get
prime

Gangplank Build Guide by Rodulv

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rodulv

Gang Plank: Winning the game

Rodulv Last updated on December 4, 2012
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Top / Jungle

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 15

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 11

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 4


Guide Top

Introduction

I will not do any colours or hyperlinks or any of that sort, this is a black on white guide to winning ur lane as gp, and ultimatly winning the game.

I will also say some words about jungleplank, but in no way indepth.


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Runes

Taking the extra crit for some lucky q's. Other then that, plain bruizer runes.


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Masteries

I choose to go for utility in my masteries, so I go some points into each tree, (see above) this will give enough mana and health including to dmg to survive most lanes.


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Items

I always start with regrowth pendant and either a health pot or mana pot depending on champion. Champions with high burst and a lot of harrass I get health pot for. Against sustain lanes I get mana pot, so I can harrass more and farm more with q. The farming with q is important because of the items you will be building. Early game you will be slightly behind because of items, but gangplanks high base stats secure safe farming.

If you get harrassed a lot in lane, get vampyric scepter after phage. If you finnish your build, or you go for a big push, buy Elexir of agility. If you got a lot of money lategame, get either a GardianAngle instead of executioner, or a bloodthirster


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Skill Sequence

I always go q first, after that i might go w if i know i might get ganked early. other then that, just max q first and e after r whenever possible.


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Summoner Spells

Depending on their team i go either ignite or exhaust. If they have a highdmg midlaner like kata, diana, akali, or someone like kogmaw as carry I get exhaust. Exhaust is also good if you end up in a harsh lane like teemo or jax as you can exhaust if they dive u. It's also a great skill when jungler comes to help you.


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Farming

Unless u are low on hp, and / or enemy champ is full and has the ability to burst u down, you should use q to farm. If enemy champ has bad sustain, try to harrass and deny farm.


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Team Work

Whenever you have your ulty and a teammate is either engaging or engaged upon, you should use it to help. Usually you will get either a kill or an assist from this. You can also use it to save towers or to b when you think you will get ganked at tower, it has saved me atleast a couple times. You can also use it to scare lane opponent, or to survive ganks.


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Creeping / Jungling

While jungling try to always lasthit with q, dont get hung up with waiting for it, but try to leave some creeps low enough for it. When ganking try to not use e too early, as it might give away ur presence. At the same time, you should try to q as early as possible so thet are slowed early. Often the opponent will escape, sometimes even with high health, try to force them to b with your q.


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Unique Skills

This build is strong in the sence of high sustain, high survivability and good dmg, aswell as nice cc and peel.


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Summary

I will not add anything to this guide before the patch. And dont bother with saying "you should...". Other kind of feedback is appreciated