get
prime

Garen Build Guide by Jemenex

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Jemenex

GAREN DERPMACIA

Jemenex Last updated on November 27, 2012
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Ability Sequence

1
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction

Alrighty, hello and thanks for reading my guide. This is my first guide and I chose to do it on Garen because I like his play style which can be risky and come out with good rewards. I have been playing Garen for a while now and I shifted from damage focus to Tank focus but those 2 builds had very strong weaknesses. I chose a build that balances his Damage with tankiness as well as giving him a ton of Movement speed. He is relevant end game but as a tank who annoys their ADC or AP carry and can really do some AoE damage if they don't have armor.


Guide Top

Pros / Cons

..::PROS::..

-Extremely Tanky (if built right)
-Reliable Damage & Finisher
-Removes CC
-Good at chasing (with this build)
-Shouldn't be focused but can't be ignored

..::CONS::..

-No burst damage
-No hard CC
-Gap closing isn't the best
-Kiteable


Guide Top

Runes

Runes

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3

Greater Mark of Lethality
9

Greater Seal of Armor
9

MARKS

I chose 9x Greater Mark of Desolation because it brings early to mid game damage considering you will have a substantial amount of AD anyway so that extra 15 armor pen helps against squishies.


SEALS

I decided to go with 9x Greater Seal of Armor for early game armor and synergy with Courage which increases your armor and MR by 20% so you get an extra boost when putting a point into this skill.


GLYPHS

I went with 9x Greater Glyph of Scaling Magic Resist for late game MR considering you don't usually face an AP top and it will help against late game damage and synergize with Courage.


QUINTESSENCES

For my Quints I went with 3x Greater Quintessence of Movement Speed for early game MS which maxes my MS to 405 which allows me to dodge skill shots and easily escape ganks as well as boosting the amount of MS I gain from Decisive Strike


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I chose this skill sequence because I take advantage of my MS and use my Q to last hit or close distances for harrass combined with the armor pen and the decent damage of Q I can easily push top out of farming range. I max E first for damage and the increase in ratio which is pretty significant that from out of nowhere you are doing 75% of their hp in just 1 spin and you can stay on them because of your MS. I max Q second for increased Movement speed boost duration. Maxing W last because it only increases duration which is best used late game for tanking and the 20% boost is the same even at rank 1.


Guide Top

Masteries

Masteries
3/5
3/1
4/1
2/5
1/1
2/1
3/5
3/1
1/
1/5
3/5
4/1

These are the masteries I chose because I wanted early game and scaling tankiness as well as early game Movement speed for dominance at top.