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Gangplank Build Guide by hpaul2012

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author hpaul2012

GP-Critical assault

hpaul2012 Last updated on December 13, 2011
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Ability Sequence

1
4
5
8
9
Ability Key Q
2
7
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 15

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 3


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Recommended only for advanced summoners

This build is based primarily around speed and critical damage. As you can see, this build is very costly, which is why I don't recommend beginners to use it. A good GP user can complete this build within 20 mins, if you are not a skilled GP user, this build can take up to a full game to complete. However, once this build is complete, Gangplank brgins to attack and move at a very high-pace, in addition to having tons of critical damage to kill enemies in the blink of an eye. I know I posted a lot of runes, but that's just so you guys have options. Hope you guys like my guide!


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Items

Dorian's shield should be bought first because GP doesn't start off with very much health, and it also provides some armor. After that, you go for the Ionian Boots of Lucidity to increase speed and reduce cooldown periods. Then, the fun part begins. Once phantom dancers are bought, you will begin to move extremely fast and have a 60% chance of critical. With all this power and speed, you WILL get the urge to chase enemies, which leads to possible enemy ganking. That's why you go for Sunfire cape to provide a good amount of armor and health, in addition to a little magic damage. Finally, cap off your critical with a cloak of agility so that you kill your opponents even faster and they REALLY start to hate you.


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Summoner Spells

I know all of you are thinking "who the **** uses heal". this build isn't based very much on health, which makes heal highly effective with this build, especally in late game.


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Summoner Spells

GP has a high attack power and this build is based largely around critical and speed, which makes surge the perfect second choice.