Graves Build Guide by AlfTheShadow
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Not Updated For Current Season
Not Updated For Current Season
UPDATE READ IMPORTANT!!!!
Ok guys, please stop down voting before the guide is even complete, i realize that it shouldn't be up yet because it is not done, but a friend who was over at my house PUBLISHED IT WITHOUT MY PERMISSION, so i have to keep updating as it goes, just wait for it to be complete before you down vote it. If i had just left it there after it was published it would have gotten voted down even worse then it already has, please be patient, and also Gunnarownsu whether trolling or not i said in my guide that it was in complete at the moment, i honestly didn't mean for it to be posted yet.
Welcome to my Soon to be in-depth Graves build. I am hard at work right now making this build as good as i can but for now it is what it is. Just keep clicking that refresh and new stuff will appear :D. Have fun with Graves!
(Active): Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.8 per bonus attack damage)
(Active): Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke for 5 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced to only what is inside the smoke cloud and enemies attacking them, everything else will look like it is in the Fog of War.
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Magical Damage: 60 / 110 / 160 / 210 / 260 (+0.6 per ability power)
Slow: 15 / 20 / 25 / 30 / 35 %
(Active): Graves dashes forward, gaining an attack speed boost for 4 seconds. Attacking enemy units with autoattacks lowers the cooldown of Quickdraw by 1 second each attack.
Cooldown: 22 / 20 / 18 / 16 / 14 seconds
Attack Speed: 40 / 50 / 60 / 70 / 80 %
(Active): Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first target it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.
Cooldown: 80 / 70 / 60 seconds
Initial Physical Damage: 250 / 375 / 500 (+1.4 per bonus attack damage)
Explosion Physical Damage: 140 / 275 / 400 (+1.2 per bonus attack damage)
Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets – stacking chips, decks, and rap sheets.
Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he’d been played, he became obsessed with revenge. He learned about Twisted Fate’s all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal – both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes – or more precisely their punishments – were meant to stay off the books. Graves endured years of captivity at the hands of Zaun’s most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. He named it “Destiny.” After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.
“They got a saying in the locker: ain’t got nothin’ but time to plan."
Graves, the Outlaw
To start out, Graves is definitely one of the best Farmers in the game. His buckshot is an amazing farming tool which can easily take out an entire minion wave in one shot. His DPS alone can also easily take out minions in less then a second.
Early Lane Farming:
For the group of minions you want to kill hit each one or at least most of them once then buckshot the whole group of them.
Middle/Late Game Farming:
At this point in the game you can easily just buckshot the whole group of minions and you will kill them, at this time you are easily one of the best farmers in the game.
This is the core items you will end up with, here are a few variations to help you against other enemies.
You sub in the Last whisper over the Frozen Mallet for that extra armor pen. Which of course is a huge help against tanks. You also replace the with Madred's Bloodrazor for obvious reasons.
Again you take out the Frozen Mallet and replace it, but this time with Force of Nature which you means you don't lose to much health wise due to the Health Regen. You mainly benefit from this though because of the Magic Resist, although it might not be much it makes a huge difference.
Pros / Cons
- Huge DPS
- Passive gives a nice Tanky-ness
- Great Farmer
- Awesome Escapist
- Good Harassment skill
- Gets focused most of the time
- Can be squishy but his Passive helps
- Created Build
- Added Items and Introduction Text
- Added Change Log
- Added Pros/Cons
- Added Farming Guide
- Added Graves Lore
- Added Skills Guide
- Edited Items
Add More Info
Add Even More Info
Add Tanking Build Half
Test this even more
and tell people about
Be a Derp