Gangplank Build Guide by baltoboulbobbi
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Threats to Gangplank with this build
|Annie||You can outpoke Annie most of the time thanks to your W|
|Morgana||Poke Morgana down, she can't shield your physical damage. Block her snare with W|
|Taric||Poke and engage ADC, Taric can't peel you, just W his only cc|
|Thresh||Simply stand infront of your ADC and he can position himself however he wants, eat hooks and W|
There are a few Gangplank support guides out there already, most of them are putting the mastery points in utility/offense while buying AD items, trying to create some squishy half***ed damage dealer. This guide is focusing on making a strong utility tank that is useful early, mid and late.
By following this guide, you will provide the following things to your team:
Ability to tank, poke (early) and deal global aoe magic damage
Three slows with passive, ultimate and IBG
40 AD, 10% LS and 10% MS from E combined with Zeke's to your teammates
2 shields from Face of the mountain and Locket
The reason for our mighty early game. A 21% slow and a non scaling damage over time effect you don't need to build damage to utilize
The second reason for our strong early game. A ranged boosted AA on a very low cooldown
Extremely important in some matchups, less important in others. Makes Thresh cry
Our main supporting ability mid and late game. AD and MS boost for 7 seconds to nearby teammates
Very strong damage for a support ultimate. A big factor during 2v2 engages in lane, as well as for slowing escaping enemies during ganks, and great for wombo combos later on
Greater Quintessence of Armor
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Mana Regeneration
The AD marks gives us a decent increase in early poke damage.
Armor seals and quints brings our armor up to above 50 at level 1, helping us greatly in both reducing poke damage, and damage taken while engaging the enemy in melee range.
Mana regen glyphs makes us able to poke with Q more frequently. Q has a very short cooldown, and the ammount of harrass you can do is only limited by your mana.
21 points in defense helps a lot during the 2v2 fights in lane, where we will enter melee range, as well as helping us becoming a serious tank later in the game.
In certain matchups, like against a Morgana support, I move 4 points from offense to magic resist and less magic aoe damage taken in the defense tree:
Build these first
Make sure you use your Relic shield stacks with Q for bonus gold.
There arent many situational items while playing Gangplank support. These six items will be the optimal build for nearly every game. The exception might be against very AP heavy teams, where you may want to build a Frozen Mallet instead of IBG to get HP instead of armor.
The first 5 levels, our main jobs will be 1: poking, thats why we focus on leveling Q, and 2: blocking CC and keeping our HP up, thats why we level W second.
After level 6, the opposing support has often gotten tankier, while the opposing adc has aquired more lifesteal. This combined with us not building any AD makes spending more points in Q a waste, because it will deal very weak damage even with 5 points in it. This is also the time when teamfights tend to start, which is why we now move focus towards maxing our E buff instead.
At level 13, it doesnt really matter if we max Q or W, because we arent using Q for damage, and we arent using W for healing.
Additional info and hints
In case a 1v1 situation happens in lane, Gangplank can kill almost any other support, and even a good ammount of ADCs at early levels
Your level 1 engages will be unbeatable by 90% of the enemy compositions
Support Gangplank's ult does the same damage as a full build bruiser/critplank's ult
Demonstrating video of a full game: http://www.twitch.tv/bigbosskhadgar