't be able to trade back too well since one of their abilities was useless and will be on cooldown. The biggest aspects you need to know on how to lane well as Fizz, or any other melee assassin, is how much harrass you can take without dying and taking as little free harrass as possible. It takes a lot of practice to get used to this sort of playstyle, but once you get it down you can become a really good assassin player.

Post 6: Whenever your ultimate is off cooldown you should always be looking for a play around the map whether it's a roam or a kill on your laner. There's always an opportunity to make plays with Fizz's ultimate.

Mid-Late Game: This really depends on how strong you are from the early game. If you get super fed, you can do anything from teamfighting, splitpushing, and getting picks. If you are just doing decently or you are behind, then you should probably resort to splitpushing as you are still strong in 1v1s if you can use your kit well to outplay your opponent.


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Conclusion

That's it for my guide on how to play Fizz. Thanks for your time and interest in reading this guide. If you have any questions about my guide feel free to message me or leave a comment.