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Gangplank Build Guide by Xeronn

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League of Legends Build Guide Author Xeronn

Gangplank - The Pirate King

Xeronn Last updated on December 7, 2014
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Xeronn (75) | April 19, 2015 1:08am

That skill sequence is weird. You should max Parrrley first as it does good damage while W has just high CD and mana cost and helps only little. otherwise quite reasonable


I appreciate the thought. If you check under my Skill Sequences chapter I do mention you may max Q if you are sure you will win the lane early. Thanks.
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jungle everywhere (3) | April 16, 2015 10:13am
That skill sequence is weird. You should max Parrrley first as it does good damage while W has just high CD and mana cost and helps only little. otherwise quite reasonable
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Xeronn (75) | July 9, 2014 11:29pm
@Nottadoctor,

Sorry for the late reply. My initial thoughts on that is the fact that his clearing would be what I think to be very slow and would get out-leveled early on, therefore he would be susceptible to counter-jungle and/or lose lane ganks.

You would need a team comp that balances out your 'utility' and can keep you from being shutdown early on.

As it stands, his ultimate is in a bad spot until his eventual rework, so I wouldn't rely on that.

You're welcome to try if you haven't already, but from my viewpoint, it would turn out ugly.

I hope this info helps ^^
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Nottadoctor | July 3, 2014 12:43pm
I'm sorry if this has been asked, but I didn't want to peruse 27 pages to find out: what are your thoughts on a more utility AP GP in jungle? It will make your early clear times slower, but you'll be able to orange away the pain plus your ult becomes a lot more 'ultimate.' And, of course, you would build tankier to take advantage of your amazing heal power to become nigh but unkillable.
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ScoutMan117 | April 2, 2014 3:50am
This seems like a solid build but I like to exploit gangplanks 3rd ability so that I don't need to buy boots. I also like to get crit rate to above 50 percent to get it more likely to happen and then just include high attack items and defence and magic resist to balance things off. I use then infinity edge, trinity force, Statikk Shiv, Frozen heart, and two Spirit Visage just to give that regen and magic resistance. I usually go for the edge or stik first and then get force either second or third depending o how much crit I have. My build does require a lot of cash but farming is the key.
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Xeronn (75) | March 11, 2014 12:39am
Aeadar wrote:

Good guide, but don't get the choice of Frenzy in the guide, 10% crit chance makes the mastery a waste of a point, which could be used for a point in Sorcery , Dangerous Game , or Blade Weaving / Spell Weaving (If you remove another point, say Feast )


I haven't forgotten about this, I was thinking if I should just wait for the rework before making further changes. Ty though.
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GodLord (8) | January 19, 2014 12:33am
Thanks!
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Aeadar (6) | January 16, 2014 11:20am
Good guide, but don't get the choice of Frenzy in the guide, 10% crit chance makes the mastery a waste of a point, which could be used for a point in Sorcery , Dangerous Game , or Blade Weaving / Spell Weaving (If you remove another point, say Feast )
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NicknameMy (153) | January 12, 2014 2:39am
Yeah, Doran's Shield helps here aswell. I also basically never use Parrrley in the lane, execpt if the jungler ganks for a ranged slow or if i can't get a last hit. This way, I got so much mana, I can easily use Remove Scurvy every time. The most important part of that build is farming and sometimes proccing your passive with AA's onto the enemy, since it is good damage.

Hmm, the problem with the armorpen... As we can only have 2 offense items, otherwise we would be way to squishy to go meele range, it would have to replace Trinity Force. But you also deal a good amount of magic damage and mixed damage dealers normally don't get any armorpen (see Jax, Irelia, etc..). At all, it would depend on the enemies who you are fighting. Last Whisper if a big amount of armor and Trinity Force if nearly no armor. At a competetive game I would even prefer Iceborn Gauntlet so you can control a teamfight with your huge amount of slows.

If you get Ravenous Hydra, you should also get The Black Cleaver as they stack well with each other.

I also got some lane matchups with that:

Zed:

He can't burst you, you can't do much against him, except hurting him with your passive. This will just result into a farm lane. But after you got Blade of the Ruined King, you can easily kill him while he still can't burst you.

Leona:

Dat joke was good, you don't even need Parrrley to destroy her, your passive is already good enough for that. And after you got Blade of the Ruined King, she can't stay in the lane anymore.

Lee Sin:

That lane was funny, he tried everything to get me low but my Remove Scurvy and regen hold me in the lane forever. And I even got some kills on him with Blade of the Ruined King, Grog Soaked Blade and Ignite. He was Diamond 4 and I am Silver 3, so yeah...
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Xeronn (75) | January 11, 2014 8:22pm
Really interesting build there Nick, only negative things that came up for me though is that Blade of the Ruined King would be hurt without having some Armor Pen in the build, Sunfire Cape can clear waves yea, but not as fast.

Other than that, I can see it working fairly decently, and did you do a Doran's Shield start to complement the Regen quints?

I think the main difference between Blade and Hydra is that one is more for single-target damage and the other is for AoE if you see what I'm saying. Been ages without any thought-provoking comments on my guide, hence I got a little lazy, thanks :)
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NicknameMy (153) | January 11, 2014 3:44pm
For a real tanky farmplank I tried this build:

Blade of the Ruined King
Boots
Sunfire Cape
Spirit Visage
Randuin's Omen
Trinity Force

Blade of the Ruined King gives you combined with your maxed W and level 1 Q really great trading power. When I got this item, i can go most of the time into meele against anyone and **** them over, cuz nobody expects GP to deal so much damage with his passive. Way superior to Ravenous Hydra if you ask me. For waveclear, you still got Sunfire Cape.

I also used Greater Quintessence of Health Regeneration to make that lane staying power even more absurd. And not only that, also the defense tree helps here aswell.
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HAMMERSLAYER | November 8, 2013 8:45am
well i think gangplank no need boots and some more changes would be nc like:
1)trinity 2)static siv 3)warmog 4)infinity 5)mercurial scimitar(so u can have double cc realse with w and if u want u can play cleanse while enemy team is super cc so u can have triple cc realse)and at last for 5th) 5)randuin's omen
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Xeronn (75) | October 17, 2013 8:47pm
deadicated wrote:

What makes gangplank special?
Youtube disabled embedding.
^
That sucks!!!
Nice guide/build.


Noooo D: guess I'll have to remove it.

Also, thanks ^^'
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deadicated (6) | October 17, 2013 7:25pm
What makes gangplank special?
Youtube disabled embedding.
^
That sucks!!!
Nice guide/build.
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Xeronn (75) | October 17, 2013 7:14pm

I don't understand why you would max his orange first..plus it scales off AP. Also, no Statikk Shiv?


Remove Scurvy helps me to sustain in my lane much longer and the mana cost doesn't increase as opposed to Parrrley. However, you can max it first if you are stomping your lane ;D

You can pick Statikk Shiv as an alternative to Last Whisper if you want even more AoE damage, but you are sacrificing the ArP that goes well with Trinity Force, Ravenous Hydra and GP's overall damage. On top of that, my only source of crit comes from Trinity Force in my preferred build setup.


Hope this helps~ :)
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ilikepieandpi | October 17, 2013 6:48pm
I don't understand why you would max his orange first..plus it scales off AP. Also, no Statikk Shiv?
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Ethereal Seiryu | October 16, 2013 12:31am
I fought someone using this guide's build as solo top teemo. I only manage to defeat the build due to I tanked my teemo and I'm using barrier lol. Actually this is the build I do when I go GP but the Randuin's Omen is optional. I usually go for SFC for additional AoE pain in team fights. Makes GP a very very tough as well. :D
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Xeronn (75) | October 4, 2013 10:17am

Would you considere use the Atma's Impaler in your build?
(sorry for my english)


It can fit in fairly well with a higher crit build, that way Atma's Impaler is more cost effective. Also, the crit chance turns away most champs, but not for GP.
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Desttripatir | October 2, 2013 5:02pm
Would you considere use the Atma's Impaler in your build?
(sorry for my english)
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Xeronn (75) | September 26, 2013 5:23am
It's a great theorycraft, I'll give ya that :)

I'm just trying to go along the lines of a build that is versatile in itself, but also very strong in all aspects for Gangplank.
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Thatdudeinthecotton (64) | September 26, 2013 4:05am
Well my idea was that grabbing Iceborn Gauntlet as well as Frozen Mallet, Trinity Force and Randuin's Omen would make Gangplank the ultimate chaser. Since the slow from iceborn stacks ontop of Randuin's Omen+ Frozen Mallets, and Phage now gives a speed boost instead of a slow. Only inefficiency on Iceborn Gauntlet is that the sheen proc doesn't stack.

EDIT: actually, the 125% sheen damage on Iceborn Gauntlet still effects the enemies around the target, just it doesn't affect the target itself.

Anyway, as I said, Ravenous Hydra is likely better. Just like the idea of a perma-slow build :)
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Xeronn (75) | September 25, 2013 7:19pm
Ty, I guess. It made me look over it again as I forgot to update a few things.

I already made a short notice about the build, if you had read it, you would see I am testing it, and is still tentative to changes. That is why I have not implemented into the guide yet.
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GhostMihneaRO (1) | September 25, 2013 2:17pm
needs to be updated ! how can u say in the build to buy ravenous hydra and frozen mallet and then at items infinity edge and phantom dancer , also Trinity force has changed its passive so DOWNVOTED
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Xeronn (75) | September 25, 2013 8:25am
Sounds like a bit of a waste to me, if you're using Trinity Force that is, otherwise it doesn't seem so bad.
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Thatdudeinthecotton (64) | September 24, 2013 9:28am
Ah, my bad, I meant to say Iceborn Gauntlet x__x
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Xeronn (75) | September 24, 2013 9:05am

Right now Im testing a build similar to this, though with a Frozen Mallet instead of hydra. More armor and cc, less sustain and overall damage.
Ravenous Hydra's probably better, but will be comparing them to each other just in case :)


My build has both Frozen Mallet and Ravenous Hydra in it. So you've got me a bit confused o,o
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Thatdudeinthecotton (64) | September 24, 2013 4:29am
Right now Im testing a build similar to this, though with a Frozen Mallet instead of hydra. More armor and cc, less sustain and overall damage.
Ravenous Hydra's probably better, but will be comparing them to each other just in case :)
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Hong Yu (2) | September 22, 2013 10:27am
Morra wrote:

I think i prefer Lethality instead of Brute Force, 3 AD is nothing compared to 10% crit chance in early levels...

Maybe is just me, cause i have not mastered Gangplank already and im not feeling sure with some oponnents... i mean i don't know 100% his limits.
Buts just that thing...

I guess the guide is outdated, the quick build up there is different than the champter explain it ...

Anyway, good guide bro.


that gives crit damage, not crit chance.
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Morra (1) | September 16, 2013 11:31pm
I think i prefer Lethality instead of Brute Force, 3 AD is nothing compared to 10% crit chance in early levels...

Maybe is just me, cause i have not mastered Gangplank already and im not feeling sure with some oponnents... i mean i don't know 100% his limits.
Buts just that thing...

I guess the guide is outdated, the quick build up there is different than the champter explain it ...

Anyway, good guide bro.
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Xeronn (75) | September 14, 2013 7:59am

hey dude, not sure if you know but you have 6 in his w and 4 in his e


Ahhh, I'm so bad I didn't notice xD Ty haha :)
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stormageddon15 | September 14, 2013 7:55am
hey dude, not sure if you know but you have 6 in his w and 4 in his e
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Fur_nando (1) | September 5, 2013 3:22pm
Please update for the last patch, especially about the sheen and trinity force update.
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Xeronn (75) | July 29, 2013 6:37pm
That's good, that's good.

I noticed you got Aegis of the Legion since Sona didn't have it. You could have opted for Ninja Tabi in that case since Aatrox is a big auto-attacker.

It makes me happy to see my guide working for others ^^
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Helgasst (11) | July 29, 2013 1:24am
Haha dude this is an awesome guide, i've just played a match before and that was my first try with this guide but it worked out very awesomly. I didnt buy Randuin's Omen but i bought aegis of legion. If you wanna check out the match i've played and the playstyle i've used your guide you can. This is not a commercial for my channel i just want to help out ppl. GP Gold V. plays.
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GodLord (8) | July 14, 2013 10:37am
great guide bro :D
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Xeronn (75) | June 24, 2013 12:04pm
Thank you for the encouraging words :)

GL and HF!
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Dankratas | June 24, 2013 8:39am
I think this is the best GP build I have ever seen. It's way better than the "other top" build at mobafire (I have no idea what would a GP do in a team fight with 100% crit if he get's one shoted before the actual team figt). Had a lot of success using this build. Thank you!
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Xeronn (75) | June 18, 2013 9:05pm
VoliFan wrote:



What he's meaning is that you cant actually put a point in to the AD bonus nor crit chance as they both require 12 points in the Offensive masteries to be active, but you can't access them lest you add another 2 points to the tiers below.


OMGOSH, you're right. I'm so sorry @.@ It's an error I didn't notice in the Mobafire system. I'll change it immediately.

I +Rep'd you both for that.
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VoliFan (2) | June 18, 2013 8:52pm
Xeronn wrote:

I'm pretty sure it was my intention. To go down far enough to grab the AD and bonus crit, but still get some of the good stuff int the Defensive stuff.

It helps during the laning phase ^^~


I'm still working on other builds...... It's hard to know what works best since I don't get to play top-lane much anymore :(


What he's meaning is that you cant actually put a point in to the AD bonus nor crit chance as they both require 12 points in the Offensive masteries to be active, but you can't access them lest you add another 2 points to the tiers below.
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Xeronn (75) | June 18, 2013 8:31pm
I'm pretty sure it was my intention. To go down far enough to grab the AD and bonus crit, but still get some of the good stuff int the Defensive stuff.

It helps during the laning phase ^^~


I'm still working on other builds...... It's hard to know what works best since I don't get to play top-lane much anymore :(
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Thaichickenwrap (1) | June 18, 2013 10:06am
There seems to be a problem with your top lane masteries. You only have 10 points in the offensive tree before you start taking brute force and lethality, but 12 points are needed to reach that tier of the tree. Just thought I should let you know.
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sea_bastion | June 15, 2013 10:21pm
Why not ravenous hydra?
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Xeronn (75) | June 15, 2013 5:32pm
Awesome, thank you :)
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Daralascan | June 15, 2013 9:49am
the build works great, i cant remember losing as gp with this build! they always surrender after i start building randuins :) voted +
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superioritydnn (2) | June 14, 2013 10:22am
this build is ideal tanky aswell damage oriented
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Xeronn (75) | June 8, 2013 4:54pm
@forfor; Yes.. you're right, somehow I never thought of including the Passive in the list of skills.. lol. I'm glad this was mentioned, thank you.
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forfor (3) | June 6, 2013 4:23pm
I mean whether increased stacks increase the slow or whether only the damage stacks
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forfor (3) | June 6, 2013 4:22pm
In the ability section you have no information about his passive, and there are important points that deserve to be mentioned such as whether the slow stacks with the damage, or how worthwhile it is for harrass and other fun facts.
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D34thPhO3n1x (4) | May 22, 2013 5:45am
Xeronn wrote:

One urge that did come to me was listening to the theme song :D

Hope your future games go well ^^


Kickass theme song, and thank goodness I can jungle with GangPlank since I love to jungle, and his abbilities scream out "I'm a viable jungler people !!!"
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Xeronn (75) | May 22, 2013 4:45am
One urge that did come to me was listening to the theme song :D

Hope your future games go well ^^
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D34thPhO3n1x (4) | May 22, 2013 4:24am
+1 Great guide/ build verry well detailed, I used it and got fed ... hard, here is another +PRO/-CON (it's either a pro or a con if your a fan) for GangPlank "Makes me want to watch Pirates of the Caribbean" (add a little bit of humor to your guide) and I am not kidding I played 2 matches and immediately after that the urge to watch the movie kicked in and I ended up watching all 4 movies, so yeah either a PRO or a CON that depends if you actually like/ hate the films, great guide/ build will definitely keep using and reading it, GOOD JOB :)
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sirell (395) | May 10, 2013 6:30pm
No idea. Was browsing through http://summonerscode.com/ and I found it there, lol.
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Xeronn (75) | May 10, 2013 5:28pm
LOL, priceless xD

When was that?
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sirell (395) | May 10, 2013 4:33pm

Made me rofl :3.
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sniperman796 (3) | May 2, 2013 12:38am
Great guide, with this I might actually get good at Top Lane Gangplank :D. I read through the first few posts stating that 2 Phantom Dancers is over the top, sometimes, I build 3, it works and it's fun :P eg. Berserkers Greaves, 3x Phantom Dancers, Infinity Edge, Ravenous Hydra. Also, +1 Vote and Rep for the Guide maker
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Xeronn (75) | April 22, 2013 2:09pm
Hahaha, that's amazing PsY! ^^

I'm proud of your efforts :)
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PsY Killaaxa | April 22, 2013 8:55am
Nice guide. First time playing GP. I met Teemo as my lane opponent. All I did was farm. Lategame I was unstoppable. We won 4v5 after our Master Yi jungle left at minute 1. The reason we won was because of my global ults and our lux that roamed bot continuously.
Link to scoreboard picture:
http://gyazo.com/0ffac84986c765dbc078f914d7fdec34
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ILikeBread | April 10, 2013 8:49am
have you ever though of maxing raise morale 1st and remove scurvy 2nd and last parrrley? i mean the free damage and extra sustain is worth, plus when maxing 1st the mana cost goes up, and the gold gain might be tempting but the AD from a maxed raise morale and less mana cost feels much better when spamming 1st for last hits i mean with an avarice blade you just made up for all that lost gold of a maxed Q, youll have better sustain and AD, a passive GP gains more gold than an agressive one, even when against nightmare top like panth and garen, i outfarmed them even when i was 0-3, i got like 4k passively staying in my pocket with the passive type, and can you make clear of hybrid gangplank? i mean the heal is heavy, the ult makes nunu happy, and your q still does fair damage from triforce and rylai and the passive actually stacks rylai's.
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Xeronn (75) | March 30, 2013 11:46pm
Thank you for your thoughts :D
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ykeab94 | March 30, 2013 8:57pm
This build is so good. It makes gangplank so fun to play because I do not die easily. I think this build is better than crit build because crit build makes gangplank too squashy.
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Xeronn (75) | March 27, 2013 7:51pm
@Wheew Haha, +Rep'd
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Wheew EUW (9) | March 27, 2013 2:20pm

Relevant :)
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Wabisuke | March 24, 2013 5:33pm
Hey I have a support GP build which has been working very well for me. I dont really make guides on here or anything. I started once and never finished due to the time it took to put into it. It would be cool so see some more people use this build, if your interested let me know. Might have some things you like.
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spelmasta | March 21, 2013 1:14pm
Good guide but I prefer to start with long sword and two potions. I also use teleport instead of exhaust so i don't need really need 5 potions. Can someone explain to me why I would want to buy cloth armor and giants belt when I won't be upgrading them into anything truly useful until after i've spent 5000 gold on trinity force and merc trads alone?
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Xeronn (75) | March 20, 2013 9:26pm
I'm glad you like it and that it's going well for you <3
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Cagil | March 20, 2013 7:21pm
Tried this build 2 different times. Went 10/1/7 and then 16/1/17. This build is amazing. Having 4k HP while still critting 1k on people is just too good.
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Xeronn (75) | March 20, 2013 4:23pm
I honestly think Gangplank really needs the extra movement speed from the Quints. I realise he gets it from Trinity Force and Phantom Dancer, but I don't get to build Phantom Dancer until my last item anyway. Ever since mobility became such a big thing, every little bit helps Gangplank now. I originally picked these items for the stats, but the movement speed is there too, so that's even better. I don't think this is an overkill ^^ Gangplank will will wreck everything with this kind of speed xD

Thank you for your opinion and vote :D
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Fak3cz (16) | March 20, 2013 3:22pm
Tell me please: Arent those movement speed runes uneffective in this scenario? Well you have bonus speed from E, and you also have Trinity Force and later even Phantom Dancer. Doesnt make sense to me at all.
Nice detailed guide btw.
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link491 (34) | March 18, 2013 7:22am
I gotta say, man, you got a great guide here. In fact, it's waht inspired me to put together my own gangplank guide, i'd appreciate it if you would look it over for me, and give me some feedback.

Anyway, moving away from **** advertising. you're guide is great! It doesn't really fit my play style, but i like your build nonetheless. i can't wait to see your new build when you release it, and hope that it can help to bring gangplanks potential out a bit more. thanks for such a great guide, and keep plundering!

-link491
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Xeronn (75) | March 10, 2013 5:54am
genetixo wrote:

totally useless guide, very fail


Feel free to make a better one if you think you're so great :)
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genetixo | March 10, 2013 3:09am
totally useless guide, very fail
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Xeronn (75) | March 9, 2013 2:24pm
Yes, thank you for your comment >.<

I'm testing a new build now, I will post it when I know it's ready

Have fun playing~ ^^
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NapoLion | March 9, 2013 1:43pm
ALtho is is a great guide i would disagree a lil bit with the build and masteries.First of all i would say that picking up Mana regen on ur masteries would be the best choise and as for the Build i would say Phantom dancer isnt nececary.I think Statik shiv is better in for GP than Phantom dancer.also i would like to ask u to Recoment other players more defensive options on GP.and i believe Warmogs to be the best choise vs Ap-Ad mix high burst enemies
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Psihoman | March 8, 2013 12:41pm
Xeronn wrote:

@Psihoman; That's very outdated..
Yea but still works high defense good dmg :)
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Xeronn (75) | March 7, 2013 3:04pm
@Psihoman; That's very outdated..
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Psihoman | March 7, 2013 4:12am
Hi this build looks good but i prefer to do it difrent
Example:
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GodLord (8) | February 27, 2013 6:54am
ty! this build helps me a lot!
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HawkingsESP | February 25, 2013 9:02am
Nice guide! I tried it and...

It's a bit weird but it works!

PD: I built warmog instead of randuin's omen
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Xeronn (75) | February 20, 2013 12:16pm
Mixed it up a bit, came up with something way better I think.

Still in testing atm.
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Alan Lyxion (2) | February 18, 2013 8:13pm
Could be interesting - I'd say keep Tri Force over Mallet though. Maybe Zeke's over Shurelya's, as GP already has a cool movespeed steroid and your support or jungle will likely build a Shurelya's.

Looks fun, though, I'll try it out.
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Xeronn (75) | February 18, 2013 3:38pm
I've got something way different from what I'd normally do, and I'm going to do test runs of the build.

I'd say all the items go hand-in-hand with eachother, so I'm really looking forward to seeing how effective it is. Will update later after testing. :)

If all goes well I will be replacing my out-of-date build. That The Black Cleaver is eww now.

I'll post it here if you guys want to try it out too.

Mercury's Treads, Frozen Mallet, Randuin's Omen,
Shurelya's Reverie, Last Whisper, The Bloodthirster


Nope
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Alan Lyxion (2) | February 18, 2013 10:18am
My mistake on the Cannon Barrage, then. Makes the Cleaver even less appealing on him. =P

I do tend to go for a Crit(ank)plank, so that explains that. And yeah, I guess I'll concede that Randuin's is generally one of the best items for him. But again, sometimes you come against a team with the ADC as their only AD and they have a bad ADC, or the ADC gets shutdown. Gotta have options in case an item isn't optimal for the situation.

It all depends on the enemy team and your team, though. Just saying that having more options is better, as you'll be ready for anything. If your team is exceptionally tanky, you would likely want to go for more damage. If they can't stop you with knockup or some other non-orange-cleansing cc, going for more damage is also good.

I tend to sit back and fire away, only running in if I'm sure it will do good for the team. That's why AS items could make or break a GP build and CDR is always good for him.

Also, GP in general (from my play) is really dependent on his team, and his team can really benefit from him.

Also, I'm looking at Zeke's Herald and thinking that it might actually be an excellent item on GP (generally if he has an AD-heavy team). From one game it definitely looks viable. XD

One more item. Youmuu's Ghostblade. CDR, crit chance, movespeed. Eh.

Again, good guide. Already gave it +1. Now it be linked in me sig fir ya, laddeh. =3
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Xeronn (75) | February 17, 2013 8:21pm
Appreciate the idea ViMAN :) But there are things that don't appeal to me..

Starting Brawler's Gloves + 2Pots is not a good choice since you can be easily countered with someone that buys Cloth Armor + 5Pots. It also makes you a target for ganks and can be pressured due to low sustainability.

The only thing I don't like with the build is you have no ArP. Without it, Gangplank can get shutdown very easily with armor.
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ViMAN | February 17, 2013 7:35am
Sukiiru wrote:



Maw of Malmortius is a rather nice item. The way it works is really, the close to the opposite of Atma's Impaler. It will give you more AD the lower health you are. This is great on certain champs, such as Olaf, which also scales along with his passive. More attack speed and more AD at lower health, it makes Olaf a scary champion.

Though it can be good in team fights with Gangplank, though same with Atma's Impaler, the more overall HP you have, the better. It's also a great item against AP nukers.


For the guide, I would also replace Frozen Mallet and Phantom Dancer like mentioned above. The thing with Frozen Mallet and Trinity Force, it's a choice between one or the other with offtanks. And and Warmog's Armor it will scale even more, giving you a lot more for the low cost of Atma's Impaler.



Hi I had to quote smth for you to reply to me :P
So i Believe gankplank is one of best if not best MID and TOP laners if he starts with brawlers gloves(8%crit) and pots + crrit DAMAGE runes
i did some experimenting and infinity edge + masteries + runes = 280% crit dmg thats jesus also try this build:
furor enchant on merc
warmog
Infinity edge
blood thirster
(radiuin if necesary) guardian angel
phantom dancer
you crit often and you crit for jesus amounts with blue buff + elixir you are GOD of league try it ty :P also support gp works too
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ViMAN | February 17, 2013 7:35am
Sukiiru wrote:



Maw of Malmortius is a rather nice item. The way it works is really, the close to the opposite of Atma's Impaler. It will give you more AD the lower health you are. This is great on certain champs, such as Olaf, which also scales along with his passive. More attack speed and more AD at lower health, it makes Olaf a scary champion.

Though it can be good in team fights with Gangplank, though same with Atma's Impaler, the more overall HP you have, the better. It's also a great item against AP nukers.


For the guide, I would also replace Frozen Mallet and Phantom Dancer like mentioned above. The thing with Frozen Mallet and Trinity Force, it's a choice between one or the other with offtanks. And and Warmog's Armor it will scale even more, giving you a lot more for the low cost of Atma's Impaler.



Hi I had to quote smth for you to reply to me :P
So i Believe gankplank is one of best if not best MID and TOP laners if he starts with brawlers gloves(8%crit) and pots + crrit DAMAGE runes
i did some experimenting and infinity edge + masteries + runes = 280% crit dmg thats jesus also try this build:
furor enchant on merc
warmog
Infinity edge
blood thirster
(radiuin if necesary) guardian angel
phantom dancer
you crit often and you crit for jesus amounts with blue buff + elixir you are GOD of league try it ty :P also support gp works too
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Xeronn (75) | February 17, 2013 1:24am
Okay Alan Lyxion, comment review time!

I must tell you, I'm constantly experimenting stuff and watch what others do to see what goes well together xD

I think Atma's Impaler is great, but the "nerf" to Warmog's Armor's health has made it a little worse compared to the nerf Atma's Impaler had already gotten. I'm not very fussed on Avarice Blade since I'm not into static farming.

You mentioned the buff to Avarice Blade. It already used to give 3gp10, then it got nerfed to 2gp10, now they're buffing it back. I didn't use it from the start and I'm not expecting to right now. You have to be careful what you build on Gangplank now. There are champs that can easily beat you out of your lane and avoid ganks at the same time if they're smart. I like to go for solid items that increase my laning power, not farming power. That's me though.

My "Other Items (Why Not?)" chapter explains why I don't pick those items (anymore or at all). From experience I'm just saying what I think of the items and why I'd rather not use it.

I've made plans to replace The Black Cleaver since it's been "nerfed" for Gangplank since the number of stacks needed was increased. Last Whisper is on my list of items I'll most likely use. Btw The Black Cleaver gets stacks from physical damage, so Cannon Barrage doesn't help it if I read what you said correctly anyway, otherwise nvm.

Randuin's Omen is an incredibly amazing item, health+armor, the passive slowing attack speed and the active slowing attack speed and move speed. It's so powerful and good in teamfights

Phantom Dancer, it's very debatable. After the inital nerf it received, and then the global nerf to attack speed items. This has become less useful than it used to be when I made the build originally.

I've looked at Statikk Shiv and I don't think it's amazing overall, it probably works better on ADCs since they have to move around a lot (which is what ranged are supposed to do). The item also benefits even more with a lot of crit, but I don't go for a Critplank style build anymore, so it's not my kind of item.

Runes.... Eh, crit runes are not my fashion, I prefer ArP or AD for solid and reliable damage. It's much easier to measure your strength that way instead of %crit chance.

Glass cannon is extremely dodgy on Gangplank. You start a fight by running in, you kill people by running at them, you run away well.. by running. It's all he has, and Remove Scurvy isn't going to save you from a knockup, a face full of Dragon's Rage or a Cataclysm. That's why I prefer Tanky AD on him.

I used to play him in TT too :) But after the Season 3 change, I didn't really like it, so I stopped.

What I do from here is unknown even to myself. Hopefully it's something amazing and makes a better Gangplank for everyone.

If I wasn't clear on anything, just let me know ^^
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Alan Lyxion (2) | February 16, 2013 7:09pm
Well then, a Gangplank guide that doesn't have Avarice Blade or Atma's Impaler listed even as viable? I find that interesting and kind of... off.

Allow me to explain: Atma's isn't just it's passive, even though that is a great part of it. it gives a fair amount of armor, which is good, and more crit chance. Both of these are excellent for GP, and adding the passive to them is great.

Avarice Blade is an item that works great with GP, raising his gold for farming even more. Given, this isn't a Bankplank guide, but more gold and crit chance is good in any case for GP. Plus, it was buffed up to three in the last patch, making it just a bit more viable than it already was. As an item, it does build into multiple viable items other than Atma's.

I also notice a lack of alternatives. I see a few items down in the "Other Items" section. You're opinion on them seems pretty closed, though. Warmog's Armor would be excellent against a true damage champ (i.e. Olaf or Darius) or if you need to be more tanky. If going more tanky, less damage (which could be needed by your team), Frozen Mallet could easy replace Trinity Force. Banshee's Veil is decent, though I actually would recommend Maw of Malmortius over that, yet you don't actually mention Maw on it's own. Iceborn Gauntlet is viable, as AP does help GP's ult and the oranges. Yes, those aren't your main abilities, but they are more useful with some AP. Plus, the passive, armor, and CDR are definitely useful. I do, however, agree that Lantern is generally better suited for the jungle.

On to Randuin's, PD, and Cleaver. These are excellent items, I won't contest that, but I think they could (and I emphasize, could) be better fit with other items. Randuin's Omen could be replaced with an item that is both defensive and offensive (Iceborn, Atma's, etc.) or differently defensive (Maw, Warmog's, etc.).

Phantom Dancer is usually great, but on the flip side of going for more damage, going for more tankiness can be just as important, meaning this could be replaced with an item that gives more defensive stats (Atma's, Maw, etc.).

The Black Cleaver can really be either amazing or eh on GP, and it depends on his ult. If you're against a high-mobility team and/or don't have hard cc on your team, it's not the best because it doesn't stack to the fullest quickly enough, IMO. Especially if they have no armor, more crit could be better.

There are a few items that I think are viable or even exceptional on GP that you didn't mention. Again I bring up Atma's, and I've given reasons for that. I also bring up Shiv, which I feel conflicted over building on GP. I haven't tested it enough, tbh, to know whether it would be viable or not, but it seems to work well.

Next come Runes: I don't see crit Runes of either type (damage or chance) listed as viable, and with your build having a moderate crit chance, I would think that they could be. Personal opinion, though, could easily be wrong.

Also, those slows can make a big difference, even if they are small. Don't count them out.

Finally, I come to playing him. A glass cannon isn't necessarily bad. Playing with high CDR and crit can be better than being tankier. Indeed, I tend to go for a more glass cannon build if I have a tanky team or a team with high cc. It can work. Especially with a taunt.

Also, for reference, I have spent more time playing GP on TT than SR, so maybe I'm not even close to correct on some points. Just throwing in my two cents, I guess. Good guide, though, it could just be improved (in my opinion).

Sorry for the long-winded review with possibly nothing to really come out of it. Hope it helps, though.
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Xeronn (75) | February 12, 2013 11:46am
@Zolwik9rr; Sorry, I just don't consider a 21% and a 25% slow to be much in the way of CC.

I'll change the sentence so it makes more sense.
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Zolwik9rr | February 12, 2013 1:09am
No natural Cc?
Nice joke do you know what's gangplank passive and ult?
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Xeronn (75) | February 11, 2013 10:02am
Thanks for the comment.

I used to be a user of Ghost myself, but Flash offers a quick escape or chase to Gangplank that he doesn't have. So in dire situations, Flash can be game-changing compared to Ghost.

And yea, I think it's a little of an overkill, considering you've got MS bonuses from Trinity Force, Phantom Dancer and Raise Morale :P

It's not that glass-cannon >.<
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Nazeky | February 11, 2013 4:54am
I found out that Ghost is especially good for this build since it's glass cannon imagine the fun of kitting and poking with Exhaust and active raise morale + slow from shot.U may think this is Overkill but it's better than flash b/c they can't even slow or hit u so much :)

Just join MF to post this comment LOL =)
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Xeronn (75) | February 4, 2013 8:08pm
@StrikeBrad; Oh I knew about that the whole time, but I didn't want to copy it exactly :P
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StrikeBrad | February 4, 2013 12:16pm
Change the name to "Gangplank - King of the Pirates!" Links to a One Piece theme
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Xeronn (75) | January 24, 2013 8:28pm
I've answered the same question on Iceborn Gauntlet twice already.. (I'll include it in the guide.)

and I feel all the masteries beyond 16 points into the defense tree aren't as amazing.

It also allows me to pick up more AD, and damage to minions to make last-hitting easier.
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Basinator (5) | January 24, 2013 6:11pm
Why no 9/21 masteries? What about Iceborn Gauntlet? I definiitivly prefer tankplank, though.
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Xeronn (75) | January 14, 2013 2:40pm
@Neirith
Xeronn wrote:

A lot of gold would be wasted into stats Gangplank doesn't need. I use Randuin's Omen for the tankiness that I need instead.


Trinity Force also provides more movement speed and great stats for GP and still has the ability to slow.
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Neirith (1) | January 14, 2013 10:15am
Awesome guide! +1

What's your opinion on building Iceborn Gauntlet instead of Trinity Force/ Frozen Mallet?
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Xeronn (75) | January 7, 2013 3:10pm
Excellent antiburger, I'm glad the build is working for you :D
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antiburger | January 7, 2013 2:22pm
I have gone 31/10/14 in one game and in another I went 29/13/12 with a pentakill. This build is amazing. I will put up proof soon. Thanks so much.
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Xeronn (75) | January 7, 2013 12:42pm
You've intrigued me with the Ravenous Hydra indeed.

I imagine you had fun typing that out xD

Thank you for the input, I'll be giving this a go.
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r3turn2sender (2) | January 7, 2013 12:05pm
Have you thought about building Ravenous Hydra on Gangplank?
No item has a better fit anywhere on anyone than the Hydra on Pokeplank. Anyhow, it's the stuff that the stuff of legends is made of. Do it! Don't read on. Just go play Gang "The Hydra" Plank right now. Thanks for reading.
You want reasons? What, like, facts to support this obviously true statement? **** you and okay, here's why:
Parrrrrley procs Hydra's AoE passive.
We might have lost 6 Tiamat Fiora, but Hydra on a ranged ability with 5 seconds cooldown is at least 7 times more awesome.
Hydra's use effect stacks Tear of the Goddess.
As if you need more than the first reason, here's some icing on your breakfast muffin. Muramana is the knees of several bees on Gangplank and now that you know to build Hydra, you can stack your tear up almost twice as fast while you sit at fountain, waiting to be able to afford your stuff.
Parrrrley crits = Hydra crits.
Could Tiamat Fiora Ult crit? No and yet everyone who played her got 3k Elo and a Mustang from Riot with custom Tiamat rims. Gangplank already has 99% crit chance from Trinity Force and Infinity Edge, so why not make those crits hit everyone currently in the immediate vicinity of Summoner's Rift?
THE SYNERGY IS ALREADY BLOWING YOUR BALLS OFF, HUH?!
Hydra, Tri-force and IE? That's "1%" expensive and I'm not Froggen "CLG Trustfund" Jones.
That's just because you're apathetic, lethargic and garrulous. Hydra on Gangplank is cruise control to 300 CS at 19 minutes. When you land your 2500 crit Parrrrrrleys, you get the gold bonus for every creep you kill with that 1 shot.Ravenous Hydra is designed to allowed Plankie to afford everything he wants.
Don't tell Riot.
Ravenous Hydra, Muramana, Statikk Shiv, IE, Trinity Force, Boots of Running real Fast. Take whichever runes and masteries you feel best accentuate your Parrrrrrleying. Bind Q to your entire keyboard and watch as your 370 AD, 55% crit Gang "Fellon in 12 states" Plank brings the entire enemy team and their childhood pets to their knees in a single, Shiv-proccing, Muramana-infused, Spellblade-empowered, 250% Parrrrrrrely crit.
THAT'S ALL YOU GET FROM ME.
You see it now? You see how you have wasted your time reading this, when you could already have orphaned several hundred purple minion children? I'm injecting myself with designer drugs right now to get over the withdrawal I feel from writing this instead approaching the theoretical maximum amount of non-stop, no-mercy, no-consent bullet-insertion in a vacuum.

YARR HARR FIDELY DEE, BEIN' A PIRATE IS ****IN' OP, CRITTIN' ALL DAY AND THEN FARMIN' FOR FREE, YOU ARE A PIRATE!
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antiburger | January 6, 2013 10:04am
I recomend U have Static Shiv in build. It is amazing for GP.
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Xeronn (75) | January 5, 2013 6:41pm
The majority of the reason I tried The Black Cleaver rush is because it looked like a really strong item and is great when rushing The Brutalizer as well.

Statistically yes Last Whisper will give more damage output, however The Black Cleaver can also provide the armor debuff for everyone, which is excellent for your AD Carry.

I should not be spending my time in a fight using only Parrrley every 4 seconds. That's what Shotgun critplanks are made for. I like to get into the fight and rough up my enemies.

I don't get Warmog's Armor anymore btw, which is also why I don't get Atma's Impaler.

I have full ArP Runes to help on top of The Black Cleaver also.

For your mention though I will give it a try in addition to anything else I could possibly change (which isn't likely). Thank you for letting me know ^^
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ranren12 | January 5, 2013 6:19am
Why Black Cleaver?

Gangplanks Q is on a 5 second cooldown, 4.5 with black cleaver, and the debuff only last for 4 secs, meaning you have to use melee, your ult can't trigger it with magical damage, meaning the only reason you'd get it over last whisper is for stats.

in this case it seems like the health is what you want, which you could get by building phage earlier, or getting a extra one early to invest in your warmogs earlier, and delay your damage less by getting trinity earlier, which provides better general stats and more total damage than a tiny bit of ad.

Last Whisper is a better pen item because it procs on AA which means his Q, his only skill that does PHYSICAL damage benefits from it because it applies on hits, not the mention sheen from trinity gives a much larger damage boost on each Q than a small bit of ad.
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Xeronn (75) | January 4, 2013 4:39pm
A lot of gold would be wasted into stats Gangplank doesn't need. I use Randuin's Omen for the tankiness that I need instead.
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Raigon04 | January 4, 2013 2:48am
Pretty cool Guide. Works well for me ...
Wanted to know what you guys think about Iceborn Gaunlet instead of Tri-Force for dat extra tankyness.
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FaithShaddix (2) | January 2, 2013 12:39pm
Take this one, if you liked the screen before :D
My best round with GP so far ^^

Greetings
FaithShaddix
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Xeronn (75) | January 2, 2013 5:03am
That's a great score Faith :D

Good luck in future games ^^
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FaithShaddix (2) | January 2, 2013 3:15am
Here's a Season 3 Screenshot for you. Unfortunately, the enemies gave up, after this :D

Greetings

FaithShaddix
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Xeronn (75) | January 2, 2013 12:07am
@Kog Maw: I find I will get bullied easily in lane when I build Avarice Blade, which is why I prefer to build health then into The Black Cleaver early. It gives solid stats, which Avarice Blade doesn't give, which can make quite a difference.

@THE_REBEL: Yes, Gangplank does have the highest starting health, which gives him a strong early game. However his health scaling is not very high. Health alone also does not make you a tank, you need resistances to help soak up damage.
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THE_REBEL | January 1, 2013 8:45pm
Very nice guide, it has helped me a lot in gameplay and also I would recommend on looking into a tank build due to the fact I believe gangplank has one of the highest starting healths in the game.
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Kog Maw (18) | January 1, 2013 7:07am
I was just going to hang myself in a stick in my yard, then i saw this build and remembered i need to comment!

1.Buy averice blade, you will get alot of gold late-game if you use your Q good

2.Earlier crit.chance

3.You build crit.plank, and when you do that build damn CRIT.CHANCE!

4.If you claim to not build critplank build offtank, and if you build that you still have to build averice blade for Atma's Impaler.

Now were where I... Yeah Stick, rope...
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Xeronn (75) | December 15, 2012 4:33pm
Idk really, the difference in DPS with the 2 masteries are almost incomparable because they are both beneficial.

If I need to really bully someone out of lane, the extra AS helps get another hit in. (Only for champions I need to beat down at lvl 1-2)

Other than that, the CDR would help doing Parrrley more for farm, but it could also encourage mana wastage even though it gives half back from a kill. If all I'm doing is using Parrrley, yes it would be better overall.

I guess this just fits my playstyle. Pick one or the other I suppose. Might throw that in the guide too. Thanks for bringing it up.
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jhoijhoi (1881) | December 15, 2012 4:04pm
Why Fury over Sorcery ? You aren't going to be auto-attacking in lane, wouldn't the CDR be more useful for spamming Parrley?
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Xeronn (75) | December 15, 2012 3:35pm
I should probably throw in alternative items into my guide. Thanks for the reminder, hope you like the guide ^^
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SowrdArt Legends (1) | December 15, 2012 12:52pm
thanks i just bought gangplank and his ult is really amazing lol,
just wanna ask if i am facing heavy AP opponents do i still follow this build or what?
and thanks!
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Saxtuss (2) | December 5, 2012 2:34pm
All in good time, can't force a Pirate to board a ship that has no large known booty! If I paint the boat in leaf-gold, I'm sure he'll come sailing soon enough though, waving his cutlass and sputtering piratey jargong as he boards. =D

Runes are not updated either, just to add more to your To-Do list. Desolation of Marks and Quints have all had changes made to them. Both on Cheat Sheet and the below guide. AD ones are also changed etc.. pretty hefty change here.

Items. Not yet done I assume. Seeing your earlier reply on this thread, The Black Cleaver ought to be put in decently soon instead of the Youmuu's Ghostblade.

I'll try to spot more/other mistakes tomorrow and at later dates.

Garen needs to be re-noted as a -very- dangerous enemy after these changes. If he has a Black Cleaver, then stay the eff away from him (Judgement will put those Stacks of 7.5% ArP on you in mere moments, giving him 30% ArP plus Runes and the items innate 15 ArP).
I see the Cleaver to be nerfed or changed pretty soon though, since it has -everything- AD players wants. Health, AD, ArP and CDR, for a very cheap price. It is OP as of right now. Note to players to Rush it (IMHO) after aquiring Avarice Blade. Emphasise on RUSH. =)

Prime guide as I've said before, just need to alter it for S3 changes.
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Xeronn (75) | December 5, 2012 8:20am
I really needed those reminders xD I didn't think to look at those, thank you for pointing out some errors. +rep

I'll get to it straight away! :)
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Saxtuss (2) | December 5, 2012 8:10am
Looks like a good first remake of the Guide/Cheat Sheet my man. Many thanks for taking the time to rewrite it.

Wanted to highlight some needed "changes", just in case it wasn't known by you or something. Hope you don't mind.
There is no Jungler-builds at the top, yet.
In the Jungler-section of the written guide, the Masteries is oddly written/detailed. For example, there's 1 point in Frenzy, but none in Havoc.
There is also no seperate Skill-progression CheatSheet written/suggested for Junglers. Imagne that might change with a full overhaul though.

I hope you don't take this in a negative way, just wanted to highlight some parts that I noticed was changed with S3, but didn't make much sense. Great build as said before.. and yes, The Black Cleaver is ... "OP". xD
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Xeronn (75) | December 5, 2012 5:42am
Thank you everyone ^^

BurningTear: Yes, the new The Black Cleaver is simply amazing! I will be using it in my new build to replace Youmuu's Ghostblade.

Here's a sneakpeek of it here:



Still debating an item or 2.
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BurningTear | December 5, 2012 5:24am
Congrats for the guide, I just bought Gang, went into a battle and BAM!, new patch... aniway, I still managed to do 24-24-28, what's preety good for a lvl 25 with no runes xD

I just wanted to ask you something:
The case is that I don't like objects with actives (I never remember to use them) so I don't use the Youmumu, building instead the Black Cleaver (the new one, built from the brutalizer too), for the ArP, and I wanted to know if it's a good choice or there's a better option.

Amazing guide!
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Deliomirr | November 30, 2012 5:02pm
Nice one. I played with this guide tonight, and I had full control on top lane!
Ty so much, and never forget to watch out behind you!
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Xeronn (75) | November 25, 2012 4:54pm
Thanks guys :3

Nackerman wrote:

I really like this build, seems to work well. I usually choose to go for the beserker's greaves as my choice of boots though. I will also sometimes build a phantom dancer instead of the impailer, but that kind of depends on how much damage the other team can do. The added armor from the impailer is nice, but the beserke's greaves with the phantom dancer give a lot of attack speed, which is kind of fun.

But I'm still kind of a noob, so not sure if my changes are actually good ones.


Having Atma's Impaler separates you from the adc's by having a decent amount of armor, and Mercury's Treads are good against high CC comps or if you need more MR. Ninja Tabi is also an option too, I tried Berserker's Greaves for a while, but it just didn't feel like the attack speed was helpful enough.
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ake589 | November 25, 2012 12:31am
very nice guide for this incredible champion
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ake589 | November 25, 2012 12:30am
very nice guide for this incredible champion
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AntonChigur | November 24, 2012 8:54pm
nice guide. I used this cheat sheet on the first time I played gangplank and 2 of my teammates quit, so it was 3v5 and they surrendered at 20 when I was 5-1. It's definitely the kind of build I like.
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Nackerman | November 21, 2012 5:28pm
I really like this build, seems to work well. I usually choose to go for the beserker's greaves as my choice of boots though. I will also sometimes build a phantom dancer instead of the impailer, but that kind of depends on how much damage the other team can do. The added armor from the impailer is nice, but the beserke's greaves with the phantom dancer give a lot of attack speed, which is kind of fun.

But I'm still kind of a noob, so not sure if my changes are actually good ones.
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Xeronn (75) | November 21, 2012 2:07pm
Thank you Rawrene, and that's amazing!

I'm glad my guide is working for others :3
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Rawrene | November 21, 2012 12:12pm
Sir, you are my hero! This guide is EPIC! I bought Gangplank and his awesome special forces skin today and I love playing with him. The enemy team don't have other choice than feed me when they face Gangplank! And I got PENTAKILL in my first game following your guide! I owe you a big one man. Can't say nothing else, than that you are amazing.

Here is link to my first 6 games as Gangplank: Your text to link here...
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Xeronn (75) | November 21, 2012 3:42am
Pring3l wrote:

in the beginnig you don't need boot you need brawler's gloves


I grab Boots of Speed to start because it gives me the movement speed I need to use Parrrley effectively on the enemy without them getting out of my range all of the time. Also, it will make me a target for ganks by the jungler if I start with Brawler's Gloves.

You will see this for yourself when you fight smarter lane opponents :)
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Pring3l | November 21, 2012 1:00am
in the beginnig you don't need boot you need brawler's gloves
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Xeronn (75) | November 20, 2012 2:38pm
Thanks :D I love the early Sheen proc too, but it depends on me being able to poke the enemy without taking more damage than they are, and some enemies will take that chance when I move in to attack and sometimes turn the trade in their favor.

Until Season 3 I can't confirm what I will be changing, so this will have to do for now.
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thepowerdragon (1) | November 20, 2012 9:03am
i think this guide is one of the best on the site. first time i played ganglpank i got a 21/2/9!. i find that the early sheen proc. was the best thing about the guide. when you have that sheen you will deal crazy damage even against tanky targets. all around GG
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Xeronn (75) | November 17, 2012 8:38pm
Good job :)

It's a shame I will have to do some changes due to the new items/masteries. Took me so long to get this build JUST right.

Working on it currently in PBE~
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apeg | November 17, 2012 6:56pm
Nice build. Work's, i kill maokai and amumu. ALONE! thanks bro.
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Xeronn (75) | November 10, 2012 12:11am
As I mentioned in my previous comment, I'm changing my build style. Buying an early Sheen or Avarice Blade would get countered by an aggressive laner, so I'm opting for Double Doran's Blade early.

Season 3 has ruined my idea of that.
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mybayarea | November 9, 2012 8:37pm
everyone has there own build, for different champs, but I'd suggest you get the avarice blade once you have enough on your first back, then the sheen. you'd want to get your gold items as soon as you can and you'd want the sheen maybe a little later in game unless your against a champ that doesn't have a hard poke but if your are finding your self in a situation where you are getting hit a lot, try to get cloth armor and build a wiggels lantern, a great item for solo top and jungling.
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Xeronn (75) | October 28, 2012 10:33pm
Thank you ^^

I'm trying to press forward with my new build, I've been delaying it for a while now. I'm just not 100% sure if it's ready to be my main.
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bluediablo31 (5) | October 28, 2012 12:20pm
Excellent guide! As a regular GP player, I've tried out various guides, and yours is definitely one of the better ones. I've even recommended it to my friends.

Check out my guides:

Jax, the Grandmaster of Farm
Wuju Pwnage with Master Yi
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Jonne (5) | October 22, 2012 1:04pm
good guide)) to the favs))
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Xeronn (75) | October 15, 2012 10:29pm
Dalois wrote:

Nice build, I love it and use it a lot, but I notice a problem when you are facing a very aggressive top lane. Any chance you could put a section for it ( sorry if I look over it ). Please and thank you.


Hi Dalois, thanks for raising your concern.

I have actually discovered this problem myself when playing Gangplank. I notice lane opponents that can potentially shut me down that get aggressive can seriously hurt my laning phase.

My first change that I'm doing toward this is:

- Buying 2 Doran's Blade off-the-bat then completing boots. This will really solidify yourself in the lane. I currently have this setup in my test build in the first chapter of my guide.
- The other thing you can do against this, is if the opponent is over-extending most of the time, is to call for a jungle gank. If you can secure a kill this way, it will help you to catch up by getting gold yourself and denying your lane opponent farm and experience.

I hope this information helps you play the mighty pirate better :)
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Dalois | October 15, 2012 10:57am
Nice build, I love it and use it a lot, but I notice a problem when you are facing a very aggressive top lane. Any chance you could put a section for it ( sorry if I look over it ). Please and thank you.
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Xeronn (75) | October 5, 2012 12:00am
Kess000 wrote:

Nice guide, nice build, gonna test and yada yada yada. The real reason why i commented was: your math is wrong! XD You said, and i quote:

'This beauty of an item finishes it all off, giving you a huge damage increase, increase your crit chance and do 50% more damage when you crit.' (about Infinity Edge)

Right, what you got wrong: Edge makes your crit multiplier rises from 200 to 250%, which means that, you make 25% more damage WHEN you crit (not 50% more damage, like you said). Well... anyway, cool guide, fix the math, xoxo


Haha, thank you for that. I was supposed to change it ages ago, but I must've gotten distracted.

Glad you like my guide and build, I'm still trying to improve my build all the time, so my current one may have upcoming changes.
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Kess000 | October 4, 2012 10:13pm
Nice guide, nice build, gonna test and yada yada yada. The real reason why i commented was: your math is wrong! XD You said, and i quote:

'This beauty of an item finishes it all off, giving you a huge damage increase, increase your crit chance and do 50% more damage when you crit.' (about Infinity Edge)

Right, what you got wrong: Edge makes your crit multiplier rises from 200 to 250%, which means that, you make 25% more damage WHEN you crit (not 50% more damage, like you said). Well... anyway, cool guide, fix the math, xoxo
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Xeronn (75) | October 1, 2012 1:18am
Here you go Maelstorm~



Last item OR depending on how much armor the enemy team has.

Crit > ArP against low armor
ArP > Crit against high armor
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Cpt Lozan (2) | September 30, 2012 7:25pm

This is an awesome build, but any ideas on subtitute for Warmog's armor on Dominion and proving grounds?


In dominion I usually try and replace the extra health I would have gained form Warmog's with some life steal. It doesn't work as good but its really hard to replace Warmog's, its just really really good.

But if you still want to increase HP I'd go for soul shroud or Frozen Mallet
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MaelstormDragon | September 30, 2012 3:59pm
By any chance if you have the time can you make another build, but a Hybrid with AD Edge Gangplank thx!
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MaelstormDragon | September 30, 2012 3:51pm
Thank you!!
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Xeronn (75) | September 30, 2012 3:17am
Hi Maelstorm, I had to look into what could be used first before putting together a build for you.

For Proving Grounds:


Starting Items:
This gives you the tankiness that you lose from not having health from Warmog's Armor and still gives good damage, however crit chance is low.

For Dominion just change the starting items to:

I hope it helps~
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MaelstormDragon | September 29, 2012 7:21pm
This is an awesome build, but any ideas on subtitute for Warmog's armor on Dominion and proving grounds?
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Xeronn (75) | September 25, 2012 10:38pm
Ahh, when you get ArP runes, trust me, you will love it. It helps so much with Gangplank's damage early game.

I'm not going to force you to pick Trinity Force over Phantom Dancer, that is why instead I just compared their strengths and weaknesses against eachother. Early game is the only time Gangplank is mana hungry, which is why I love Sheen so much, also allowing for HUGE Parrrley damage.


It was much fun discussing this with you ^^~
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Cpt Lozan (2) | September 25, 2012 1:18pm
Oh man, what was I thinking. You are so right bro. Cloak and Dagger is just a terrible choice, and even if I picked it, I'd loose the CDR from The Ghostblade, so unless riot lets it build into something, its just a waste of time. After the calcs for early game Parrrley damage against armored foes, I'm also now more inclined to get Ghostblade 1st (especially since I'll be loosing the CDR, oh wait, I haven't written that yet. Well now you know)

You've also sold me on the boots too. The magic resist will beef me up a bit, and the tenacity complements GP's ability to resist CC nicely.

I am, however, still an adamant defender of the Phantom Dancer, while the extra HP, and Sheen buffs are nice, I prefer the price and crit% from PD, since GP really isn't that mana hungry after early game and the HP buff isn't THAT significant, still on the fence on the 150% AD from Sheen though. Mostly because I don't know how LoL calculates damage(as in, I don't know the equation).


P.S. Remember how you asked me if I use ApR runes? Funny story about that. I'm currently level 17 (I told you I started about a month ago, I wasn't kidding) so I'm running off of slightly more than half masteries and a total of 0 runes, since runes from before level 30 are apparently just a waste of IP. So, no, I'm not using ApR runes XD
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Xeronn (75) | September 25, 2012 2:57am
No problem, I'm glad my reply held up at all too x)

I can tell you right away Cloak and Dagger is a very poor item choice. Sure it's cheap and gives crit and attack speed +tenacity, but.. it doesn't upgrade into anything, so you would need to sell it off at a later time anyway. It's always going to be better to get tenacity from Mercury's Treads since it allows you to go for a much stronger item instead.

You need to remember the ACTIVE on Youmuu's Ghostblade is very strong too, 50% AS and 20% MS for 8 seconds, that's a big damage increase in a duel during the laning phase.

You're a night owl too I see :P Although it's only 10pm for me right now.
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Cpt Lozan (2) | September 25, 2012 2:48am
First off, thanks for taking the time to look through my build and give feedback so quickly! After looking through what you said, I'm actually pleasantly surprised with how it held up at all. The most significant difference seems to come about early game, with my holding out on the purchase of the Ghostblade and our different opinions on boots. I honestly never liked the Ghostblade, it always seemed a little pricey for what you get our of it. So I decided, why not just axe it and get a different item in it's place? That's when I came across the Cloak and Dagger. It gives extra attack speed and crit% (which both nicely complement the Phantom Dancer) and it gives that 35 tenacity.

With it, I'm attacking more often, criting more often, and getting CC'ed less while still keeping the same CDR as with the Ghostblade and all while saving money to go towards that all important Infinity Edge. It also MIGHT free up enough cash to invest in some life steal.

On the other hand, this might all be hogwash, since I'm writing this all at 4:45 AM XD
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Xeronn (75) | September 25, 2012 1:48am
Hi Cpt Lozan, thank you for the kind feedback on my guide ^^~

Hahaha, you had me at a bit of a loss as to where to start with this. Your comment is officially the longest I've ever had on my guide xD

(TL;DR at the bottom)

I suppose I will start with the first few items you are buying:


If you did go for Cloak of Agility first, you wouldn't have your first bit of damage until B. F. Sword. It would severely hurt your laning phase, and likely put your opponent ahead of you if he realises that. You are also waiting an extremely long time to buy Ionian Boots of Lucidity which will hinder your mobility a lot especially if the enemy jungler comes for a gank. Gangplank's mobility is also a great asset, and you won't want to delay it for too long.

I see you buy Youmuu's Ghostblade last. What can be the problem is what happens at the early game. You are going through the laning phase with only 31 | 10% ArP (if you are using ArP Runes, which I hope you are). This means if the enemy top-laner has built some armor, this is going to reduce your damage quite a bit. Just to make it a bit clearer, I'll set it out. Let's say your opponent is Renekton and he is level 7 with 60(Rounded) Armor, he buys a Chain Vest and is now at 105 Armor. Now we'll calculate the damage difference having and not having Youmuu's Ghostblade:

Enemy Armor 95 - Doesn't Have Youmuu's Ghostblade
105 - 31 = 74 - 10% = 66.6 (67 Rounded) Armor
Enemy Damage Reduction = 40%

Enemy Armor 95 - Has Youmuu's Ghostblade
105 - 51 = 54 - 10% = 48.6 (49 Rounded) Armor
Enemy Damage Reduction = 33%


From looking at it like this, it shows that with Youmuu's Ghostblade you will be doing 33% reduced damage, and without it 40%.

Let's calculate it into Parrrley damage now.
Our Parrrley is rank 4 since we are level 7 like Renekton.

Let's put our stats together from our builds at 5.3k gold and calculate the damage difference:

You: 95(Parrrley)+162(AD) = 252 Parrrley - 40% (101) = 151 Damage.
Damage Sources: Infinity Edge.

Me: 95(Parrrley)+122(AD)+82( Sheen) = 299 Parrrley - 33% (99) = 200 Damage.
Damage Sources: Sheen, Youmuu's Ghostblade.


This shows that my Parrrley will do more damage than yours. However that's not factoring crit, but crits are unreliable (although if you did get a crit, you'd be doing a whopping 378 Damage.


Let's see what our damage would be like when our builds are complete in terms of basic attacks on a common bruiser with 160 Armor (This is also factoring crit chance):

You:
AD: 280
AS: 1.509
CrC: 88%
CrD: 250%
ArP: 51 | 10%
New Enemy Armor: 98
Damage on hit: 141.4141
Damage on critical: 353.5353
Expected damage per second: 495.0739

Me:
AD: 314
AS: 1.272
CrC: 73%
CrD: 250%
ArP: 51 | 10%
New Enemy Armor: 98
Damage on hit: 158.5858
Damage on critical: 396.4646
Expected damage per second: 422.6059


This is also calculating your CrC against mine which is making your Expected damage per second higher. If you remove the crit factor it becomes this:


You:
Expected damage per second: 213.3939

Me:
Expected damage per second: 201.7212


The damage gap now became much closer when I took away CrC.

The calculation is also not factoring my Trinity Force because it can't be calculated. I can calculate it separately though with Rank 5 Parrrley:

You: 120(Parrrley)+280(AD) = 400 Parrrley
Critical Strike: 1000
Damage Sources: Infinity Edge, Atma's Impaler, Youmuu's Ghostblade.

Me: 120(Parrrley)+314(AD)+162( Trinity Force) = 596 Parrrley
Critical Strike: 1490
Infinity Edge, Atma's Impaler, Youmuu's Ghostblade, Trinity Force.

This is to show that poking before a full fight with my build is stronger, however in a full fight, yours does a little bit better.

Although, now there's your Ionian Boots of Lucidity and my Mercury's Treads to factor. If you get CC'd it will take you longer to recover than me (unless it's a knock-up/knockback), which allows me to start attacking again sooner. And you don't want to spend half of the fight CC'd considering you're melee and need to run directly into the battle.

I am just comparing our builds and I mean no offense whatsoever, lol.




To summarize the important things:

TL;DR
  • Your early game build is very weak, and won't do much damage until you get Infinity Edge.
  • Youmuu's Ghostblade is an early game item, and is not as beneficial later on.
  • My build's poke is stronger, your overall DPS is stronger (not factoring slows, snares, stuns).
  • Gangplank has a strong early game, and that is what I like to take full advantage of.

(I didn't realise mine would turn out SO much longer than I expected)
xD
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Cpt Lozan (2) | September 24, 2012 7:23pm
I started playing League about a month ago at my roomate's recommendation and after about a week I discovered GP and fell in love with him, and how much he can do with his abilities. This guide has REALLY helped me with my build for GP, seriously, without you I would have been floundering around in the dark. (Just as a reference, I almost exclusively play with my friends from college, all of whom Level 30, so I pretty much only play against level 30 opponents. This guide saved me from getting absolutely crushed for those first 2-3 weeks)

I have, however, been playing around with the build recently for various reasons and I think it may be wise to re-evaluate the items/ Buy order. I don't mean to say that the way I've been building is provably better, or that I know more about GP than you, as I've previously stated, I'm very new to LoL so I'm positive that you know what you're talking about more than I do. I'm also not sure about how valid the build may be in ranked/ late game( haven't play tested enough, only about 2 weeks)

Here Goes:

Brawler's Gloves > 2 X HP Pot > Avarice Blade(from BG) > Boots of Speed> PickAxe or Cloak of Agility > BF Sword > Infinity Edge > Ionian Boots of Lucidity > Giant's Belt OR Ruby Crystal AND Regrowth Pendant > Warmog's Armor > Zeal > Phantom Dancer > Atma's Impaler > Youmuu's Ghostblade


I take the Brawler's Gloves almost exclusively for Avarice Blade, if I'm going to take a gold for 10 item, I want it to make me money for as long as possible. Because of this, I play VERY defensively my 1st time out, mainly focusing on last hitting creeps with parrrlrey. This is VERY important because parrrley will give me lots of extra cash and last hitting with it will refund some mana, preventing me from OOMing too often. Then I grab boots and rush Infinity Edge pretty hard because GP's natural farming potency + Avarice blade will let me get it early without going through significant "Item Droughts". Lastly, for offence, I finish up with CDR boots, which I take to make the oh-so-excellent Parrrley almost spammable, it's also helpful for Remove Scurvy and Raise Morale. So now I've got +80 DMG, 37% crit, 250% DMG on crits,15% CDR, and buffs from raise morale, that's generally a VERY solid offence by the time you get it (if you farmed well that is). So now I start working on defence. I've found that is is important for 2 big reasons: 1: When the other team notices you have an Infinity Edge this early, they are more than likely gonna focus you whenever possible (for a good reason too, Parrrley starts to REALLY hurt by this point)and Remove Scurvy isn't enough to keep you alive AND 2: You NEED to save Remove Scurvy for the CC removing, not healing during or after fights. Its just FAR too valuable to be blown for 80 HP when you could recover that in just a few seconds with Warmog's, you may not even NEED to use it after the MASSIVE buff to HP. It also scales well with creep kills, which should be GP's bread and butter. Since Warmog's is quite expensive you will have taken awhile to build it, even under ideal circumstances so its time for a BIG buff from phantom dancer. PD will put your crit chance at 67% and greatly increase attack speed. So you almost doubled your crit chance AND greatly sped up your attack speed, it makes for some sick DPS. Next work on offence and defence with Atma's impailer which fits into the build PERFECTLY. Seriously, its like it was built for a Crit/TankPlank crossover. Its got decent armor to make every point of health gained from Warmog's count that much more, Its got a sizeable amount of extra crit chance (+18, putting you at 85%, which is just stupid, it'll seem like your critting every time), and finally, extra attack damage proportional to your HP, which makes that extra HP from Warmog's act like steroids (extra 19.05 JUST from a fully buffed Warmog's which is REALLY significant when you take into account how often you attack, and then how often you crit, THEN the extra crit damage). Lastly, Finish off with Youmuu's Ghostblade for an extra 30 attack damage,3 Crit% (gets rid of Avarice Blade), and 15 CDR and helpful active.


This will put you at:

HP: 3223 (base+ 1300 from a fully upgraded Warmog's)
HP Regen: 57.75 (same as yours, I just added the full Warmog's)
Attack Speed: 55.911 (Base + Phantom Dancer)
Attack Damage: 266.345 (48.345 from Atma's, 80 from Infinity Edge, 30 from Youmuu's Ghostblade + Base)
Crit Chance: 88% (30 from Phantom Dancer, 18 from Atma's, 25 from Infinity Edge, 15 from Youmuu's Ghostblade)
Cooldown Reduction: 30% (15 from Ionian Boots of Lucidity, 15 from Youmuu's Ghostblade)

and some more stuff that is either the same as your build or I don't know how to calc (speed)

Yes I know that Phantom Dancer is less versatile than Trinity Force, but I feel that DOUBBLE the crit%, 25 extra attack speed, and the drop in price are worth it. I'm also thinking about moving Phantom Dancer back towards the beginning of the build since it's so cheap, but Infinity Edge is so good that I can't decide.

And yes, I ALSO understand that switching boots made me a little more squishy, but I feel the CDR is worth it.

Cool downs at 30% CDR:
Parrrley: 3.5
Remove Scurvy:15.4/14.7/14/13.3/12.6
Raise Morale:17.5
Cannon Barrage:84/80.5/77

Cool downs at 15% CDR:
Parrrley: 4.25
Remove Scurvy:18.7/17.85/17/16.15/15.3
Raise Morale:21.25
Cannon Barrage:102/97.97/93.5

This cooldown is really significant on Remove Scurvy and Cannon Barrage. Cooling down Remove scurvy is SO important because taking those CC effects off as often as possible is VERY useful. Cannon Barrage and Raise Morale are just icing on the cake as far as I'm concerned.

That's pretty much all of the changes I would dream of making. Your guide is a very well built guide that has helped me in my play immensely. I've put a great deal of time and effort into GP and I really want to help increase the respect for him in competitive play. Once again, these are just trends I'VE noticed in my own personal play, but these slight changes have worked wonders for me and I would like to think that the build or even some of the points I've raised deserve some amount of consideration. Thank you so much once again for all the effort you've put into this guide, it truly is great and has helped so many of us GP newbies.

~Cpt. Lozan




(Holy ****, this turned out SO much longer than I thought it would)
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Xeronn (75) | September 18, 2012 8:48pm

Looks like a really strong build worthy of the current meta. Btw, thanks for realizing that my re-publish wasn't trying to renew my ideal status, but to reccommend yours and Fulundry's guides. Just to clear things up, did you actually report me lol? In other words, this build is written very well and +rep to you. Also, Solomid is a much more respected site for guides. If you furnish this a little more I could see this being popular there.

~Balrox


Yea sorry about that, I did report the guide, but I had a valid reason. Don't worry about it now, you're fine.

I found Mobafire first, and I really like the way that the guides can be set out, I also know lots of people here too. I suppose that's why there are "trolls" here and not on SoloMid so much because it's more respected, but I don't really know tbh.

Thank you ^^~
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Balrox Says Hi (37) | September 18, 2012 5:59pm
Looks like a really strong build worthy of the current meta. Btw, thanks for realizing that my re-publish wasn't trying to renew my ideal status, but to reccommend yours and Fulundry's guides. Just to clear things up, did you actually report me lol? In other words, this build is written very well and +rep to you. Also, Solomid is a much more respected site for guides. If you furnish this a little more I could see this being popular there.

~Balrox
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Xeronn (75) | September 14, 2012 6:25am
Avenger: I have been asked about having Manamune before, and if it's worth buying on GP. I have tried it before for fun, I feel a bit reckless when I have it since I can spam my abilities. It does give some good AD, but, that's all it gives. No Attack Speed, no Crit, nothing else except a whole load of mana which isn't necessary late-game.

About Executioner's Calling.. it's not a bad item, but it's not a great item either. It can really cut into your budget since it doesn't build into anything. It does have good lifesteal, and the crit is also good for Parrrley. I didn't really try it much myself, but I found my current setup to work really effectively. I would also be spending 1350 Gold on an item that gives no damage and my goal is not to build lots of crit early-game, I don't want to go in the direction of Critplank. The active also only helps against opponents that have heals, which they don't all have.

Trinity Force is a very flexible item, and works brilliantly with Gangplank. An early Sheen makes his poke insane, and gives him extra mana to stay in the lane longer. I build the actual Trinity Force a bit later since the most crucial item that builds into it is Sheen, the extra damage on every Parrrley is pretty scary. The Phage adds a bit of survivability and damage, the Zeal gives him some more crit, movement and attack speed which helps, and the final piece for Trinity Force only costs 300 gold. It also gives 15% increased movement speed, which is really important for Gangplank since he is a melee carry.
Overall, every single stat on the item is good for Gangplank. That is why I buy it. I am also a Trinity Force lover >.>

I probably explain my playstyle in the match-ups, which is offensive aggressive (getting in their face and denying/killing them) and passive aggressive (focusing on last-hitting, at the same time applying pressure to my opponent). In exceptional cases, I have to change my playstyle, but this is from a lot of experience with Gangplank.

I'm happy you like my guide, thanks.

If you have any other questions, feel free to ask.


~Xeronn
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AvengerXZeroHero (1) | September 13, 2012 7:05am
I +1 the guide I don't know how to show it however.

Short Question: Should I try manamune? This is something I have been debating for a while just wanted to see your thoughts on it.

Anyways I like the guide and it is not bad. However your might also want to try Executioner's blade on GP. I often get it on him because I love the cheap sustain+crit not to mention its ability active helps out on high sustain opponents. I personally build Executioner's Blade, Ninja Tabi/ Merc, Warmog's, Atma's, Phantom, and Infinity Edge. You can also sell the Blade for a Bloodthirstier later or more survivability.

I personally am not that big of a fan of Trinity force. I think it is far to expensive to be viable especially in ranked. Then again GP usually is forced to run expensive as hell builds anyways.

I +1 though because I loved the counters guide and I tried the build out a while ago and it wasn't to bad, but I guess it didn't fit my tastes, but hey different playstyles= different builds. Nice job!
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Xeronn (75) | August 19, 2012 8:43pm
Slaydis wrote:

Very good BBCoding and very detailed, you know what you are talking about.
You covered every aspect of playing Gangplank with much attention to detail.

+1
Slaydis-


D'aww, you're too kind xP
I'm trying my best to make sure my guide never disappoints ^^
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Slaydis (6) | August 19, 2012 6:45am
Very good BBCoding and very detailed, you know what you are talking about.
You covered every aspect of playing Gangplank with much attention to detail.

+1
Slaydis-
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Xeronn (75) | August 17, 2012 5:17pm
BluAnimal wrote:

A well thought out guide and a great counters section. The build is not my favorite but by no means bad. Let's get this thing up to #1 :D

+1


Thank you, I'm glad you like it :3
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BluAnimal (32) | August 17, 2012 2:33pm
A well thought out guide and a great counters section. The build is not my favorite but by no means bad. Let's get this thing up to #1 :D

+1
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Xeronn (75) | August 3, 2012 4:06pm
Actually, the only guy out of the list that I do have a slight trouble with is Yorick, only because he has unbelievable sustain compared to any other champion atm.

Warwick is a free lane for me, and Vladimir I just destroy in the first few levels, and zone his farming.

Building sustain isn't the only strategy in top lane and I have been doing it for ages, and it hasn't been a problem. As soon as I build toward something that gives my opponent some breathing space, or that doesn't increase my poke potential, that's where they can get back at me.
I also get extra early mana that I need from Sheen~
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Ezpay (6) | August 3, 2012 10:02am
Can live with the last whisper if you're not being focused, but not having any sustain just does not work. At least get the regrowth pendant for your warmog's armor or you will only survive the lane against a ******ed opponent or something you counter hard. try laning vs a yorick/vlad/ww and you're done for, since they have the sustain to deal with your parley and since you have no mana regen/lifesteal/hp regen. Anything that's tanky will own you if you build no sustain, and you want to be able to return to lane after losing some hp.
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Xeronn (75) | August 2, 2012 5:39pm
I very easily outdamage any lane sustain that comes my way once I build Sheen, I have tested this many, many times. The only time it doesn't work is on an opponent who deliberately lets the lane get pushed and just stays at tower attempting to get last hits. (Other exceptional cases are my very difficult top-lane opponents)

The reason again, as to why I buy Last Whisper over Atma's Impaler is because I have no ArP at all since I am using AD runes. This means even a simple Guardian Angel on a carry would reduce my damage by a hefty amount, and most bruisers would take little damage from my attacks.

More on Last Whisper, I am also able to replace Atma's Impaler since I have a source of armor coming from Wriggle's Lantern. I am aware that I lose 18% crit chance and about 12 AD, but the overall damage I would do with Atma's Impaler would be less than Last Whisper, also because I would have to rely on a lower crit chance than my standard build, and the damage isn't reliable since I could be shutdown extremely easily by armor since I wouldn't have any ArP. So in this case Last Whisper > Atma's Impaler.

You could say it's the same as having my Gangplank vs. a Critplank. Early game is easy because he has to hope for crits while I am constantly doing heavy damage to him.

I hope my answer is sufficient~
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Ezpay (6) | August 2, 2012 5:24pm
This guide has decent information and the items somewhat make sense, though the last whisper on gp's jungle build should be replaced with atma's. The crit chance synergizes well with triforce and ie, resulting in a high crit chance with good attack damage to build off thanks to the atma's passive.

The only way that a last whisper would provide a greater increase in damage is if you are focusing the tank, you should be playing him more as an anticarry though. Even thougb last whisper may seem to give more damage thanks to the 40% armor reducing passive, the 18% crit chance with the higher ad boost simply outdamages last whisper vs squishies. The armor is also essential for surviving the teamfight, since you will be absorbing quite some damage.

What bothers me most though is the top lane build. You take only one level in orange, max it last, yet you buy no lifesteal or hp regen. Basically it means you do not have any sustain. At least get a vampiric scepter. Otherwise, opponents with sustain will just walk over you.
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Xeronn (75) | August 2, 2012 5:05pm
jhoijhoi wrote:

Runes: Why no AD?

Items: Not sure of Youmuu's on GP. Mainly because he's not an "attack speed" champion so I don't see the active being used often. Would never buy Thornmail on GP. I would grab a Philosopher's as GP to boost my HP and mana regen.

Skilling: Definitely would grab Scurvy at 2 or 3.

Updates: Could be spoilered, no big deal though :P


- AD runes are optional for me. I find ArP better, because what I've found out is that when I use AD runes, my damage falls off badly into mid-game because armor can wreck him quite a bit.

- All of the stats on Youmuu's Ghostblade are great for Gangplank, the extra ArP is also what I like ontop of the ArP I have from runes. Well I don't exactly build a lot of attack speed on him anyway, but the 'Active' is just a bonus. Thornmail is thrown in there as a note for the kind of AD champions that can snowball like Tryndamere :p

- My early mana problems are solved with Sheen, and it allows for amazing poke.

- I mentioned in the skill orders chapter that if you are going to have a hard time in the lane, to get a point in Remove Scurvy at level 2.

- I'll just keep my updates as it is. It's at the bottom of the guide, so.. it's not in the way of anything ^^~


Thanks for the review jhoi :D

p.s. Are you sure you voted? o:
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jhoijhoi (1881) | August 2, 2012 4:51pm
Runes: Why no AD?

Items: Not sure of Youmuu's on GP. Mainly because he's not an "attack speed" champion so I don't see the active being used often. Would never buy Thornmail on GP. I would grab a Philosopher's as GP to boost my HP and mana regen.

Skilling: Definitely would grab Scurvy at 2 or 3.

Updates: Could be spoilered, no big deal though :P
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Xeronn (75) | August 1, 2012 2:58am
Haha, thank you for that Xeno, much appreciated :3
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Xenotechie (65) | August 1, 2012 2:54am
I already upvoted you ages ago, but time to give this a proper review thingy.

Most of the stuff I usually complain about is there, namely matchups. Can't disagree with the item build, masteries, or runes, you explain your stuff nicely, you also offer a jungling section because, well, why not. Your only real flaw is aesthetics. The guide looks pretty, but it could be better, and as we all know, you should assume your readers have the attention span of a goldfish with ADHD.

TL;DR: It's awesome.
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Xeronn (75) | July 30, 2012 2:04pm
@ Valou FTW

Thank you for your comment (:

I have put a notice that I am putting in a new build as soon as I am able to update my guide again.

My new build will have more survival as you have said would be helpful.
I hope you will give it a go too.

Thanks again and hf! :D
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Valou FTW | July 28, 2012 10:13pm
Nice guide, well written, good tips,section "matchups" is great.

As some people have said, your build doesn't give enough survivability to Gankplank, and actually GP is not pick for dash in carry ennemy and slain him with 2 hit like a Jax or Irelia, but mostly for engage TF, tanking damages, so imo i think you should build GP more Tanky, with Frozen Mallet, Atma's Impaler, Randuin's Omen etc etc...

But i'm still thinking i must try your build in 3-5 games for test it and give you fedback ^^

Anyway +1 :)
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Xeronn (75) | July 9, 2012 7:16pm
No problem, gl and hf :)
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Athenriel (7) | July 9, 2012 6:43pm
=/ I see many changes have been made to GP, I started not long ago and I really liked the mighty pirate xD

Actually Im working on a build but Im not 30 so cant fully "build" it xD

Thank you for your guide and time =D
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Xeronn (75) | July 9, 2012 6:13pm
@Athenriel

- The Sejuani patch changed Parrrley so it no longer applies red buff, which means that his slow is now reliant on an auto-attack.
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Athenriel (7) | July 9, 2012 3:55pm
You have a great guide here, and Gangplank is just awesome!

I do have a question, does Parrrley procs Red Buff?
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Xeronn (75) | June 26, 2012 2:16pm
Hey, thanks for the vote.

I am trying out new builds quite frequently, and I've gone back to a similar Atmog's combo.

I use Youmuu's Ghostblade because I have ArP runes, so it gives me a good amount of ArP. All of the stats on it are great for Gangplank too.

I just need to test this other build more that I am using currently, and it might become a new one that I use all the time. We'll see ^^
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DarkVoidShadow (29) | June 26, 2012 5:25am
Good build, but maybe improve the Item Chapter, it was a little bit short. I think I will swap the RO for Atma's and YG for a Warmog's Armor.
Voted +1
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Xeronn (75) | June 25, 2012 5:55am
Jungle updates are all done!

I hope to please :3
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Xeronn (75) | June 13, 2012 4:46pm
Thanks for the feedback Falseogod ^^

I do believe what you say about some jungle gankers like Alistar. You did say as long as you are pushed there though, but if you are at something like 80%+ health, I wouldn't expect that they try to gank you, especially since Cannon Barrage is an excellent ability to break those situations, and if you can turret kite good enough, then you should get a kill, even if you do die as well xD

I could quite possibly do a video for top lane warding as an example to show good spots to place them. I don't want to add more pics lol since I have to use multiple accounts to keep them active.

On note of the jungling side: I think the reason I didn't want to jungle with Gangplank was because I found it weak compared to some other much better junglers, and his ganks are fairly weak. ><
but... since this is a guide, and I do want to have the best guide possible for the Gangplank fans like myself. I'll do it just for them :D

So... expect me to hopefully be working on a jungle build, and at a later time.. guide for Gangplank jungling ^^


~Xeronn
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FalseoGod (302) | June 13, 2012 6:53am
There's a lot of effort put into this build and it shows: very well codded, a lot of info and details, everything in it's proper place with some nice breaks as well (dat malzahar ult thing).

I really don't think I can say anything to improve it, except perhaps a small notice on your ward section where it says that the bottom right bush on top lane is unsafe if you're under 20% health; truth be told, that bush should be considered unsafe as long as you are pushed there because the current meta has tons of junglers that'll go from there without caring, the biggest of which being Alistar who makes stuff less k (and Yorick, who is less common but ghouls' will allow for turret diving easily).

And perhaps, if you're going for completionist, you can add a jungler build to your cheat on top, but I think this is great as it is ^^ A definite +1
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Xeronn (75) | June 11, 2012 4:16pm
Thanks tehAsian, but.. you've voted already o.o

and I explain why I don't get an early Heart of Gold on the previous page.
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tehAsian (247) | June 11, 2012 3:04pm
I think your cheat sheet needs a Heart of Gold somewhere in the front since you're buying Randuin's Omen, but everything looks nice :p

+1'd
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Xeronn (75) | June 11, 2012 2:47pm
Why down-vote? T.T

What is it you don't like D:
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Xeronn (75) | June 7, 2012 1:35pm
@tankavenger, thanks. And I don't use Tiamat on Gangplank because he doesn't have any abilities to amplify it, like Fiora's Blade Waltz, which activates the proc on every hit from it.

Hope that helps :)

Edit: More on this, his Parrrley is considered a melee attack which would give 50% damage from Tiamat, but it is a wasted item to get on him anyway.

Youmuu's Ghostblade gives me extra ArP that I need, some CDR so I can use my abilities more often and the Passive on it is really good to increase my already high speed, and more attack speed. :)

If you wanted to upvote, just hit the up-arrow on the right-side of the title ^^~

Other than that, enjoy playing and good luck!
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tankavenger | June 7, 2012 11:13am
thank you very much for this guide. i just have a question. now, with gp why use youmuus and not tiamats or something of the sort?
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Xeronn (75) | May 30, 2012 9:46am
Huge addition to my Top Lane Opponents :D

Edit: It took somewhere around 10 hours to do @_@
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Xeronn (75) | May 27, 2012 2:05am
Glad it worked for you ^^

I go for more damage early game for Parrrley. I spend a lot of the time using it to harass from a distance, then go in and attack. This is during laning phase ofc~

Hasn't failed me since ;o
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Albis | May 27, 2012 1:59am
Voted, nice build and it is effective. Only that early game you are a bit squishy.
Did 14/5/20 and 15/4/17.
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Xeronn (75) | May 26, 2012 4:50pm
@Anastsios and VKZ95

Thank you for the feedback guys, I appreciate it ^^~
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VKZ95 (39) | May 26, 2012 3:10pm
interesting build for gp i don't see randuin or youmuu very often

there is not much to say about this guide but you may add item to counter certain champions
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Anastasios (83) | May 26, 2012 11:01am
A very nice guide for GP, different from all the atmogs and glass cannons you see running around.
Tried it and had a very good winning streak, so +1 from me.

p.s. sorry for the late response, but my router got fried thanks to a storm :S
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Xeronn (75) | May 21, 2012 3:34pm
Khazem wrote:
Summoner Spells: I'm not too sure about making Exhaust your #1 choice. Often times your support (and quite commonly your jungler) will already be getting one, which is usually more than enough for actual teamfights. In lane, Ignite will always be stronger for more kill potential.


I find exhaust really useful especially for early game ganks, and is amazing in 1v1 fights, which is great for the laning phase. Also, I can use Exhaust to prevent ganks on myself: They can't kill me if they can't catch me :P Ignite is passable because it only offers a bit of damage although True, I also mention you can take it depending on the enemy team. But I believe in Exhaust and it hasn't failed me yet.

Khazem wrote:
Item Build: Make sure when going for a Randuin's Omen to get an early Heart of Gold just to make it a little more cost effective. (and because it gives you a nice early game health boost)


I understand what you mean, but getting that item delays me from building into an early Sheen. I've tried to make sure that it's the first thing I can get completed quickly, the extra mana, AP, and the proc is amazing. When I do eventually go for Randuin's Omen, I go for the armor first to survive against AD. The extra little gold loss isn't a problem if I'm already beating them :)

Khazem wrote:
Skill Sequence: I noticed you don't really give any alternatives when it comes to skill sequence. Nowadays, Gangplank is often forced to max Remove Scurvy first to be able to properly lane, you should mention something about that.


I mention that you can put an early point into Remove Scurvy if you're being bullied, but the use I see for it is not so much the heal, just the free Cleanse. I will benefit more from getting Raise Morale first to help boost my team in fights.

Khazem wrote:
Masteries: Since the Parrrley nerf, putting 9 points into utility for Meditation is always better than putting them in defense. Some movement speed is also needed either way.


Meditation is unneccessary, and you would only need it if you don't know how to manage Gangplank's mana. I never have trouble with it. It doesn't feel like Parrrley has been nerfed either.. At least not for me. I make it look OP. Also, he does not need Swiftness , he already has a movement speed steroid, putting points into it is an overkill. But for the purpose of my alternative mastery setup, I have put 4 points into it, so I can get Runic Affinity .

Khazem wrote:
Some of your alternative runes you've listed are big no-no's. I'm thinking about Greater Mark of Might, Greater Seal of Alacrity, Greater Quintessence of Might. None of these are really worth the slots on Gangplank ever, no need to mention them.


I make mention of these runes for the poor people that own these, but don't have the ones that I specify. That way it gives them a little confidence behind using the runes, otherwise it will bug them the entire time. Sympathize mate :3


Thanks too, and I've spent hours on the match-ups for solo top. I wanted to get it right, and not just be brief without explaining the important things.


~Xeronn
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Khazem (186) | May 21, 2012 11:59am
Hey. Sorry for the long wait, but here's your requested review.
  • Summoner Spells: I'm not too sure about making Exhaust your #1 choice. Often times your support (and quite commonly your jungler) will already be getting one, which is usually more than enough for actual teamfights. In lane, Ignite will always be stronger for more kill potential.
  • Item Build: Make sure when going for a Randuin's Omen to get an early Heart of Gold just to make it a little more cost effective. (and because it gives you a nice early game health boost)
  • Skill Sequence: I noticed you don't really give any alternatives when it comes to skill sequence. Nowadays, Gangplank is often forced to max Remove Scurvy first to be able to properly lane, you should mention something about that.
  • Masteries: Since the Parrrley nerf, putting 9 points into utility for Meditation is always better than putting them in defense. Some movement speed is also needed either way.
  • Some of your alternative runes you've listed are big no-no's. I'm thinking about Greater Mark of Scaling Attack Damage, Greater Seal of Attack Speed, Greater Quintessence of Scaling Attack Damage. None of these are really worth the slots on Gangplank ever, no need to mention them.

Otherwise, it's a good guide. The item/rune builds look good, the guide is in-depth and informative and most of your match-ups seem pretty accurate.
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Xeronn (75) | May 20, 2012 1:43pm
1 downvote and my rating goes down by 2%, really?

And no reason given either, sigh.

Please be reasonable~
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Xeronn (75) | May 17, 2012 7:34pm
Thank you Lilpwnin for the review.


Ouch on the coding, just a few champions to code I guess. It didn't really seem necessary at the time, but I'll change it.

Umm, videos... I'll see what I can do about that.

I haven't requested any banners for my guide, so I don't have some to use, and I run out of bandwidth for my images really fast =.=

The champions I added for Gameplay - Laning were just examples, but I agree with you that adding more would make my guide better, I'll rearrange it too so it has all of them underneath. Just gonna take quite a while... ><



~Xeronn
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Lilpwninprincess (46) | May 17, 2012 3:29pm
Spelling: 10/10

Coding: 6.5/10
“I was so inspired by Gangplank because of how much I enjoy his attitude and playing him is such fun.” You can code Gangplank there.
“Akali is an easy opponent for Gangplank.” Akali and Gangplank can boh be coded. Same thing for the rest of the champions going down the list. You coded the moves; not the champion.

Visuals: 7.5/10
Maybe a video, or some banners or something. Otherwise amazing use of color!

Content: 8/10
Add some more champions to ‘Gameplay – Laning’. You only have 4 listed; and as an improvement listing off other solo top champions/how to handle them will greatly improve the guide.

Chapters: 10/10

Cheat Sheet: 40/40
  • Runes - 10/10
  • Items - 10/10
  • Summoner Spells - 2/2
  • Ability Sequence - 10/10
  • Masteries - 8/8

Creativity: 8/10

Improvements:
  • Add some more champions/tips & tricks for solo top.
  • Code the champion’s names. It’ll look nicer.

Overall Score: 90/100
Congratulations on your +1
Congratulations on your +rep!
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Xeronn (75) | May 17, 2012 4:38am
Heh, it's ok ^^; I only ask so I can make improvements, if I don't get any feedback then I don't have much to work with.

- Waiting around for 4 pots takes up time that could be used for leashing/helping in jungle, or going for a counter jungle as a group. I never see any high elo players wait for 4 pots either..
- I really like jhoijhoi's format, I guess I should take some time to make it like that, it's much more appealing too~
- Well, you did say yourself to add the mastery planner.. Mmm, it would also save bandwidth on my images too if I used the planner only.. I'll get to that.
- I'll put in a few other items, and explain my thoughts on them: Why [This] > [That].. Although, I never seem to need to change my items because they all work very well, unless for Last Whisper, haven't found a need for it yet. o.O
- Alright.. I mention Cannon Barrage for team fights specifically. This means I'm never going to be waiting for the aftermath of the fight before using it. Only exception where I could "Kill Steal" with it, is if someone just manages to get away on very small health during laning phase (early-mid game). I can throw it down on them, but usually I will do it before it gets to that point, using it to block their path of escape will help secure the kill for my ally.
- I always had a thought that my ganking images were pretty bad, but was too lazy to change them. Thanks for the reminder. =w=


All of your advice is appreciated~ :)
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A Chubby Baby (290) | May 17, 2012 1:52am
hi. so i came back for a re-review. uh start with 4 pots. for runes, get a better layout. consider using the columns format. in masteries, either use the screenshot or use mobafire's mastery tree planner. dont use both. seems to repetitive. maybe bold 21/9/0. more situational items should be added. eg. IE. consider talking about all more of the common solotop champions. for "what you shouldn't be doing" with your ulti, using cannon barrage to kill steal is okay in some circumstances. be more specific. for the picture with enemy gank spots, some enemies will gank if you are on the blue side, on the try bush near your first outer turret (the one near blue side's blue buff). make the twisted treeline one a spoiler tag too, since you do that for the gameplay part before. overall some changes you may want to consider. after this, come back for a re-review and i may consider my scout point. sry but the changes didnt impress me enough. good luck~

keep up the good work~
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Xeronn (75) | May 16, 2012 4:52am
Thanks ^^; I'm pretty sure I've covered the main points for what to do during the laning phase, and I gave examples on the play-style depending on the difficulty of your opponent.

I really can't find myself giving a full blown paragraph on what to do early game as Gangplank, there just isn't much to explain. *-*

Following those guidelines should make laning a bit easier, and because Gangplank only has one form of poke, I don't need to go into heavy explanation of how to exchange hits with an enemy champion.

Farming shouldn't need to be explained overly..

And the team fights part is a quickie, just going over small details.


Thank you for the advice anyway, and for the vote :)
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MissMaw (615) | May 16, 2012 4:39am
I guess it deserves a +1
Though, you really need more depth to your gameplay chapters, two sentances for early game is not enough
i understand not having a lot of text for late game, cause it's you know, just killkillkill for ad carries, but early game is crucial.
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Xeronn (75) | May 13, 2012 9:35pm
@Fulundry

I appreciate the vote and comment ^^



My reasoning for The Brutalizer and having ArP Runes is quite simple actually:

Many solo top champions build into an early defense so they can farm effectively without worrying about too much harass from the opposing champion, usually these two options are picked:

OR OR
When laning against me, they have a false security that I won't be dealing much damage to them. This is not true. Once I have bought The Brutalizer and then a Sheen, my damage is amplified, as my Parrrley will basically be doing true damage, then add the on-hit from Sheen for another 100% of my AD, that can do some serious damage even after just one Parrrley.

This has won me my lane almost every single time and usually ends up in me carrying my team (unless they are doing just as well).

Everyone is free to try their own way, but make sure first you understand why you are doing it and if you think it is the best option.




Thank you again for the vote :)
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Fulundry (68) | May 13, 2012 6:50pm
Overall, an excellent guide. It's very different from my build, but I fully acknowledge that there are more than one way to successfully build GP. Very easy to read as well, and really the only suggestion I have is your runes. You get The Brutalizer pretty early and you have all armor pen marks and quints. All that together seems like a little inefficient. I know you take into account the pros and cons of ad runes, but I do think that you will do better with either ad marks and armor pen quints, or vice versa. Just a thought--well done everywhere else.
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Xeronn (75) | May 13, 2012 1:46pm
juretheman wrote:

really nice guide, explaines everything you need to know.
THANK YOU


Glad it helped you ^^
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juretheman | May 13, 2012 5:36am
really nice guide, explaines everything you need to know.
THANK YOU
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Xeronn (75) | May 11, 2012 11:53pm
MajorLoL wrote:

Excellent guide. First person to put Randuin's Omen on Gangplank and not Thornmail I've ever seen XD. Guide's well coded and formatted, and the build is nice and tanky while still making squishy characters cry. Good job. :)


Thank you so much ^^~ It has worked wonders for me, and I hope it can for others too :)
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MajorLoL (114) | May 11, 2012 11:00pm
Excellent guide. First person to put Randuin's Omen on Gangplank and not Thornmail I've ever seen XD. Guide's well coded and formatted, and the build is nice and tanky while still making squishy characters cry. Good job. :)
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Xeronn (75) | May 9, 2012 7:14am
I've decided to add more info on the items, which will help in a way.

Alternatives are small, as I've stated before; this build is flexible and doesn't need much to be changed to be effective.
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Xeronn (75) | May 9, 2012 6:14am
Hi MissMaw, thanks for the review so far.

I haven't edited it since the new change to all of the guides


- Alright, more info on Runes sounds good, I don't own everything, so I can only give an assumed opinion :s

- I usually think it's pretty standard for masteries as to what to get. It kind've just hits you in the face with obviousness, I don't believe it needs to be over-explained.. I'll possibly add a couple of whys to (insert mastery) >> (insert mastery)

- I'll just rename the chapter for easier use

- Do I really not have enough gameplay info? o.O

- Would you be able to give an example of what in-depth you think should be added to my items?

That screenshot; the team just kinda picked what it wanted, but I was still going to use GP.
And she was farming unnecessarily, also dying in the process instead of being available for team fights. I guess MF was just being lazy.

Yes, I'm aware of my low win amount for a level 30. I play co-op with my brothers, and they're not that excited for normal games, 1 has a hard time, and the 2nd.. Idk really, he stresses or something.


Thanks again. :)
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MissMaw (615) | May 9, 2012 1:59am
Hi, I'm reviewing your guide based upon your request for a trade at jhoijhoi's review shop.
I was slightly rushing this so I might come back with some more criticism.

- Need more explaining in your runes section.
- As well as your masteries chapter.
*You say what they do and sort of why, but you should go more in depth as to, why this over that etc
- In your Skill Sequence chapter you also explained the skills, you should to that in seprete chapters or rename the title to Skills and Skill Sequence
- Might want to go more in depth in your gameplay chapter.
- More depth in items as well.

Also a side note,
In that screenshot why did your team have 3 ad carries :p Kinda odd for a lvl 30 game. But anyway, it's good that mf had that much farm and you should've had that much as well. AD carries need farm :p
Oh, and how come you have 71 wins in normal and you're lvl 30 :p played dominion a lot? or co-ops?
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Xeronn (75) | May 6, 2012 2:52pm
Thank you Icuonuez;


- I'm going to get my images back asap >.<

- I think Youmuu's Ghostblade is great for GP too, he needs the extra CDR, and an early The Brutalizer+ Sheen combo makes him a force to be reckoned with :3


I use 2 accounts for my images because they're using up my image bandwidth quite fast :o

I might use 3 lol xD
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Icuonuez (36) | May 6, 2012 2:47pm
I'll have to disagree with you, Creamy. Youmuu's Ghostblade might be a bit on the weaker side for most champions, but for Gangplank it's a good item. He can use all the stats it gives. Besides, there aren't many more items that could replace it to keep GP as effective.

You have a nice amount of color in your guide, and it's full of coding. Your pictures are boned though, so I would fix that. Overall a good guide.
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Xeronn (75) | May 1, 2012 8:55pm
Hey, thanks for the review :3

- You can only buy 3 health pots lol :o (Starting gold 475) (Boots = 350, 3 pots = 105) (Total = 455)
- Well, what I think is that magic damage is not a big enough issue early game to need to grab Greater Glyph of Magic Resist, the nerf has made this even less of an option. Magic damage champions that go top lane don't do much damage until later on, and I find myself able to trade better against them.
- MS quints aren't necessary on Gangplank because of his built-in MS steroid. This opens up better options.
- I'll make a link to Searz
- Well, I guess I can use the Mastery Planner to make it more "legit" lol. I'll add the Rune Planner in too for the heck of it.
- I haven't exactly included many options because the current build I use is so good that I don't really need to put a lot of situational items. I can easily change my build order and it solves any issue I was having before. (This is what I've been aiming for for so long)
- I see that my ulti explanation is slighty queer lol, I'll make it better understood.
- I'll add that to it thanks ^^~
- I'll make a link to jhoijhoi


Thanks again, and here is a +Rep for you :)
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A Chubby Baby (290) | May 1, 2012 4:08am
pretty solid guide overall

some opinions i have on your guide:
- uh why no 4th pot starter? it really helps since youll probably be solotoping too
- i disagree with your warding glyph opinion. it is still very viable and is great if you are against AP solotopers like vlad, kennen, rumble, etc. it shouldnt be counter as "no longer viable" consider rephrasing your opinion
- consider MS quints?
- BBcode Searz's name to Searz's profile page
- use mobafire's mastery planner to make your mastery section look more legit
- think you could use some more effort on your situational items section. there are seriously much more items to consider taking
- for your ulti explanation, it's kinda hard to know when you need a spell or not, consider explaining your thoughts behind this process more
- tele is a great spell, consider playing GP with tele every now and then and see its benefits, as it surely has some
- in your teamfights section, cannon barrage can also be a great way to initiate for the team
- BBcode jhoijhoi's name too

overall, it's a good guide. has some things you should fix and some updates you might wanna consider. great guide, just some improvements to be made.

keep up the good work~
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Xeronn (75) | April 29, 2012 2:05pm
Thanks for the review and upvote IceCreamy.


- I've been confusing myself over the runes lately, and I realised I should change it to the runes that will compliment my build. Sorry about that.

- At the moment, I haven't made any changes to my Items section lately mainly because I am still in testing, once I'm done, I'm going to reformat the entire thing so it also is more appealing, and have more options hopefully.

- I lol'd at Support GP, I don't know much about jungling for him, I may put some tips for players that want to try jungling with him, but I'm not going to focus on it in my guide, and I'll probably make a reference to someone else who has posted a full guide on jungling with Gangplank. I like the idea.


Thanks again, and sorry for any complications.

Have that +Rep, being helpful must be rewarded x)
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IceCreamy (446) | April 29, 2012 1:42pm
I derped -,- Comment above.
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IceCreamy (446) | April 29, 2012 1:42pm
+ Tips on skills.
+ Looks good.

- Why would you get AD/lvl Marks? Runes are there to boost your early game (except for MR/lvl Glyphs).
- I have always thought of Youmuu's Ghostblade as a pretty measly item, and you say in your guide other items are better too. Which is it..?
- Could use some info on jungling GP, or even support. I dislike both of them but imo you should explain to your readers why it sucks, and solo top GP is so much better.

Enough tips, ratings:

Appearance: 8/10
Cheat Sheet: 7/10
Contents: 8/10

An overall 7,7, really nice :)
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CasterMaster (316) | April 25, 2012 11:15pm
^^Much better! I always used to run Youmuu's Ghostblade on Gangplank but later found out it's not as powerful late game. I'd suggest Ionian Boots of Lucidity for shoes as they allow you to use Cannon Barrage which can help your allies anytime, anywhere. Good luck!
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Xeronn (75) | April 25, 2012 10:58pm
That build that you've put now was the same line I was going down, except I had Youmuu's Ghostblade or Infinity Edge instead of Wit's End.

Like this:



Was leaning more towards Youmuu's Ghostblade since this build has pretty much no crit chance anyway, so I figured the extra CDR would be more beneficial + it has a good active which can beat the speed Wit's End gives although it does mean I don't have it all the time.

But team fights don't occur every 30 seconds. So ya ^^~
1
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CasterMaster (316) | April 25, 2012 10:23pm
Mercury's Treads is for CC reduction. Remove Scurvy isn't on a 1 second cool-down, you're going to need it.

Maw of Malmortius is a good MRes item, but sometimes it isn't enough. Usually 2 items for a melee bruiser will be good. In terms, usually 1~2 armor items, 1~2 magic resistance items, 2 heavy damage items and 1 health item. Something like this will suffice:



Your item build is like your food nutrition. You should have a bit of everything and not too much of something else. Example: You wouldn't want to be eating a full-course meal of nothing but sweets and meat, that would be unbalanced and unhealthy. NO!

In other words, we want to have a balanced tanky dps Gangplank bruiser build like the above. It provides a good amount of resistances to be naturally tanky while applying a huge damage source so that even if your opponents focus you, you won't go down so quickly. That's the key build for Gangplank. He's not a hyper-carry so you can't build him glass cannon. Champions like Vayne strive off of meat and protein, building 5 damage items and 1 defensive item (like The Bloodthirster, Banshee's Veil and Guardian Angel suffice the carry's role of defense). Otherwise, you may need to create yet another build for hyper-carry Gangplank (though I don't want you to do this because that's not what he is)

If you ask me, here's my new tanky dps build I use on most tanky DPS champions:



I'd say, it'll work on Gangplank prob.
1
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Xeronn (75) | April 25, 2012 10:14pm
Banshee's Veil is more of an optional item imo, and I only really did grab Phantom Dancer so I could get to 70% crit chance.

I'll make the boots optional ofc, because it's going to be different every time usually.

I also feel Maw of Malmortius makes up for any amount of MR that I don't have.

Maybe I'm trying to have too many things at the same time. (Just had a slap to the face from my brain) I'm making a big slip up that I can correct on.

If I'm getting Trinity Force, I'll need CDR in my build so I can use Parrrley more to get the most out of my damage from it. Looks like some more changes will be coming lol.

I know I'm always changing it around, but it's for the good of all Gangplank players that I get this right, and create a new reigning Pirate. :)
1
[-]
CasterMaster (316) | April 25, 2012 8:52pm
OH! My true apologies.

Ugh, even after looking your second build. Phantom Dancer is a no-no. Gangplank doesn't need attack speed to deal damage, thus you already have Trinity Force. I'd suggest subbing out Ninja Tabi for Mercury's Treads and replace Phantom Dancer with Banshee's Veil or The Bloodthirster. (Mind you seeing speedplanks now and then and always going glass cannon, same with speed Master Yi. Just attack real fast, no danger).
1
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Xeronn (75) | April 25, 2012 7:48pm

Atmog's isn't that viable anymore. Try something new


You did look at my other build right? o.o

I plan on using that to replace my current one~
1
[-]
CasterMaster (316) | April 25, 2012 7:42pm
Atmog's isn't that viable anymore. Try something new
1
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Xeronn (75) | April 25, 2012 7:15am
Thank you for the vote Shizukani ^^~
1
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Shizukani (48) | April 25, 2012 3:32am
Appearance: 8/10
Information: 9/10
Quality: 9/10

Upvote ^^
1
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Xeronn (75) | April 25, 2012 1:52am
Crit is very unreliable early game, and isn't something you should depend on to win a lane, especially if you go right into a fight/gank.

From experience, I have seen other Gangplank grabbing crit items for early game, and I can always beat them because they have no damage for their crits, and not enough attack speed to possibly get one from auto-attacking.

I am currently testing one other build that does not include Atma's Impaler but does have Phantom Dancer actually. I have high hopes for it.

Thank you for the comment of course~
1
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fasteggss (3) | April 25, 2012 1:30am
Instead of atma's you should get Phantom Dancer and for your first item you should get the crit item first because if you do crit on an enemy hero early game it does a hell of a lot of damage.
1
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Xeronn (75) | April 23, 2012 3:10am
I understand where you're going with this, but hey, experimenting with something different can be enjoyable, and people will often look at the thing that stands out from the rest, and I would hope to achieve that with a new awesome build for Gangplank.

(Still trying to get time to do enough tests though T~T)
1
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BlackIceT (182) | April 23, 2012 2:04am
The nerf to Atma's Impaler was not too huge. If you have 3500 health for example you used to get +70 AD. If you take the same amount of health and apply the nerf you get +52.5 AD. So you lose 17.5 AD which overall really is not that big of a difference. If you find a better build then by all means use it but do not feel forced to because of the nerf
1
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Xeronn (75) | April 22, 2012 10:36pm
Thank you for the review BlackIceT! ^^


- I will correct the spelling error lol.

- About my build.. As of now I am currently testing out new ones which you might have taken a look at. This is because of the recent nerf to the Atmog's/Fratma's so I'm working at new ways to come up with something just as good, or maybe even better! :) So for now, changes to my build won't occur at the moment.

- I'll take a look at what I can add about last hitting creeps, and the importance of when and how often you should be using Parrrley

- I suppose I can put my knowledge about the champions that are really hard to lane against, and talk about what would be best to do against them. I might have to grab a bit of info from here n' there though ^^;


Thanks again.
1
[-]
BlackIceT (182) | April 22, 2012 10:15pm
You have asked for my review so here I go. I see that you have changed a lot of things since I did the first one. All the new additions/ revisions look excellent!! Now onto my review:


- In your items section you have an error in your Potion sentence. It should be "Lane" not "Lance".

- I would recommend a Phantom Dancer as a situational item for Youmuu's Ghostblade. You have a good and survivable build so I think it could fit in rather nicely.

- Make an importance on last hitting early game. Give more details especially when you are backed to your turret. Also give examples on the best time to use Parrrleyto last hit.

- You need to give greater detail in your laning phase. For example you do not have to have a huge in-depth section on who you will face in lane but give an overview on the easiestt champions to face and the hardest ones to face etc. Give more detail.

- Overall this guide shows a huge improvement than when I first saw it and it definitely deserves an up-vote. THank you for the credit by the way :)

___________________________________________

My grades for you are:

Visuals: 10/10
Information: 7/10 (The detail part I mentioned)
Organization: 10/10

This come to a score of 27/30. Well done! If you add some more detail I feel that this could be a 30/30 on my scale. This guide is a good one. Well done! Continue to up-keep this guide!
1
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Xeronn (75) | April 17, 2012 5:50pm
Vitigam wrote:

Hey,

I was going to do your review, but TehAsian got to it first :D

Well, what he said, and don't you thinkg Raise Moral would be better to be ranked before Remove Scurvy?

Anyways great guide +1


Hey, thanks for the vote. I'm getting a lot of comments about Raise Morale xD

Well, I'll need to test it out myself and see how it goes, and change it to match since you all think so :3

As long as I keep improving my guide for the community, then I'm doing the right thing ^^~
1
[-]
Vitigam (33) | April 17, 2012 9:49am
Hey,

I was going to do your review, but TehAsian got to it first :D

Well, what he said, and don't you thinkg Raise Moral would be better to be ranked before Remove Scurvy?

Anyways great guide +1
1
[-]
Xeronn (75) | April 16, 2012 10:06pm
tehAsian wrote:

Hey Xeronn, I'm here because you requested a review from the Fantasy's Guide Review Store :3

The Good:
  • Good use of coding, easy to read.
  • Has optional items to use
  • Guide was changed according to comments
  • Detailed
  • Solid build

Possible Improvements:
  • Flat AD Marks and Quints are better than Armor Pen after the new masteries were introduced. The masteries actually give a noticeable enough amount. Also, you're getting an early The Brutalizer, so thanking of too much for early game.
  • I prefer getting Atma's Impaler before finishing Warmog's Armor, as it will give a higher damage output for a low price.
  • Raise Morale is significantly better than Remove Scurvy, some lifesteal can remedy the lost amount of sustain. Consider an early Wriggle's Lantern or Vampiric Scepter to build into a late game The Bloodthirster.
  • I noticed you have sections for every gameplay aspect except teamfighting. O_o You could put in a section.

And that's it! Over to the score:
Visual: 4/5
Quality: 4/4
Information: 5/6
Grammar: 3/3


Leaving you at 16/18!
Your guide definitely has great potential, and almost deserves a Scout Point, but only if you could put in a tiny bit more depth. +1


Thank you for the review tehAsian!

I have actually been using ArP Marks and Quints unfortunately because I can't spare the IP to change them atm x3
I'll change it so my build favors AD first > Other runes. Even though I can't use them yet o.o

I go for The Brutalizer early-game because it gives very good stats for an AD champ, and of course I build it into Youmuu's Ghostblade later on when I've gotten my other core items. So, yea ^^~

Well, I find that when I have obtained Trinity Force I have a high damage output already, which gives me an opportunity to build into something more tanky before needing to pick up Atma's Impaler.
^ All I said in the above comment will become almost irrelevant anyway considering the nerf to Atma's Impaler so i'll have to take the time to adjust to that.

Hmm, about Raise Morale
Xeronn wrote:

I think that prioritising Remove Scurvy before Raise Morale is better, so you can have longer sustain in-lane early-to-mid game, and have a bigger heal for trades or to survive a gank.

Raise Morale only really becomes important from mid-to-late game, where team-fights will be more frequent, and Raise Morale will mean a lot more when you are buffing the entire team, and maybe not just 1 other person.

^ Overall, it has worked very well for me.

Teamfighting, sounds like something I should've added a while ago xD I'll get to that asap.
1
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Xeronn (75) | April 16, 2012 9:56pm

Oh why not =\ Everything what tehAsian said. +1

I suggest changing your build after the patch release. Atma's Impaler will be nerfed to 1.5% instead of 2% (which is basically a 25% damage reduction for atmas). I myself have already found a really good tanky dps build but have yet to try it on other champions.

challenge accepted?


I like where you're going with this ;P

I'll most probably need to do some re-arranging to my build.
1
[-]
CasterMaster (316) | April 16, 2012 9:50pm
Oh why not =\ Everything what tehAsian said. +1

I suggest changing your build after the patch release. Atma's Impaler will be nerfed to 1.5% instead of 2% (which is basically a 25% damage reduction for atmas). I myself have already found a really good tanky dps build but have yet to try it on other champions.

challenge accepted?
1
[-]
tehAsian (247) | April 16, 2012 8:58pm
Review above.
1
[-]
tehAsian (247) | April 16, 2012 8:57pm
Hey Xeronn, I'm here because you requested a review from the Fantasy's Guide Review Store :3

The Good:
  • Good use of coding, easy to read.
  • Has optional items to use
  • Guide was changed according to comments
  • Detailed
  • Solid build

Possible Improvements:
  • Flat AD Marks and Quints are better than Armor Pen after the new masteries were introduced. The masteries actually give a noticeable enough amount. Also, you're getting an early The Brutalizer, so thanking of too much for early game.
  • I prefer getting Atma's Impaler before finishing Warmog's Armor, as it will give a higher damage output for a low price.
  • Raise Morale is significantly better than Remove Scurvy, some lifesteal can remedy the lost amount of sustain. Consider an early Wriggle's Lantern or Vampiric Scepter to build into a late game The Bloodthirster.
  • I noticed you have sections for every gameplay aspect except teamfighting. O_o You could put in a section.

And that's it! Over to the score:
Visual: 4/5
Quality: 4/4
Information: 5/6
Grammar: 3/3


Leaving you at 16/18!
Your guide definitely has great potential, and almost deserves a Scout Point, but only if you could put in a tiny bit more depth. +1
1
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Xeronn (75) | April 16, 2012 5:21pm
Simplifyx wrote:

Well written guide. +1 from me


Thank you ^^~
1
[-]
Simplifyx (24) | April 16, 2012 9:12am
Well written guide. +1 from me
1
[-]
Simplifyx (24) | April 16, 2012 9:12am
Well written guide. +1 from me
1
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Sevinho (4) | April 14, 2012 1:41pm
I'll probably still buy Atma's Impaler anyway just because of the Crit Chance and the Armor. But at 3K Health instead of getting 60 AD we get 45 AD. It's a big number but I guess we'll have to manage, haha.
1
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Xeronn (75) | April 13, 2012 9:35pm
Thank you for the positive feedback :D

The upcoming Atma's Impaler nerf makes me sad too D:

Although, it's not as bad as you may think, but the point of it is that it will become less cost effective for champions with lower health, so they aren't taking advantage of the Attack Damage increase. With my build, I'm losing almost 19 Attack Damage which isn't devastating, but a loss is a loss.

This is how I imagine it to be, so that only high health champions effectively benefit from the item.
1
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Sevinho (4) | April 13, 2012 9:26am
Upvoted. I like the fact that you removed Greater Glyph of Magic Resist because it's being nerfed. Also the fact that you included a The Brutalizer. It's a tad bit expensive but it's such a good item. And as you know, I agree with your skilling sequence. This is a good build.

A bit off-topic; They're reducing Atma's passive to 1.5% from 2%. I'm sad. :(
1
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Forgottenduty (78) | April 10, 2012 12:42am
Not enough time for feedback gotta to to work :P
+1 m8!
1
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gobblebinnie | April 3, 2012 12:59am
I think this is a effective build because of the excessive on-hit effects, over all it is a good build
1
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Xeronn (75) | April 2, 2012 8:04pm
I will need to put some screen-shots to show that this really works too x)
(which it has).
But I see some proof is needed, I hope to impress :3


Old comment is old xD I said this with my old build, which wasn't as successful. My new build however works wonders!
1
[-]
Sukiiru | April 2, 2012 6:29pm
Fmod wrote:

Hi gangplank guider, I like different guides coming from atmog champions, this is one of them BUT I saw u are 0 tanky, can u answer me what do you think about ???


Maw of Malmortius is a rather nice item. The way it works is really, the close to the opposite of Atma's Impaler. It will give you more AD the lower health you are. This is great on certain champs, such as Olaf, which also scales along with his passive. More attack speed and more AD at lower health, it makes Olaf a scary champion.

Though it can be good in team fights with Gangplank, though same with Atma's Impaler, the more overall HP you have, the better. It's also a great item against AP nukers.


For the guide, I would also replace Frozen Mallet and Phantom Dancer like mentioned above. The thing with Frozen Mallet and Trinity Force, it's a choice between one or the other with offtanks. And and Warmog's Armor it will scale even more, giving you a lot more for the low cost of Atma's Impaler.
1
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Xeronn (75) | April 2, 2012 5:57pm
I found my survivability increased substantially when I had Warmog's Armor with Atma's Impaler, but my damage output was much lower. So I have just made some adjustments depending on the situation, but I am keeping my original build as it works very well for me.

I hope it works well for everyone else too ^^~
1
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CrystalPaw (2) | April 2, 2012 7:46am
Get Trinity Force before any other damage item if you are well-fed,afterall its your core item and will bump up your hp and damage as you don't go 9/21/0.NEVER EVER USE YOUR Parrrley TO FARM CREEP!,melee last hit will suffice,the mana consumed for Parrrley is too much to be used to last hit constantly,if you get ganked and failed to run because you ran out of mana to Raise Morale or Remove Scurvy you would be raging so hard at yourself.You might want to go for some gp5 items early on even if you are owning,items like philosopher's stone and Heart of Gold,they would bump up your health and allow to spam Parrrley to last hit or own your lane even harder.Lastly,you might want to try out pure ad runes for your laning as it can completely dominate your lane for you.Its a nice guide overall ^^v
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Xeronn (75) | April 1, 2012 1:53pm
Hey Forgotten =) I appreciate your comment. It kinda makes Gangplank like your bruiser Pantheon, which sounds good, but I'll need to see first. ^^

and CombatJack1, yea, there are still things I can do to improve my guide, it could still use some cleaning up, and more detail. I'll do it right away when I have time. Also in response to the Warmog's Armor, Atma's Impaler combo, I'll give it a shot and rework my guide if it works effectively.

The more feedback I can get, the better I can make this guide and get more votes :3
1
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Fmod (1) | April 1, 2012 11:25am
Hi gangplank guider, I like different guides coming from atmog champions, this is one of them BUT I saw u are 0 tanky, can u answer me what do you think about ???
1
[-]
CombatJack1 (88) | April 1, 2012 9:52am
Not a bad start by any means, you've clearly gotten a grasp on coding that has improved this guide tremendously. I would say your top three build shortcuts are very redundant, just cut it down to one that you think is the best, because it's confusing knowing which one you're talking about in the body of the text. I also don't recommend The Black Cleaver on Gangplank as much because I think at that point you need more tanky items. Probably the most effective build for GP is to get that Trinity Force then go straight into Warmog's Armor and top it off with Atma's Impaler and infinity endge, then either a Phantom Dancer or Last Whisper depending on how tanky the enemies are. That's just my two cents though, I always respect originality, and if this build works for you and you've explained it well so that it works for others, then great job. Overall I like it, still needs improvements but I have faith you'll create something good here. +1 from me friend.
1
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Forgottenduty (78) | April 1, 2012 9:04am
I suggest swapping Frozen Mallet for Warmog's Armor and Phantom Dancer for Atma's Impaler. You will get more damage and more survive ability for considerably less gold. I suggest trying it out yourself first to fit them right in your purchase order.

You don't need Frozen Mallet that much because Gangplank has a build in slow already and huge movement speed steroids.

Phantom Dancer is an overkill since you have Trinity Force already and the movement speed buff from Raise Morale.

Also, Flash is just awesome overall, and it allows to pull cool tricks with Flash+ Parrrley


Anyway this is my feedback :) Gl & Hf Xeronn!
1
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Xeronn (75) | April 1, 2012 5:44am
Thank you! ^^
1
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Razerhax | April 1, 2012 5:20am
Pretty good builds, nicely done for a first time guide.
Good variety, +1
1
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Xeronn (75) | April 1, 2012 2:44am
Haha, I had a blank moment.
Remembered how to do it, thanks anyway :D
1
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BlackIceT (182) | April 1, 2012 2:15am
For the masteries to show up it has to be
For your items sections put the icons all to the left then give a description the right.

Great Improvements!!
1
[-]
BlackIceT (182) | April 1, 2012 1:53am
No problem and I hope you do. Thank you for the +1 rep. If you have any further questions feel free to PM me
1
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Xeronn (75) | April 1, 2012 1:21am
BlackIceT thank you so much for your feedback! :D

I will take your advice and use it well. ^^~

+1 rep is all yours :3
1
[-]
BlackIceT (182) | April 1, 2012 12:59am
FOR STARTERS TURN ON COMMENT TO VOTE!!

Item Build

- I do like the item build. It is kinda squishy for today's Gangplank but I know it still works. However if it was me using this build I would switch Sheen with Zeal then get Ionian Boots of Lucidity then get Trinity Force. This way you can get shorter cooldowns and have more crit chance and attack speed. The Sheen proc is not really necessary on Gangplank that early on.

- 2 Phantom Dancers and Trinity Force combined has 3 Zeals in it. In my opinion that is a bit overkill. Maybe replace it with Frozen Mallet or something to make you beefier without taking away from your damage output.

- Runes and Masteries are ok and I think work for CritPlank. However maybe consider Greater Glyph of Scaling Magic Resist instead of Greater Glyph of Magic Resist. Just throwing that out there.

Guide

- I see that you have a decent start with coding a guide and getting color in it. However keep reading/referring to Jhoijhoi's Guide to Making a Guide (rated 94% on Top Rated). This will allow you to further make your guide look pleasurable to read.

- In you runes section give maybe a tad more detail in each rune as well as maybe add Additional Rune Choices because runes for Gangplank can vary so give other choices you think might fit.

- Mastery section. Refer to the Mastery Tree Planner on this website. This will allow you to put the actually masteries into the section instead of just putting in a paragraph of text.

- In your items section you need to make it less like a wall of text and more like your summoner spell section. This way it is laid out nicer and is easier to look at.

- Summoner Spell Section is fine however do the coding as {icon= Heal size=48 float=left}. Of course replace {} with []. This way you can have the icon on the left side but the text starts at the top of the icon instead of the bottom.

- For your Skill Sequence section you need to show the actual sequence as well as the descriptions and tips of the skill. So to show this do {abilities= qeqwqrqwqwrwweeree champion= "Gangplank"}. Replace {} with [] to get:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

- I know that this guide was just released however please plan on expanding this guide. I think you could do a good job of doing it just do not give up on it!!!

So there are my thoughts and tips to your guide and build. Like I said do not give up on it and keep up the good work!! +1 to you.
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Xeronn (75) | March 31, 2012 11:15pm
Well, I'm going to use this build and any flaws I find, I will change accordingly. I would say this is more of an experimental build I composed myself. So I'm not expecting it to be the best =w=
Sorry if I "offend" anyone with this guide that I wanted to share.
1
[-]
Nighthawk (674) | March 31, 2012 11:02pm
Double PD makes my brain explode, as does Rushing a BC and not getting Triforce till lategame...

0_0
1
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Xeronn (75) | March 31, 2012 10:40pm
I'm all ears for suggestions and opinions, it will help me to make better decisions and help the LoL community enjoy Gangplank all the more :3
1
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Xeronn (75) | March 31, 2012 10:38pm

this build is more like. gangplank-why did i die so fast


I understand that is a very glass-cannon like build. But I've tested it and will continue to do so and it works well for me.

Magaiver wrote:

Very nice guide, you should put a tips for newbies section; that seems to work fairly well.
By the way, what is that black cleaver doing there?


The Black Cleaver is a good all-round item bcuz it gives AD, AS, and a stacking armor debuff, which will destroy low armor opponents, I find it useful against all opponents.
1
[-]
Magaiver | March 31, 2012 10:00pm
Very nice guide, you should put a tips for newbies section; that seems to work fairly well.
By the way, what is that black cleaver doing there?
1
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erekul sartonis | March 31, 2012 9:06pm
this build is more like. gangplank-why did i die so fast