Fizz Build Guide by Quinnyy
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
|SPACE||Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a sharp cleverness that let him skirt danger with ease. One day Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted seastone trident from the ruins and set out alone.
Fizz wandered the ocean in search of his people for years, using the skills he’d learned during his adventures as young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he’d come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creature’s weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.
Hi, This is a guide on how to play / build fizz the tidal trickster. This is the first league of legends guide ive developed. I'm a experienced league of legends player and have a knowledge of how to play many different variety's of champions and builds.
This is a full AP build because I personally think it works better than a hybrid build. (its quite nice hitting 1k+ with shark).
Please rate and comment on how good / bad the guide is and all comments will be highly appreciated.
Pros & Cons
*Very powerful ability set
*Huge burst damage with Sheen/Lich Bane
*Can poke/harass in lane very well with Urchin Strike & Playful / Trickster
*Cooldowns are somewhat long
*Not so great until he has his full skillset or atleast 3/4 of it
*Requires good perception and reactions to dominate
*Shark has no lazers
(Passive) Nimble Fighter A very strong passive, reducing damage taken is always a good thing but to ignore all unit collision is amazing. It makes moving around easier and those pesky purple caster minions wont be so op with this.
(Q) Urchin Strike This will be your main gap closer & harassment tool, some things to note with this ability is that it will ALWAYS move the same distance regardless of your position, this can be a savior at times and others fairly annoying but overall interesting mechanic.
(W) Seastone Trident This is where your real damage will come from, just the passive from it alone is a large chunk of damage but activating also gives you a healing debuff and some additional on hit damage, try and make sure you get in atleast 1 melee swing during your harassment with Urchin Strike & Playful / Trickster to avoid any incoming damage & position yourself safely.
(E) Playful / Trickster Very fun and really defines the champion and what he is. A fun, tricky assassin. There is so much to be said about this ability - You can use it to chase, you can use it to run, you can use it to avoid damage, to slow your targets, and to even avoid turret damage.
One of my preferred ways to use this ability to Urchin Strike into a champion / turret range to harass with Seastone Trident activated, once you hit the champion you can use this to first avoid any return damage but also to negate the towers shot at you & the second active to move into a safe place. (Please note to perform actions like this your reactions need to be fairly high) You can stay ontop of your trident for a maximum of 0.75 seconds so reactions are everything.
(R) Chum the Waters Not much to say other than what an amazingly fun ultimate, this has a huge range and will only attach to a champion. It's a very useful ultimate and can be used to escape, initiate team fights or even disburse team fights and pull them into your favor. Its pretty straight forward and really is the icing on the cake for this champions repertoire of abilities.
Fizz is a very versatile champion with many item path options and game play styles available to him. Once you master him I believe you will love him forever and even stop teemo from getting more skins!
All I can say now is thank you for looking at this guide and getting this far. This is my first guide and I will try to update it regularly, include additional builds & item choices and will take some recommendations from others to. I apologize if I have missed something out, if you find something make a comment and I will get onto it and fix/add it asap.