get
prime

Humor Guide by XGCMcTittes

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author XGCMcTittes

For kicks and giggles - Fun builds for fun champs

XGCMcTittes Last updated on September 25, 2012
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Descriptions in guide.

Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
8
10
12
Ability Key W
13
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
2/
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 21


Guide Top

Introduction

Hi, I'm XGCMcTittes, author of the oh so famous "Why can't I do this in Skyrim? - A guide to Jungle Shyvana", and I'm here to bring you a guide on fun builds. These can be incredibly fun, but require you to be extremely fed to build the entire thing (gets easier as you go), but are very worth it.


Guide Top

1st Guide: AP Sona - Amazing heal and Even more amazing damage

Alright, this is always a fun build. AP Sona is so powerful, you can very nearly insta-kill squishies. My general setups for this are as follows:

Runes

Greater Glyph of Ability Power
9

Greater Mark of Magic Penetration
9

Greater Seal of Ability Power
9

Greater Quintessence of Ability Power
3
Masteries
4/1
4/5
1/1
3/5
3/1
4/1
4/1
3/1
2/5
2/1
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


The final AP that it shows on the quick look of the overall build is inaccurate, as it does not show the Archangel's Staff at full charge. It also doesn't show Rabadon's Deathcap's passive in action. Overall, your AP reaches just over 1k if I remember correctly. This leaves your Crescendo hitting well over 1k as well as your Hymn of Valor dealing massive amounts of damage to the 2 nearest enemies (prioritizes champions). This Build requires an incredible amount of feeding. It's tough to fully build it, but it is so worth it.


Guide Top

2nd Guide: Shyvana Spamalot - Ultimate every few seconds.

This is such a fun setup to run on Shyvana. Because her Passive allows her to lower cooldowns by hitting, your Twin Bite and Dragon's Decent will be cooled down so quickly that the enemy doesn't stand a chance. You also gain MASSIVE amounts of movement speed with your Burnout and Phantom Dancers. If you feel like it, you can drop a Phantom Dancer for a The Bloodthirster instead. I generally jungle this one, and you can look up my Shyvana guide to see how I do that.

Runes

Greater Mark of Attack Speed
9

Greater Seal of Attack Speed
9

Greater Glyph of Attack Speed
9

Greater Quintessence of Movement Speed
3
Masteries
1/5
3/5
4/1
1/1
1/5
3/1
2/1
4/1
1/1
1/1
3/5
1/1
4/1
1/1
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This build allows for constant Twin Bite combined with Critical strikes. You won't hit massive damage per hit, but you hit about 3 times/second. Final movement speed is incredibly high. This build also works with Yorick as a troll build and with Vayne as a destruction build, mainly due to her Silver Bolts hitting true damage every second. With Shyvana, you will gain 6 Rage/second and fill up in about 18 seconds, A.K.A ultra spamability.


Guide Top

3rd Guide: Pentakill Fiora - The guide to one of the easiest Pentakills you

Okay, here's my favourite build in the game. Period. This build kicks so much ***, you can kill take the entire enemy team solo. Because Fiora's ultimate procs on hit effects, the Tiamats will splash the damage to nearby enemies. This means you deal 200% of damage you are hitting against the main person each hit is splashed to nearby enemies. That means that while you hit a 600 against one person, you hit 1.2k against everyone around them. now multiply that by 5 for each person and add the 600 to it, you will deal around 6.6k to each enemy Champion. NOBODY can survive that... Squishies are insta-kills and tanks are as good as meat. Now add The Bloodthirster in there. This adds 12% lifesteal. That doesn't sound like much, but remember that your ult procs on-hit effects. Each enemy champion heals you for 200+ health, plus any minions around them. In a 1v5 fight, you can go in low health and come out fully healed, having healed for 1k+.

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Attack Speed
9

Greater Quintessence of Attack Damage
3
Masteries
2/5
3/1
2/1
4/1
1/1
1/1
1/1
3/5
3/1
1/
1/5
3/5
4/1
1/1
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18



Guide Top

4th Guide: Pure Tank Mundo - Tank with ma face!

This is just a fun build. A great tank build if it weren't for the fact that you have to be so fed, it's not even funny... Although, that is do-able with Mundo. Overall, when maxed out, you end up with a little bit over 7500 health. You also have about 210 health/5sec regen, not including your passive. See that turret over there? Go tank that giant turd with your left pinky and come out with hardly any health gone! Go into a team fight and take ALL the skill shots for you AD Carries! You are indestructible! You can last 7 seconds against their laser beam turret behind the nexus! That's insanity! This is just the coolest build you can have!

Runes

Greater Mark of Health
9

Greater Seal of Health
9

Greater Glyph of Health
9

Greater Quintessence of Health
3
Masteries
3/5
1/1
3/1
2/1
4/1
1/1
1/1
3/5
1/1
4/1
4/1
1/1
2/5
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

5th Guide: Cry your enemies to death! - Deadly Amumu

This is an OP setup on Amumu. He deals incredible amounts of damage to enemies! I don't have a ton to say about this one, but your close-up abilities deal massive damage, and so does your Bandage Toss. This build mainly allows you to burst enemies down or secure that runaway, which is incredibly useful. Again, you need to be pretty well fed, but it's easily done with a good Amumu. This is probably the toughest of my builds to get fed enough to do.

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Ability Power
9

Greater Glyph of Ability Power
9

Greater Quintessence of Ability Power
3
Masteries
4/1
4/5
1/1
3/5
3/1
4/1
1/5
1/1
3/5
3/1
2/1
1/
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


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