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Hecarim Build Guide by flamepyro

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author flamepyro

Hecarim - Break their Ranks!

flamepyro Last updated on April 19, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.

The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.

''You don't understand...the shadows will consume us all...'' - Former Demacian Commander


Guide Top

Runes

Standard Runes.

(Will be expanded)


Guide Top

Masteries

Offense


First of all I grab Summoner's Wrath to get the ignite buff, Then the three in Brute force for the attack damage. Then four in Alacrity for the attack speed increase to get Weapon Expertise, +10% armor penetration is always good. Put four in deadliness for the increased Attack Damage to get Lethality for the 10% Critical Strike Damage followed by Havoc for the increased damage which scales well late game. I grab sunder for the extra Armor Penetration and then executioner for the extra damage which also scales well late game.

Utility


In the utility tree I grab Summoner's Insight for the cooldown on flash and then grab good hands as I hate being dead. Take Swiftness for the movement speed increase as that does scale with your Attack Damage due to Warpath and to finish it off Runic Affinity as having buffs last longer is always good unless you die alot. :)


Guide Top

Items

Items.

(Will be expanded)


Guide Top

Skill Sequence

Skills.

(Will be expanded)


Guide Top

Summoner Spells

Standard Spells.

(Will be expanded)


Guide Top

Summary

This guide is still in progress as i expand it to include Jungle and Solo Top as well as other stuff.

If you have any questions Please PM me or leave a comment and I'll look into it.

Thanks for the support.