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Spells:
Ghost
Exhaust
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction
P.S. This might not be that good but I'll do my best to make it work.
P.P.S. As well it might be as accurate as I would think.
P.P.P.S. THIS.I.REPEAT. THIS iS ONLY MY FIRST POST OF A BUILD!!!!
I might as well get this down.
Phantom Dancer in the end is to just make it easier to attack weaker health players like ranged.
Thornmail is a good way to for all tanks to be indestructable by melees.
As well you can always take out any items you want and add another warmog's for some more health. He will then have about 5k health which could prove useful in turret diving into the nexus for a kill.
Phantom Dancer in the end is to just make it easier to attack weaker health players like ranged.
Thornmail is a good way to for all tanks to be indestructable by melees.
As well you can always take out any items you want and add another warmog's for some more health. He will then have about 5k health which could prove useful in turret diving into the nexus for a kill.
Pros:
[*] Garen has an early game advantage
[*] He can be almost indestructable if you can play as him
[*] He can basically solo two melees if u know what to do
Cons:
[*] Garen's masteries and runes might not be as good as in early game
[*] Garen can save teammates with his tanky build but won't always save them 100%
[*] He can't go 1 v 5 as like any other champ(You can try. If it works you're defintely really good with Garen).
[*] Slows, stuns, and snares can definetly get u killed in a 3 v 5
[*] Garen has an early game advantage
[*] He can be almost indestructable if you can play as him
[*] He can basically solo two melees if u know what to do
Cons:
[*] Garen's masteries and runes might not be as good as in early game
[*] Garen can save teammates with his tanky build but won't always save them 100%
[*] He can't go 1 v 5 as like any other champ(You can try. If it works you're defintely really good with Garen).
[*] Slows, stuns, and snares can definetly get u killed in a 3 v 5
It's best to use silence to stop the closest melee from using an ability in 1 vs 1(also works for a range). You can charge right in to grab all attention to you and get away(you may die like in cons). Best in hide in bushes to weaken them a lot and your teammate will come to help and you can turret dive and get the kills.
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