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Garen AD/OFF TANK
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Spells:
Exhaust
Flash
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
The Legend Of Garen
Garen, the pride of the Demacian military and the leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly one so beautifully and diametrically opposed, is the validation of his existence.
"The most effective way to kill an opponent is to slice through the man next to him." - Garen, on front line strategy.
Hey everyone, and welcome to my fifth build. This time we will be covering the exitement that is tanking as Garen. First off, there are a few things I would like to say:
You will NOT be carrying
You WILL be the main tank
This build will NOT make you unkillable
You will NOT win every game if you use this build, but it definitely helps
You will NOT be taking precious kills from the carry
You WILL expect deaths, as you are the tank after all
You will NOT expect to have more kills than deaths, although your assists will often be high
With that all being said, shall we move on to the guide?
You will NOT be carrying
You WILL be the main tank
This build will NOT make you unkillable
You will NOT win every game if you use this build, but it definitely helps
You will NOT be taking precious kills from the carry
You WILL expect deaths, as you are the tank after all
You will NOT expect to have more kills than deaths, although your assists will often be high
With that all being said, shall we move on to the guide?
1. Judgment
2. Courage
3. Judgment
4. Decisive Strike
5. Courage
6. Demacian Justice
7. Courage
8. Courage
9. Judgment
10. Judgment
11. Demacian Justice
12. Courage
13. Judgment
14. Decisive Strike
15. Decisive Strike
16. Demacian Justice
17. Decisive Strike
18. Decisive Strike
This skill sequence focuses on maxing Courage first, but we grab two levels in Judgment early for some damage. 1 rank in Decisive Strike is enough to CC an AP burst and to initiate with.
2. Courage
3. Judgment
4. Decisive Strike
5. Courage
6. Demacian Justice
7. Courage
8. Courage
9. Judgment
10. Judgment
11. Demacian Justice
12. Courage
13. Judgment
14. Decisive Strike
15. Decisive Strike
16. Demacian Justice
17. Decisive Strike
18. Decisive Strike
This skill sequence focuses on maxing Courage first, but we grab two levels in Judgment early for some damage. 1 rank in Decisive Strike is enough to CC an AP burst and to initiate with.
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