Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Gangplank Build Guide by Faulfr

Tank Gangplank over the seas (strategy guide)

Tank Gangplank over the seas (strategy guide)

Updated on November 28, 2013
7.3
5
Votes
1
Vote Vote
League of Legends Build Guide Author Faulfr Build Guide By Faulfr 5 1 34,815 Views 19 Comments
5 1 34,815 Views 19 Comments League of Legends Build Guide Author Faulfr Gangplank Build Guide By Faulfr Updated on November 28, 2013
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

New Comment

You need to log in before commenting.

1
Ultrawazer | January 25, 2014 12:47pm
Voted +1
nice build
1
Ubnoxius (61) | December 1, 2013 12:29pm
whenver i get a GP on my team, they always go "adc" and buy zeke's herald and Spirit Stoneand other random **** plz someone tell me why this is, i dont wana have to start banning GP so i dont get them on my team
1
Faulfr (2) | November 29, 2013 2:24pm
Throatslasher,
I agree that there is no way to "All Win" with this strategy created by me. But in many matches I put pressure on my opponent, only retreating to dodge some gank.

Most of my games I play with friends, this build has emerged naturally to me who wanted to be the tank of my team. What I can say is that my build was not made ​​to carry (it is very clear in all aspects, I highlight it dozens of times).

We have great examples of how to make a GP with TF, I'm wanting to do something different ... It is not effective alone, I totally agree ... but he was very helpful to me in game with my friends.

I would love suggestions on how to improve it, but say to I do the same as the others ... Is precisely what I do not want in this case.
1
throatslasher (248) | November 29, 2013 11:34am
Voted -1
You can't play GP without ignite. The whole point of GP is his level 1-2 all in, which doesn't exist without ignite. Taking teleport is basically telling your lane opponent; I'll never kill you or even try. Please kill me.

Also, boots 3 and TF rush? You should do some research. There are a lot of GP mains around the world that are in d1 90+ points and challenger, and their build and skill order is completely opposite, so I'm going to side with them.
1
Faulfr (2) | November 28, 2013 10:56am
This was an excitement about the novelty that led me to want try it. The static amount of regeneration is already low in early game ... And for the late game(which is the focus of this build) is even worse.
So there's no way I disagree.
1
xSum (11) | November 28, 2013 9:23am
You might just want to take the +5AD Mastery instead! I can give you the math on how bad Feast really is, if you want
1
Faulfr (2) | November 28, 2013 8:22am
Thank you xSum, I will try something better this weekend, I promise!
1
xSum (11) | November 28, 2013 7:18am
Feast is a very bad mastery and you shouldnt take it.
1
Faulfr (2) | November 25, 2013 8:50am
By Odin's beard! I really apraciated your idea of 5 points in utility, Jeebus420.
I have not had time to try the masteries of season 4, I tried to keep as close as possible from the previous season (with the exception of the feast, I was very interested in the possible sustain provided).

About your Offensive suggestion:
In my opinion the "double edged sword" seems only beneficial to champs focused on burst, unfavorable if you're tank.
The "Martial Mastery" is probably very efficient in early game, but I'm looking for a Late Game build.
And about the "Legendary Guardian". Considering he has "remove scurvy" and 40% CDR, is it even useful?

I'll take forward your idea of Alchemist and Meditation!
Thank You, Jeebus420!
1
Jeebus420 | November 25, 2013 6:33am
I'm not 100% convinced on the season 4 masteries. For 9 points in offense, double edged sword and martial mastery are more efficient than butcher and feast. Double edged sword is efficient on all melee champs. And martial mastery is straight up better than butcher in every way. If you really want butcher and feast I would take two points from defense and go 11-19-0. You don't need all 21 points in defense if you are not taking legendary guardian. I would take the points from legendary armor which wont help you early game anyway. If you stay it 9-21, I would take 1 point from hardiness/legendary armor and put it in legendary guardian. 15% crowd control reduction is worth much much more than 1.5 armor or 2.5% bonus armor.

Another option, if you know you will start with crystaline flask, is to take 5 points in utility for phasewalker, meditation, and alchemist. In this case maybe try 1-24-5 masteries (with the one offense point in double edged sword). The meditation mastery will give you 3 mana/sec which is almost half a tear for free. With alchemist, flask gives 66 mana per charge. If you rush sheen as first item, this build may provide enough mana to skip tear of goddess altogether.
1
Faulfr (2) | November 24, 2013 6:37am
XDD
Thank you Bruenogri ˆˆ
Any feedback is welcome.
Loading Comments...
Load More Comments
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide