Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Growing up in the city of Bilgewater is not easy. Gangplank is the son of a famous pirate, Vincent Shadow. One would have thought that it would have spoiled his son, offering him a sheltered life and full privileges, but the truth is quite the opposite. Vincent wanted his son to harden and become stronger, and he became terribly hard on the young Gangplank. This had the desired effect. He became a pirate the most brutal and most feared Bilgewater and his father was never so proud as the day of his eighteenth birthday, the day Gangplank planted his dagger in his back to seize his ship. But the world is a dangerous place for pirates and Gangplank knows. And was it not time that Bilgewater has its own champion in the League of Legends, and who better than the worst pirates would be worthy?
''Hey, shoot me man. Or shoot him in the back and fly him back his booty, at least.''
Poisoned blade - attacks Gangplank poison the target, inflicting damage per second proportional to the level and reducing the care received by the target of 50% for 10 sec.
Talks - Gangplank shoot the target. If it dies, it gets additional PO.
Gangplank pulls its target and causes 20/55/90/120/150 over 100% of pts of damage as physical damage. PO 4/7/10/13/16 gangplank wins if additional talks kills the target. This skill can inflict critical damage and add effects when it touches.
Note: The jurisdiction that is based on the build. The advantage is that it applies the effects and especially that it can criticize. Getting out is also great for farm henchmen because of low cooldown (6s) and OP bonus (for a henchman killed ½ offered).
Healing of scurvy - Consumes a lot of citrus suppress any effect on controlling him more than the cure.
Consumes a large number of citrus suppress any effect on him control over the care of 70/125/195/280/380 (1) PV.
Note: Restores some hitpoints, its main use is for the purpose of purging. Always having before engaging in a fight as well.
High morale - Gangplank ally kills a thug, which gives the champions close to himself and a travel speed and increased attack. Speed Gangplank is passively increased.
Passive: The damage of Gangplank 8/12/16/20/24 and increases movement speed by 2/4/6/8/10%.
Active: Gangplank kills a henchman ally, increasing the effects of passive morale high for him and close the champions for 10 seconds.
Barrage - Gangplank request to ship to bombard the area for 10 seconds. Each cannonball deals damage and slows enemy units.
Gangplank told his ship to fire on an area for 8 seconds. Each shot inflicts 100/140/180 (+0.2) and slows damage to nearby enemies 35/45/55% for 1.25 sec.
Note: The multi-use yet a skill but also a real Russian roulette.
Runes: Only critique.
21//9: With a control point in lots of summoners.
Ghost and Exhaust, Ghost for escape or hunt, and Exhaust because you have already a dot.
Not really describe my ideas to gameplay, I often take a tank with me, because Gangplank is very fragile, and I digress a maximum of Cac, just enough to slam my A. After you adjust your gameplay.