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Spells:
Flash
Exhaust
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Before we begin...
Hello, and welcome to my guide!
A few weeks ago im try to play gankplank mid and it´s rock.+ + I tried the build myself and really liked it. It gives great survivability and utility, while also providing very high AD for such a tanky build. Tf+Atmogs( Trinity Force+Warmog's+ Atma's, from now on I will call it like this) Gives great damage output and utility for a tanky build, and counters nukers very well. This build is very expensive and requires to solo top or mid.
A few weeks ago im try to play gankplank mid and it´s rock.+ + I tried the build myself and really liked it. It gives great survivability and utility, while also providing very high AD for such a tanky build. Tf+Atmogs( Trinity Force+Warmog's+ Atma's, from now on I will call it like this) Gives great damage output and utility for a tanky build, and counters nukers very well. This build is very expensive and requires to solo top or mid.
What makes TF+Atmog's a great build?
Early trinity force is amazing on Gankplank, with the combo of Sheen and Phageas is this item very nice for him. When buying Atmog's, you dont need to sacrifice defense at all! Your main armor item is, and it is also your late game offensive item, because of the amazing AD it will grant thanks to Warmog's armo]. With the addition of So what do we get? Enough damage from and , high resistances with runes and and on the top of all much tons hp. The downside to this build is that its SUPER EXPENSIVE, requires tons of farming or much kills
* Another reason why the build is good, is because it focuses on getting a lot of HP at start, and resistances later. I'll explain later why it is good, and what the logic behind it is…
Early trinity force is amazing on Gankplank, with the combo of Sheen and Phageas is this item very nice for him. When buying Atmog's, you dont need to sacrifice defense at all! Your main armor item is, and it is also your late game offensive item, because of the amazing AD it will grant thanks to Warmog's armo]. With the addition of So what do we get? Enough damage from and , high resistances with runes and and on the top of all much tons hp. The downside to this build is that its SUPER EXPENSIVE, requires tons of farming or much kills
* Another reason why the build is good, is because it focuses on getting a lot of HP at start, and resistances later. I'll explain later why it is good, and what the logic behind it is…
This are not all the acronyms I used, just some important ones that are needed for understanding what the hell im talking about
AD-- Attack damage
AP-- Ability power
Atmog's-- Warmog's armor and Atma's impaler
Arp-- Armor penetration
AS- Attack speed
CD-- Cool down
FoN-- Force of Nature
HP-- Health points
MS- Movement speed
MR- Magic resist
TF-- Trinity Force
AD-- Attack damage
AP-- Ability power
Atmog's-- Warmog's armor and Atma's impaler
Arp-- Armor penetration
AS- Attack speed
CD-- Cool down
FoN-- Force of Nature
HP-- Health points
MS- Movement speed
MR- Magic resist
TF-- Trinity Force
I have played much rankeds with Gankplank. The only thing is go mid. Gankplank mid is OP vs the most champions. Through the mid you become much farm and you can easy gank. With the mana reg runes you can spam yourThe cons of mid is that you lose vs a Ap Warwick or vs a Nunu. Both of them are cannibals and that´s isnt good.When you have a Nunu or a Warwick play deff and wait for a gank.
Pro´s
+ + 4000 HP and high resistances
+ High damage, and yet very tanky.
+ Atmog's is very cost efficient.
+ High HP pool counters burst damage.
+ Good against enemy with armor/magic penetration items.
+ He rocks in the mid
Cons
- - Expensive. Require a lot of farming
- Low Armor Penetration.
- Low Magic resist until late game.
+ + 4000 HP and high resistances
+ High damage, and yet very tanky.
+ Atmog's is very cost efficient.
+ High HP pool counters burst damage.
+ Good against enemy with armor/magic penetration items.
+ He rocks in the mid
Cons
- - Expensive. Require a lot of farming
- Low Armor Penetration.
- Low Magic resist until late game.
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