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That skill sequence is weird. You should max Parrrley first as it does good damage while W has just high CD and mana cost and helps only little. otherwise quite reasonable
I appreciate the thought. If you check under my Skill Sequences chapter I do mention you may max Q if you are sure you will win the lane early. Thanks.
Sorry for the late reply. My initial thoughts on that is the fact that his clearing would be what I think to be very slow and would get out-leveled early on, therefore he would be susceptible to counter-jungle and/or lose lane ganks.
You would need a team comp that balances out your 'utility' and can keep you from being shutdown early on.
As it stands, his ultimate is in a bad spot until his eventual rework, so I wouldn't rely on that.
You're welcome to try if you haven't already, but from my viewpoint, it would turn out ugly.
I hope this info helps ^^
Good guide, but don't get the choice of Frenzy in the guide, 10% crit chance makes the mastery a waste of a point, which could be used for a point in Sorcery, Dangerous Game , or Blade Weaving / Spell Weaving (If you remove another point, say Feast )
I haven't forgotten about this, I was thinking if I should just wait for the rework before making further changes. Ty though.
Hmm, the problem with the armorpen... As we can only have 2 offense items, otherwise we would be way to squishy to go meele range, it would have to replace Trinity Force. But you also deal a good amount of magic damage and mixed damage dealers normally don't get any armorpen (see Jax, Irelia, etc..). At all, it would depend on the enemies who you are fighting. Last Whisper if a big amount of armor and Trinity Force if nearly no armor. At a competetive game I would even prefer Iceborn Gauntlet so you can control a teamfight with your huge amount of slows.
If you get Ravenous Hydra, you should also get Black Cleaver as they stack well with each other.
I also got some lane matchups with that:
Zed:
He can't burst you, you can't do much against him, except hurting him with your passive. This will just result into a farm lane. But after you got Blade of the Ruined King, you can easily kill him while he still can't burst you.
Leona:
Dat joke was good, you don't even need Parrrley to destroy her, your passive is already good enough for that. And after you got Blade of the Ruined King, she can't stay in the lane anymore.
Lee Sin:
That lane was funny, he tried everything to get me low but my Remove Scurvy and regen hold me in the lane forever. And I even got some kills on him with Blade of the Ruined King, Grog Soaked Blade and Ignite. He was Diamond 4 and I am Silver 3, so yeah...
Other than that, I can see it working fairly decently, and did you do a Doran's Shield start to complement the Regen quints?
I think the main difference between Blade and Hydra is that one is more for single-target damage and the other is for AoE if you see what I'm saying. Been ages without any thought-provoking comments on my guide, hence I got a little lazy, thanks :)
Blade of the Ruined King
Boots
Sunfire Aegis
Spirit Visage
Randuin's Omen
Trinity Force
Blade of the Ruined King gives you combined with your maxed W and level 1 Q really great trading power. When I got this item, i can go most of the time into meele against anyone and **** them over, cuz nobody expects GP to deal so much damage with his passive. Way superior to Ravenous Hydra if you ask me. For waveclear, you still got Sunfire Aegis.
I also used Greater Quintessence of Health Regeneration to make that lane staying power even more absurd. And not only that, also the defense tree helps here aswell.
1)trinity 2)static siv 3)warmog 4)infinity 5)mercurial scimitar(so u can have double cc realse with w and if u want u can play cleanse while enemy team is super cc so u can have triple cc realse)and at last for 5th) 5)randuin's omen